Haste (This creature can attack and {T} as soon as it comes under your control.) Double strike (This creature deals both first-strike and regular combat damage.)
Choose one — • Counter target spell unless its controller pays {2}. • Change the target of target spell with a single target unless that spell's controller pays {2}.
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
Whenever a permanent you control leaves the battlefield, discard a card, then draw a card. {1}{R}, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
Flying Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
Choose five. You may choose the same mode more than once. • Each opponent sacrifices a creature or planeswalker. • You draw a card and you lose 1 life. • Each opponent loses 2 life. • Each opponent discards a card.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Mausoleum Revenant deals damage to a player, create a 2/2 black Zombie creature token.
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
[+1]: Untap up to two target creatures and/or lands. [–2]: Choose a color. Draw cards equal to the number of creatures you control of the chosen color. [–7]: Reveal the top ten cards of your library. Put all creature and land cards revealed this way onto the battlefield and the rest into your hand.
When Miede-District Alchemist enters, add {R}{R}{R}. Paranoia {1}{R}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Haste {R}, {T}: Miede-District Enforcer deals 2 damage to target creature that entered this turn or player that cast a creature spell this turn. Paranoia {1}{R}(You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Creatures you control gain flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, haste, hexproof, indestructible, lifelink, trample, vigilance, and prowess.
Flying If Mindbreaker Sphinx would deal combat damage to a player, you may prevent it. If you do, that player mills X cards, where X is Mindbreaker Sphinx's power. If two cards that share a card type were milled this way, put a +1/+1 counter on Mindbreaker Sphinx.