14930 cards found
Revivification

Revivification {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. You gain 3 life.
Those fortunate enough to stay dead eventually give way to beauty.
  • Dark Seas of Shiryen
Rising Terrain

Rising Terrain {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Madness {1}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Rootshaper

Rootshaper {G}

Creature - Treefolk
{1}{G}, {T}, Discard a card: Another target creature you control gets +X/+X until end of turn, where X is 4 minus that creature's power.
“Bones and branches both break. But where men die, trees regrow.”
1/2
  • Dark Seas of Shiryen
Run Through

Run Through {3}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Madness {3}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
  • Dark Seas of Shiryen
Seasoned Lookout

Seasoned Lookout {3}{G}

Creature - Human Pirate Scout
Whenever Seasoned Lookout deals combat damage to a player, it voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Seasoned Lookout phases in, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
3/3
  • Dark Seas of Shiryen
Skerry Serpent

Skerry Serpent {3}{G}{G}

Creature - Serpent
Resolute — Skerry Serpent must be blocked if able as long as its power is greater than its base power.
“A thousand times we've sailed this seaway, undisturbed by the creatures within. Why have they now decided to attack?”
—Loretta Wingate
5/5
  • Dark Seas of Shiryen
Song of the Sea

Song of the Sea {2}{G}

Sorcery
Put three +1/+1 counters on target creature you control. It voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
“Hear the music on the wind, boys? Let's sing along.”
  • Dark Seas of Shiryen
Staunch Constrictor

Staunch Constrictor {2}{G}

Creature - Snake
{G}, Discard a card: Staunch Constrictor gets +1/+1 until end of turn.
Its body extends and contracts at will to fit whatever ends up in its gullet.
3/3
  • Dark Seas of Shiryen
Thicket Mimicry

Thicket Mimicry {G}

Instant
Target creature gets +1/+3 and gains hexproof until end of turn.
Only trees, as far as the eye can see.
  • Dark Seas of Shiryen
Three Seas Cartographer

Three Seas Cartographer {2}{G}

Creature - Human Pirate Scout
Whenever a creature you control phases in, it gets +2/+2 until end of turn.
“Welcome back, old friend! What news have you brought me about that curious land mass due south?”
2/2
  • Dark Seas of Shiryen
Three Seas Squire

Three Seas Squire {1}{G}

Creature - Human Pirate
When Three Seas Squire enters, target creature or Vehicle gets +2/+1 until end of turn.
The promise of treasure is enough to turn most men to the sea.
2/1
  • Dark Seas of Shiryen
Trawl the Wreckage

Trawl the Wreckage {4}{G}

Sorcery
For each permanent type, return up to one target card of that type from your graveyard to your hand. (The permanent types are artifact, creature, enchantment, land, and planeswalker.)
Shipwrecks hold secrets of the past, treasures of the present, and warnings for the future.
  • Dark Seas of Shiryen
Umbral Wolf

Umbral Wolf {2}{G}{G}

Creature - Spirit Wolf
Resolute — Umbral Wolf can't be blocked by more than one creature as long as Umbral Wolf's power is greater than its base power.
In a cloud of ashen shadow, it was gone just as quickly as it had come.
4/4
  • Dark Seas of Shiryen
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Afflicted Legion

Afflicted Legion {2}{B}{R}

Creature - Skeleton Army
At the beginning of your end step, you lose 3 life unless you sacrifice a creature.
The treasure of Giradrus is guarded by an elite force of soldiers risen from those who hitherto came for it.
6/5
  • Dark Seas of Shiryen
Alvarez of the Huntsman

Alvarez of the Huntsman {1}{R}{G}

Legendary Creature - Human Pirate
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Trample
{1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
3/2
Captain's Companion

Captain's Companion {1}{U}{R}

Creature - Bird
Flying
Other Pirates you control get +1/+1.
Whenever one or more other Pirates you control deal combat damage to a player, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
2/2
  • Dark Seas of Shiryen
Crypt Strider

Crypt Strider {2}{B}{G}

Creature - Skeleton Warrior
Deathtouch
When Crypt Strider enters, create a 1/1 black Skeleton creature token for each creature card in your graveyard.
The dead walk to warn of their mistakes, and to hunt those who make them.
2/2
  • Dark Seas of Shiryen
Daybreak Wayfarers

Daybreak Wayfarers {G}{U}

Creature - Human Pirate Scout
{2}{G}{U}: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, draw a card.
The call of treasure is irresistible, sending many a man in pursuit of glory.
2/2
  • Dark Seas of Shiryen
Deluge Gorger

Deluge Gorger {2}{U}{B}

Creature - Leviathan
Creatures you don't control get -1/-0 as long as their controller is cursed.
The waters surrounding Helicos are enchanted by dark hexes, summoning monsters from beneath to defend them.
3/4
  • Dark Seas of Shiryen
Garth of the Chimera

Garth of the Chimera {1}{U}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Prowess
Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
2/4
Gos, Knotweald Elder

Gos, Knotweald Elder {2}{R}{G}{W}

Legendary Creature - Treefolk
Vigilance, trample
Each creature you control can't have power less than its toughness. (If it would have less, it has as much as its toughness instead.)
Each creature your opponents control can't have toughness greater than its power.
6/6
  • Dark Seas of Shiryen
Harriet of the Pioneer

Harriet of the Pioneer {1}{R}{W}

Legendary Creature - Human Pirate
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Haste
{R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
3/2
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3
Hugo of the Shadowstaff

Hugo of the Shadowstaff {B}{R}

Legendary Creature - Human Pirate
First mate—Your starting deck contains only cards with mana value 0, 1, or 3. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Menace
Once each turn, when one or more sources you control deal damage, you may put a +1/+1 counter on Hugo.
1/1