As an additional cost to cast this spell, pay {3} or discard a card. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) Whenever Mukal Warleader attacks, the next Construct spell you cast this turn costs {1} less to cast.
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. For each planeswalker you control, you may activate its loyalty abilities an additional time this turn.
“This atrocity won't go unpunished. I will walk a million planes to set your world on fire.” —Glitch, to Sesilius
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
{T}: Add {C}. Whenever Mustering Grounds becomes tapped, if it's enchanted, you may pay {2}. If you do, create a 1/1 white Soldier creature token with vigilance.
The new recruits at Harshapal endure the longest walks to drills at its pinnacle.
Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order. Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
Equipped creature gets +2/+2. Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Equip {1}
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.” [–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard. [–3]: Create two 3/3 red Shark enchantment creature tokens.
As Mysterious Cataract enters, you may pay 2 life. If you don't, Mysterious Cataract enters tapped. {T}, Sacrifice Mysterious Cataract: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.) When Mystery of the Crashed Craft enters, create two 1/1 red Alien creature tokens with “This creature can't block.” {MG}—You cast an instant spell. {MG}—You cast a sorcery spell.