Flying, deathtouch When Grim Raven of Wesgoth dies, return target non-Bird creature card from your graveyard to your hand. Foreshadow {5}{B}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) III — For each color, return up to one target creature card of that color from your graveyard to your hand.
Put a +1/+1 counter on each creature you control. Until end of turn, creatures you control gain vigilance and “When this creature dies, create a 1/1 white Human creature token.”
They march for honor and pride, but not safety or hope.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever a +1/+1 counter is put on Treecrawler Elemental, you may have it fight target creature. (Each deals damage equal to its power to the other.)
A Skhorvall viking is only considered of age after they complete their First Revenge: the murder of an outsider and the theft of all they have, and proof of the strength to strike against a world the clan believes to scorn them.
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
Whenever Angeltouched Dryad or another permanent you control is turned face up, add {C}{C}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Tether (Then if you cast this from your hand, you may exile it tethered to a creature you control. When it dies, you may cast this from exile without paying its mana cost.)
As the hordes of undead continued rising without showing any signs of relenting, the group thought they'd die right there. Then a new clash occurred and the legions dispersed. They thought themselves safe, but something worse was waiting for them...
When Paths Untaken enters, draw a card. If a spell or ability would have you choose a card name, you may choose two card names instead. (It follows the same restrictions. Effects of that spell or ability apply for each name chosen for it.)
She returned from travels that hadn't begun, to deliver a message that hadn't been written.
When Diviner of the Mists enters, target opponent chooses two cards in their hand and reveals one of them. Exile one of those cards. You may play that card for as long as it remains exiled, and spend mana as though it were mana of any color to cast it.