Equipped creature has “{T}: Put a charge counter on Flintlock Pistol.” Whenever equipped creature attacks, remove a charge counter from Flintlock Pistol. When you do, equipped creature gets +3/+0 and gains first strike until end of turn. Equip {1}
Return all creatures with toughness 3 or less to their owners' hands. Investigate three times. (To investigate, create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
(Add a quest counter as this enters. Sacrifice after 3.) At the beginning of your end step, if you have more life than an opponent, add a quest counter. Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life. Return target creature or planeswalker card from your graveyard to the battlefield.
Flourishing Forest enters tapped. As Flourishing Forest enters, choose a basic land type. Flourishing Forest is the chosen type in addition to its other types.
Flourishing Island enters tapped. As Flourishing Island enters, choose a basic land type. Flourishing Island is the chosen type in addition to its other types.
Flourishing Lowlands enters tapped. {T}: Add {G}. Desertcycling {1}{G}({1}{G}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
Flourishing Mountain enters tapped. As Flourishing Mountain enters, choose a basic land type. Flourishing Mountain is the chosen type in addition to its other types.
Flourishing Plains enters tapped. As Flourishing Plains enters, choose a basic land type. Flourishing Plains is the chosen type in addition to its other types.
Flourishing Swamp enters tapped. As Flourishing Swamp enters, choose a basic land type. Flourishing Swamp is the chosen type in addition to its other types.
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped. {T}: Add {G} or {U}.
{T}: Add {C}. {T}, Sacrifice Fluctuating Locale: Rediscover a land card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a land card. Otherwise, put it back or into your graveyard.)
Create three 1/1 green Elk Rabbit creature tokens. Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying. {3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.” —Isak, captured knight