5968 cards found
Masquerading Bohemian

Masquerading Bohemian {1}{U}

Creature - Human Noble
Whenever another creature enters, Masquerading Bohemian becomes a copy of that creature except it's a Noble in addition to its other types and it has this ability.
2/1
  • Plagues of Fretport
Mass Conjuration

Mass Conjuration {5}{U}{R}

Sorcery
Create two tokens that are copies of target creature you control, except the tokens aren't legendary if the creature is legendary. Those creatures gain haste until end of turn.
“Frostbiters instead of firenibblers! Absolutely genius! I must remember that the next time I'm in the field.”
—Hallos, Battlefield Sorcerer
  • Seasons of War
Mass Executions

Mass Executions {2}{W}{U}

Sorcery
Destroy all creatures. For each creature destroyed this way, its controller draws a card.
  • Plagues of Fretport
Mass Pandemonium

Mass Pandemonium {3}{R}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, discard a card, then draw a card.
{1}{R}, Sacrifice a permanent: Mass Pandemonium deals 1 damage to any target.
  • Kaleidoscope
Massive Surprises
  • Playtest Cards
Master Chef

Master Chef {2}{G}

Creature - Human Druid
When Master Chef enters, create a 0/1 green Plant creature token.
Sacrifice a Plant: You gain 3 life.
2/2
Master Echomage

Master Echomage {2}{U}{U}

Creature - Human Wizard
Flash
When Master Echomage enters, you may cast target instant or sorcery card from your graveyard with mana value X or less without paying its mana cost, where X is the number of Wizards you control. Exile that card instead of putting it into your graveyard as it resolves.
2/3
  • Aftermath
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Master Spellwright

Master Spellwright {4}{U}{U}

Creature - Sphinx
Flying
Whenever you cast an instant or sorcery spell from your hand, you may cast an instant or sorcery card with mana value less than or equal to that spell's mana value from your graveyard without paying its mana cost. Exile that card instead of putting it into your graveyard as it resolves.
4/4
  • Zero
Master Tzu, Martial Artisan

Master Tzu, Martial Artisan {1}{R/W}

Legendary Creature - Panda Bear Soldier
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
{2}{R}{W}: Target creature gains vigilance and haste until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
1/3
Master of Ancient Ways

Master of Ancient Ways {1}{W}{W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
3/2
Master of Balance

Master of Balance {G}

Creature - Human Monk
Other creatures you control get +0/+1.
1/2
  • Path of Shadows
Master of Dark Arts

Master of Dark Arts {2}{B}{B}

Creature - Human Warlock
Menace
Foresight — Whenever you draw your second card each turn, search your library for a card, put it into your hand, then shuffle.
3/3
Master of Disorientation

Master of Disorientation {2}{U/R}{U/R}

Creature - Human Noble
Flash
When Master of Disorientation enters, you may choose new targets for target instant or sorcery spell. Then proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
2/2
  • Plagues of Fretport
Master of Elements

Master of Elements {1}{U}

Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.
{U}, {T}, Exile three instant and/or sorcery cards from your graveyard: Draw a card.
1/3
Master of Imports

Master of Imports {1}{R}

Creature - Human Advisor
Whenever a nonbasic nontoken land enters under an opponent's control, create a tapped colorless land token named Fading Rift with “{T}, Sacrifice this land: Add one mana of any color.”
“I can assure you, no one else in the Zhedina has prices as competitive as ours.”
2/2
  • Worlds Away
Master of Marble Row

Master of Marble Row {3}{W}{W}

Creature - Human Artificer
When Master of Marble Row enters, choose one —
• Create a colorless Monument artifact token with “Creatures you control get +1/+1.”
• Create a white Cloister enchantment token with “When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.”
3/4
Master of Masks

Master of Masks

Creature - Elf Shapeshifter
(Color indicator: Master of Masks is blue)
As long as you control an Island, you may cast this spell as a copy of any creature on the battlefield. (This includes casting cost.)
0/0
  • Memorium Arcanum
Master of Minds

Master of Minds {1}{U}{U}

Creature - Human Wizard
You may choose not to untap Master of Minds during your untap step.
{T}: Gain control of target creature with mana value X or less for as long as Master of Minds remains tapped, where X is the number of Islands you control.
1/3
  • MSEM Masters 2019
Master of Moderation

Master of Moderation {W}{U}

Creature - Panda Bear Monk
You can't cast more than one spell each turn.
Whenever you cast a spell, draw a card.
“No matter your ambition, the Divine Gate opens for you only twice.”
—Lao Xiang, Apex of Austerity
2/2
  • Panxiou
Master of No Quarter

Master of No Quarter {2}{R}{R}

Creature - Human Soldier
Trample
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever a creature an opponent controls blocks, Master of No Quarter deals 2 damage to that creature.
5/4
  • The Empty Throne of Feanav
Master of Steel

Master of Steel {2}{W}{W}

Creature - Human Barbarian Warrior
You may activate equip abilities any time you could cast an instant if you pay an additional {1} to activate them.
Armed — Equipped creatures you control get +1/+1 as long as Master of Steel is equipped.
3/3
  • Aftermath
Master of Three Paths

Master of Three Paths {W}

Creature - Elk Monk
Whenever you cast a spell, if it isn't your main phase, choose one. This ability triggers only once each turn.
• Put a +1/+1 counter on Master of Three Paths.
• Tap target creature.
• Master of Three Paths phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
1/1
  • Adventurers of Onora
Master of Tranquility

Master of Tranquility {1}{U}

Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you may switch Master of Tranquility's power and toughness until end of turn.
0/4
Master of Winds

Master of Winds {3}{U}{U}

Creature - Sphinx
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Master of Winds or another creature with flying you control enters, you may draw a card.
3/5
  • K15 Core Set