9744 cards found
First Carvings

First Carvings {4}{U}

Instant
Primal {1}{U} (During your turn, you may cast this spell for {1}{U} instead of playing a land.)
Draw two cards.
The fastest way to turn thoughts into power is to write them down.
  • Novea
First Snow

First Snow {W}

Enchantment
Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The fluffy white powder was a rare delight to see at first. But after months in the cold streets, Karina wished that she'd never see snow again.
First Wave Explorer

First Wave Explorer {2}{W}{W}

Creature - Human Soldier
First strike, vigilance
Spells that your opponents cast that target First Wave Explorer cost {2} more to cast.
Experience is her most valuable skill, and pain is the price she paid.
3/2
  • Love Song
Fishing Trip

Fishing Trip {6}{U}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Draw three cards.
Not even a nibble...
  • Monsters of Chikyu
Fissure Bull

Fissure Bull {3}{R}

Creature - Ox
Haste
Stampede — Whenever Fissure Bull and a creature with greater power attack, you may sacrifice a land. If you do, search your library for a basic land or Desert card, put that card onto the battlefield tapped, then shuffle.
2/4
  • Over the Horizon
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
“By the gods, such power in those arms! Perhaps I should reforge my sword using wood and vines!”
—Syr Quennel, Tourney Champion
  • Seasons of War
Flame Ascetic

Flame Ascetic {2}{R}

Creature - Human Wizard
When Flame Ascetic enters, you may exile up to one instant card and up to one sorcery card from your graveyard. Put a +1/+1 counter on Flame Ascetic for each card exiled this way.
She derives her present power from the cinders of the past.
1/2
  • Goliaths of Nangjiao
Flame Jolt

Flame Jolt {2}{R}

Instant
Flame Jolt deals 2 damage to target creature and 1 damage to target player or planeswalker.
Never anger a Lafterii, especially if she's bored.
  • Khaliz-Dorahn
Flame Juggler

Flame Juggler {2}{R}

Creature - Human Wizard
When Flame Juggler dies, it deals 3 damage to each opponent.
“You think this is impressive? Qiuyue, toss me that sword.”
3/1
  • Nangjiao In Bloom
Flamearrow Partisan

Flamearrow Partisan {3}{R}

Creature - Human Archer
Reach
Whenever you cast a noncreature spell, you may pay {R}. If you do, target creature can't block this turn.
“The cold nights of Dellan must be so unpleasant for the Midnight Order. Why don't I send them a little something to warm them up?”
3/3
  • Rail War
Flameblade

Flameblade {3}{R}

Instant
Flameblade deals 4 damage to target player or planeswalker.
While not the most original of weapons, swords and fire are a combination certain to please any audience.
  • Villains: The Musical
Flameboon Alchemist

Flameboon Alchemist {2}{R}

Creature - Human Rogue Wizard
When Flameboon Alchemist dies, you may put a +1/+1 counter on target creature you control.
Unlicensed alchemy is banned in Yroncaster, but Aravant is home to many who dabble in dangerous magic.
4/1
  • Quest for the Roseblade
Flamecaller's Command

Flamecaller's Command {1}{R}{R}

Sorcery
Choose two —
• Exile the top two cards of your library. You may play them until the end of your next turn.
• Add {R}{R}.
• Creatures you control get +1/+0 until end of turn.
• Flamecaller's Command deals 1 damage to each creature you don't control.
Flamedaunt Courier

Flamedaunt Courier {1}{R}

Creature - Human Knight
First strike, haste
Whenever you cast an instant or sorcery spell, Flamedaunt Courier gets +2/+0 until end of turn.
The fire of Xenocrata's witchcraft served only to temper the steel of his determination.
1/1
  • New Horizons
Flameform Amalgam

Flameform Amalgam {2}{R}{R}

Creature - Human Elemental Wizard
When Flameform Amalgam enters, you may return target instant or sorcery card from your graveyard to your hand.
Recite {4}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/1
Flamerider

Flamerider {2}{R}{R}

Creature - Elemental
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on Flamerider, you may have it deal damage equal to its power to target creature.
2/2
  • Spark of Revolution
Flames of the Forge

Flames of the Forge {3}{R}

Enchantment
Whenever a creature you control becomes tapped, exile the bottom card of your library. You may put it on top of your library. If you don't, Flames of the Forge deals 1 damage to target opponent or planeswalker.
  • Oirohpo
Flamespeaker's Craft

Flamespeaker's Craft {2}{R}

Enchantment - Aura
Enchant creature you control
When Flamespeaker's Craft enters, it deals 2 damage to any target.
Enchanted creature has “{T}, Discard a card: Draw a card.”
“Is your future in the fire, or is it fire in your future?”
  • Theros Triumphant
Flamethrower

Flamethrower {5}{R}

Instant
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Flamethrower deals 4 damage to any target.
  • Monsters of Chikyu
Flamewake Elk

Flamewake Elk {2}{R}{R}

Creature - Elemental Elk
Haste
Whenever Flamewake Elk attacks, you may put a +1/+1 counter on another target attacking creature.
Elven druidism and dwarven firecraft are a potent combination.
4/2
  • Quest for the Roseblade
Flamewaker's Staff

Flamewaker's Staff {1}

Artifact - Equipment
{2}: Equipped creature gets +1/+0 until end of turn.
Equip {1}
Fighting fire with fire must not always be done metaphorically.
  • Aftermath
Flamewhip

Flamewhip {2}{R}

Sorcery
Flamewhip deals 2 damage to each non-Goblin creature.
If you control a Goblin creature, create a 1/1 red Goblin creature token.
  • Spark of Revolution
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
One way or another, it turns the tide of battle.
Flare Extensions

Flare Extensions {2}{R}

Instant
Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.)
Flare Extensions deals 3 damage to any target.
  • Ophorio
Flarespore Mycoid

Flarespore Mycoid {3}{G}

Creature - Fungus
{3}{R}: Target creature can't block this turn.
Predators in Jund know what not to hunt if even dragons refuse to eat it.
4/4
  • Alara