14559 cards found
Desecrate Antiquities

Desecrate Antiquities {X}{R}{R}

Instant
Destroy each artifact with mana value X or less, then create an Idol token for each artifact destroyed this way. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Desert Bloom

Desert Bloom {1}{G}

Riddle Enchantment
When Desert Bloom enters, you gain 4 life.
At the beginning of your upkeep, add {G}{G}.
  • Riddles of Revio
Desert Marauder

Desert Marauder {3}{B}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}, Sacrifice a creature: Put a +1/+1 counter on Desert Marauder.
3/2
  • Riddles of Revio
Desert Slaughterer

Desert Slaughterer {B}

Creature - Human Warrior
Desert Slaughterer can't block.
{B}, Remove a +1/+1 counter from a creature you control: Return Desert Slaughterer from your graveyard to the battlefield with a +1/+1 counter on it.
2/1
  • Pyramids of Atuum
Desert Storm

Desert Storm {3}{R}

Sorcery
Desert Storm deals 6 damage to target creature.
“A matter of cruel irony, to be struck by lightning while dying of thirst among the dunes. I suppose such is Kahembo.”
—Sirif
  • Kahembo: Olde Dawn
Desert Surveyors

Desert Surveyors {4}{R}

Creature - Human Scout
Prowess
At the beginning of combat on each of your turns, you may draw a card. If you do, discard a card.
“I see a storm on the horizon. I suggest we prepare.”
3/5
  • Riddles of Revio
Desert Temple

Desert Temple

Legendary Land - Desert
Desert Temple enters tapped.
As Desert Temple enters, an opponent of your choice chooses Oasis or Desiccation.
• Oasis — {T}: Add one mana of any color.
• Desiccation — {T}: Add {C}{C}. You lose 1 life.
Desert Warriors

Desert Warriors {2}{R}

Instant
Create two 1/1 red and white Sand Warrior creature tokens.
Appearing out of nowhere, always eager for a fight.
  • Pyramids of Atuum
Desert Wurms

Desert Wurms {8}{R}{R}{R}

Creature - Wurm
Desert Wurms can't be blocked by creatures with flying.
When Desert Wurms enters, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.”
When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Desert's Hearth

Desert's Hearth

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast riddle spells.
{1}, {T}: Add one mana of any color.
  • Riddles of Revio
Desert's Veil

Desert's Veil {W}{U}

Instant
Target permanent you control gains protection from your opponents until end of turn.
Draw a card.
Mirages contain many surprises.
  • Alkabah
Deserted Monk

Deserted Monk {3}{W}

Creature - Cat Monk
Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
3/3
  • Oirohpo
Deserted Steppe

Deserted Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Deserted Steppe enters tapped unless you control two or more basic lands.
“You see the ruins of a once-glorious city. I see the aftermath of salvation.”
—His Holiness Jorah
  • The Land Bundle
Deserted Trail

Deserted Trail

Land
As Deserted Trail enters, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters tapped.
{T}: Add {B} or {G}.
Deserter's Disdain

Deserter's Disdain {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
“If there's something the Omenspeakers hate more than an Insurgent, it's a deserter.”
—Vorreia, Omenspeaker deserter
  • K15 Core Set
Deserter's Wandering

Deserter's Wandering {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
  • End of Wollensie
Desiccate

Desiccate {2}{B}{B}

Sorcery
Cast this spell only if you have 10 or less life or if you control six or more lands.
All creatures get -5/-5 until end of turn.
“For how precious a mortal soul is, it resides in a disappointingly fragile fortress.”
—Ulric of Ligas
  • Descent from the Highlands
Desiccated Trail

Desiccated Trail

Land - Desert
Desiccated Trail enters tapped unless you control another Desert.
{T}: Add {W} or {B}.
“Life slips away so, so easily. A pity.”
—Ulric of Ligas
  • Over the Horizon
Desiccating Dust

Desiccating Dust {1}{W}

Instant
Choose one. You may choose both if an opponent controls three or more tapped creatures.
• Creatures target player controls lose all abilities until end of turn.
• Destroy target tapped creature.
The powder was to be reserved for desperate times. She figured this was one of those.
  • Toll Midnight
Designs on the Crown

Designs on the Crown {U}{B}

Enchantment
Once each turn, when you foretell a card or cast a foretold spell, you may create a 1/1 blue Rogue creature token.
{1}{U}{B}: Draw a card, then discard a card.
Yaran moved in whispered circles, organizing his coup on Asamund's throne.
  • Quest for the Roseblade
Desolate Barrens

Desolate Barrens

Land - Plains Swamp
({T}: Add {W} or {B}.)
Desolate Barrens enters tapped.
Desolate Dominion

Desolate Dominion

Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)
Desolate Dominion enters tapped.
One of the more striking features of Skalor was the Skiviar Scrapyard, where many metallic creatures came to die and many scavengers came to live.
Desolate Path

Desolate Path

Land
Desolate Path enters tapped unless you control one or fewer other lands.
{T}: Add {W} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Despair Scavenger

Despair Scavenger {3}{B}

Creature - Horror
Menace
Whenever Despair Scavenger attacks, you may have target creature get -1/-1 until end of turn.
3/1
  • Spark of Revolution
Desperate Android

Desperate Android {B}

Artifact Creature - Construct Scout
Desperate Android enters tapped.
Whenever another artifact you control dies for the first time each turn, return Desperate Android from your graveyard to your hand.
There's only one place where this road ever ends up, and it doesn't want to die alone.
2/1
  • Animus Vox