5630 cards found
Mirrorcast Battlemage

Mirrorcast Battlemage {2}{R}

Creature - Human Wizard
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, put a +1/+1 counter on Mirrorcast Battlemage.
Remove three +1/+1 counters from Mirrorcast Battlemage: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only once each turn.
2/2
  • Discoveries of Akieva
Mirrored Mask

Mirrored Mask {1}

Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, you may have equipped creature become a copy of that creature until end of turn.
Equip {1}
  • Villains: The Musical
Mirrorgate

Mirrorgate

Land
Mirrorgate enters tapped.
When Mirrorgate enters, you choose a nonbasic land card name other than Mirrorgate, then each player chooses a color.
Lands with the chosen name are lands with “{T}: Add one mana of any of the chosen colors,” and lose all other abilities, card types, and land types.
{T}: Add one mana of any of the chosen colors.
Mirrorweft Rod

Mirrorweft Rod {2}

Artifact - Equipment
The “legend rule” doesn't apply to artifacts and enchantments you control.
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip {2}
  • Seasons of War
Mischievous Maolu

Mischievous Maolu {1}{G}

Creature - Beast
Whenever you sacrifice a permanent, Mischievous Maolu gets +1/+1 until end of turn and you gain 1 life.
“Well, that was a waste of time and a few good men.”
—Dao Ma, returning from the hunt
2/1
  • Nangjiao In Bloom
Misshapen Monstrosity

Misshapen Monstrosity {2}{R}

Creature - Horror
Other creatures you control get +2/+0 and have menace.
Whenever another creature you control dies, if it wasn't sacrificed, sacrifice a creature.
“The bunker's been abandoned for years. Nothing down here except bugs and rats.”
—“Bunker Exploration”
2/2
  • Video Horror System
Missing Manifestation

Missing Manifestation {R}

Sorcery
Glitch {2} (Remove one [restriction] for each time you pay the glitch cost.)
Create a 3/2 red creature token named Error with trample and haste. [Exile it at the beginning of the next end step.]
Though bound by the Maker's Egg, the SOURCE is felt in every new tear in reality.
  • Arkadai
Mist-Valley Ancient

Mist-Valley Ancient {5}{G}

Creature - Beast
Hexproof
Mist-Valley Ancient enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Elves believe the whitecover was breathed into being by Progenitus.
7/7
  • Alara
Mist-Valley Minotaurs

Mist-Valley Minotaurs {3}{R}

Creature - Minotaur Warrior
{1}{R}, Discard a card: Draw a card. Mist-Valley Minotaurs gets +2/+0 until end of turn.
Many who aim to hunt the behemoth Uril in Naya's whitecover instead find an axe at their throats.
3/4
  • Alara
Mistbreaker

Mistbreaker {4}{G}{G}

Creature - Lizard Horror
Vigilance
Ignore all effects that would prevent Mistbreaker from attacking or blocking. (If an effect says it “can't” attack or block, it still can. This ability doesn't let it attack or block if it's tapped or attack if it has summoning sickness.)
6/7
  • High Noon 192 279
Mistwake Hydra

Mistwake Hydra {X}{G}{G}{G}

Creature - Hydra
Mistwake Hydra enters with X +1/+1 counters on it.
Creatures with power less than Mistwake Hydra's power can't block it.
0/0
  • Zero
Miyoga Dragonsoul

Miyoga Dragonsoul {R}

Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
{1}{R}: Until end of turn, Miyoga Dragonsoul becomes a 2/2 red Dragon creature with flying and “{R}: Miyoga Dragonsoul gets +1/+0 until end of turn.” Activate only as a sorcery.
1/2
Miyoga Flameweaver

Miyoga Flameweaver {2}{R}

Creature - Human Wizard
Flying, haste
Miyoga Flameweaver can't block.
Whenever Miyoga Flameweaver attacks, exile the top card of your library. You may play that card until end of turn.
2/1
  • Tales of Old Jidai
Mnemonic Curator

Mnemonic Curator {4}

Artifact Creature - Golem
At the beginning of your upkeep, you may choose one —
• Put a card from your hand on the bottom of your library. If you do, draw a card.
• Discard a card. If you do, put the bottom card of your library into your hand.
“The mind is a terrible thing to lose. I'll keep track of it for you.”
2/5
  • Villains: The Musical
Mob Rallier

Mob Rallier {3}{G}{G}

Creature - Human Citizen
Other creatures you control get +2/+2.
“They're fighting for themselves, not for their masters. Leave them be.”
—Slaug, Ironpact commander
5/5
Modular Mercenary

Modular Mercenary {3}

Artifact Creature - Construct
Modular Mercenary gets +1/+0 and has first strike as long as you control a creature with a +1/+1 counter on it.
If he's not the right man for the job, he will be with an hour in the shop.
2/2
  • Rail War
Moeru Thunderers

Moeru Thunderers {2}{R}

Creature - Human Knight
First strike, haste
When Moeru Thunderers enters, if it's not a token, create a token that's a copy of it, except it has no mana cost.
1/1
  • Tales of Old Jidai
Mokuteki Ambusher

Mokuteki Ambusher {1}{R}{R}

Creature - Human Archer Samurai
Flash
When Mokuteki Ambusher enters, until end of turn, other creatures you control gain “{T}: This creature deals 1 damage to any target.”
3/1
  • Imperial Legacies
Mold Shambler

Mold Shambler {3}{G}

Creature - Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters, if it was kicked, destroy target noncreature permanent.
3/3
  • Tides of War
Molecular Mimicry

Molecular Mimicry {1}{G}

Sorcery
Conjure into your hand a duplicate of target nontoken permanent you control or permanent card in your graveyard.
Exile Molecular Mimicry.
In a desperate attempt to salvage an empire under assault, GenTech decided to publicly expunge their ethical guidelines.
  • Beyond the Blackwall
Molten Agitator

Molten Agitator {2}{R}

Creature - Elemental
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Double strike
If this creature would deal noncombat damage, it deals double that damage instead.
2/2
  • Beyond Our Ken
Molten Incubation

Molten Incubation {R}

Enchantment
Whenever you cast a noncreature spell, put a hatch counter on Molten Incubation. Then if it has five hatch counters on it, sacrifice it and choose one —
• Create a 5/5 red Dragon creature token with flying.
• Molten Incubation deals 20 damage to each creature.
  • Survive the Night
Molten Ritual

Molten Ritual {R}{R}

Instant
Molten Ritual deals 3 damage to target creature. If that creature would die this turn, exile it instead.
A Pyromancer's rage must be released in small doses, or it can be devastating for anyone who's at the wrong place at the wrong time.
  • Tides of War
Molting Abomination

Molting Abomination {1}{G}

Creature - Human Horror
Molting Abomination can't be blocked by creatures with power 2 or less.
Whenever Molting Abomination deals combat damage to a player or planeswalker, create a tapped 3/2 colorless Horror creature token. Put a stun counter on that token. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
  • Toll Midnight
Molting Linnorm

Molting Linnorm {5}{G}

Creature - Dragon Wurm
Vigilance
{7}{G}: Molting Linnorm gets +5/+5 and gains trample until end of turn.
The Ensouled have an uncanny knack for threat evaluation, but some monsters hide their true strength until faced with mortal peril.
5/5
  • Arkadai