15897 cards found
Phiresan Lifemage

Phiresan Lifemage {2}{W}

Creature - Human Cleric
Lifelink
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
1/3
  • Spark of Revolution
Venom Loop

Venom Loop {G}

Artifact - Equipment
Equipped creature gets +1/+0.
Equipped creature has deathtouch as long as it's attacking.
Equip {1}
“Everything is dangerous if you know how to use it, or don't know how to respect it.”
—Irbek, crocodile hunter
  • Karina's Explorations
Decayed Bedchamber

Decayed Bedchamber

Land
Decayed Bedchamber enters tapped.
When Decayed Bedchamber enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {B} or {G}.
  • The Empty Throne of Feanav
Himitsu, Shigure's Legacy

Himitsu, Shigure's Legacy {U}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash.
Equip {2}
  • Path of Shadows
Esmerie, Skysworn General

Esmerie, Skysworn General {W}{U}

Legendary Creature - Human Knight
Flying, vigilance
Embattled creatures you control have ward {1}. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures.
Yroncaster ascends to hegemony on wings of war.
2/2
Dawn Over Avaz

Dawn Over Avaz {1}{R}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Avaz enters, it deals 3 damage to each creature.
  • Alkabah: The Rise of Soli
Vulpine Cloudchaser

Vulpine Cloudchaser {2}{W}{U}

Creature - Fox Spirit
When Vulpine Cloudchaser enters, you gain 1 life and draw a card.
Whenever a creature you control perseveres, you may exile that creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. (A creature perseveres when it survives damage.)
2/4
  • Surging Tide
Opulent Proprietor

Opulent Proprietor {2}{W}

Creature - Human Citizen
When Opulent Proprietor enters, you may search your library and/or graveyard for an Aura, Aurashaper, Equipment, or Vehicle card, reveal it, and put it into your hand. If you search your library this way, shuffle.
1/1
  • Worlds Away
Norwick Militia

Norwick Militia {4}{G}

Creature - Human Peasant
When Norwick Militia enters, other Citizens and Peasants you control get +1/+1 and gain vigilance until end of turn.
The people of Norwick are a hardy folk, and they never let a few brigands or assassins get them down.
4/5
  • Quest for the Roseblade
Batrest, Fellor Leader

Batrest, Fellor Leader {5}{R}{W}

Legendary Creature - Human Barbarian Warrior
Batrest, Fellor Leader gets +1/+1 for each Equipment attached to it.
When Batrest enters, create Astrina, Forged for Glory, a legendary colorless Equipment artifact token with “Equipped creature gets +4/+4 and has first strike and lifelink” and equip {4}. Attach it to Batrest.
1/1
  • Aftermath
Contentious Yak

Contentious Yak {3}{G}

Creature - Yak
Trample
When Contentious Yak enters, another target creature you control gets +1/+1 and gains trample until end of turn.
3/3
  • Surging Tide
Town Elder

Town Elder {1}{W}

Creature - Human Cleric
{1}{W}, Sacrifice Town Elder: Return target artifact or enchantment card from your graveyard to your hand.
“We don't take kindly to heroes here. Every time one shows up, people die.”
2/2
  • Arkadai
Helar's Herald

Helar's Herald {1}{W}{U}{B}

Creature - Spirit Cleric
Flying, lifelink
When Helar's Herald dies, target opponent may give themselves two poison counters. If they do, return Helar's Herald to its owner's hand. Otherwise, return Helar's Herald to the battlefield tapped under its owner's control.
3/3
  • Beyond Our Ken
Unorthodox Tutelage

Unorthodox Tutelage {1}{B}{G}

Enchantment
At the beginning of your upkeep, each player mills two cards, then reveals the top card of their library and puts it on the bottom of their library.
“To truly understand creation and destruction, look where they intersect.”
  • Mious
Left on the Wayside

Left on the Wayside {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Add {R}{R}{R}.
Cab drivers learnt that it's better to just ignore directions from the lost.
Descended Mortuary

Descended Mortuary

Land
Descended Mortuary enters tapped.
{T}: Add {W} or {B}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
  • Mious
Thriving Shaman

Thriving Shaman {3}{G}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Hexproof
At the beginning of your upkeep, put a +1/+1 counter on this creature.
2/2
  • Beyond Our Ken
Erratic Arcanomancer

Erratic Arcanomancer {3}{U}

Creature - Human Wizard
Those with most unstable minds ended up losing them to the constant changes in reality, causing them to harm themselves and face early deaths.
3/3
  • Aftermath
Scarlands Singularity

Scarlands Singularity {W}

Enchantment Creature - Demigod
Prowess
When Scarlands Singularity enters, each player conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
Through the Clearance CySec ousted Nox and their pantheon. What remains of divinity was delegated to the ruins beyond Dusk City.
1/1
Related card: Data-Point
  • Beyond the Blackwall
Endak City Slavedriver

Endak City Slavedriver {2}{B}

Creature - Rhino Soldier
Sacrifice a creature: Put a +1/+1 counter on Endak City Slavedriver. Activate only as a sorcery.
“Steal a farmer's crop, and you feed yourself for a day. Enslave a farmer, and you feed yourself for life.”
2/2
  • Scriptures of Urshad
Prince of Stars

Prince of Stars {3}{R}{R}

Creature - Elemental Dragon
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying
Dragon spells you cast have cascade.
4/4
Beastkeeper Dryad

Beastkeeper Dryad {1}{G}

Creature - Nymph
{T}: Add {G}.
{T}: Add {G}{G}. Activate only if you control an Elemental.
Every artist needs inspiration.
1/1
  • Novea
Inspirited Duelist

Inspirited Duelist {1}{W}

Creature - Human Warrior
Inspirited Duelist has double strike as long as it has a +1/+1 counter on it.
“I do not fight for pride, nor pleasure, nor honor. I fight to defend my brothers and sisters who cannot defend themselves.”
1/2
  • Surging Tide
Setessan Armaments

Setessan Armaments {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has ward {2} and “Whenever this creature attacks, draw a card, then you may put a land card from your hand onto the battlefield.”
Equip {2}
Inlaid with hydra scales, the defense of the hearth comes easy to Karametra's children.
  • Theros Triumphant
Mnemonic Curator

Mnemonic Curator {4}

Artifact Creature - Golem
At the beginning of your upkeep, you may choose one —
• Put a card from your hand on the bottom of your library. If you do, draw a card.
• Discard a card. If you do, put the bottom card of your library into your hand.
“The mind is a terrible thing to lose. I'll keep track of it for you.”
2/5
  • Villains: The Musical