14928 cards found
House of Forgotten Whispers

House of Forgotten Whispers

Land
{T}: Add {C}.
{1}, {T}, Sacrifice House of Forgotten Whispers: Draw a card.
  • Path of Shadows
Iaijutsu

Iaijutsu {1}{R}

Instant
Cast this spell only before attackers are declared.
Target creature you control gets +X/+0 until end of turn and gains haste until end of turn, where X is its power. At the beginning of the next end step, sacrifice that creature if it attacked this turn.
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Ikari-no-Oni

Ikari-no-Oni {2}{R}{R}

Creature - Demon
When Ikari-no-Oni enters, other creatures you control get +1/+0 until end of turn.
4/3
  • Path of Shadows
Illusionary Steed

Illusionary Steed {U}

Creature - Pegasus Illusion
Flying
When Illusionary Steed becomes the target of a spell or ability, sacrifice it.
2/1
Imako, Ninefingers

Imako, Ninefingers {U}{B}

Legendary Creature - Human Rogue
Whenever Imako, Ninefingers becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Imako.
Sacrifice Imako: Turn all cards exiled with it face up. Exile all cards with those names from your opponent's graveyards.
2/3
  • Path of Shadows
Imperator Valtasius

Imperator Valtasius {3}{W}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Partner with Commander Hyctaleon (When this creature enters, target player may put Commander Hyctaleon into their hand from their library, then shuffle.)
At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle.
5/5
Related card: Commander Hyctaleon
  • Path of Shadows
Imperial Artisan

Imperial Artisan {2}{U}

Creature - Human Wizard Advisor
When Imperial Artisan enters, draw three cards, then put two cards from your hand on top of your library in any order.
1/3
  • Path of Shadows
Imperial Katana

Imperial Katana {2}

Artifact - Equipment
Equipped creature gets +3/+2.
Equip {3}
  • Path of Shadows
Imperial Mox

Imperial Mox {0}

Legendary Artifact
{T}: Add {C}. Activate only if you have less life and control fewer creatures than each opponent.
A great treasure sealed away for the darkest of times.
Imperial Port

Imperial Port

Land
{T}: Add {C}.
{1}, Discard Imperial Port: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle.
Imperial Siege

Imperial Siege {1}{R}

Sorcery
Destroy target nonbasic land.
The Imperial Palace withstood three months of siege by the Coil. It only took Kogane three days to penetrate its defenses.
Imposition

Imposition {U}

Instant
Look at target player's hand. You may choose a nonland card from it. If you do, that player reveals that card, puts it on the bottom of their library, then draws a card.
The fall of the empire came as much from within as without.
  • Path of Shadows
In Arms

In Arms {W}

Enchantment - Aura
Enchant creature
Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.”
Of many parts lies a single unified whole.
  • Zero
Infernal Invocation

Infernal Invocation {3}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has “{R}, {T}: Create an X/1 red Elemental creature token with haste and trample, where X is this creature's power. Exile that token at the beginning of the next end step.”
  • Zero
Inferno Forerunner

Inferno Forerunner {1}{R}

Creature - Elemental
Haste
When Inferno Forerunner enters, you may have target creature gain haste until end of turn.
2/1
  • Zero
Inishtu, Desert Healer
Inishtu, Herald of the Dead

Inishtu, Desert Healer {1}{B}

Legendary Creature - Orc Cleric
Whenever Inishtu, Desert Healer enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu.
2/3
Card has other part: Inishtu, Herald of the Dead
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
4/5
Card has other part: Inishtu, Desert Healer
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inner Purity

Inner Purity {W}

Instant - Inscription
Target creature gains lifelink until end of turn. Untap that creature.
Inscribe {1}{W} ({1}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Inoshi the Wild Boar

Inoshi the Wild Boar {1}{R}{G}

Legendary Creature - Human Warrior
{T}, Sacrifice a land: Destroy target land.
2/2
  • Path of Shadows
Inscribed Histories

Inscribed Histories {1}

Artifact - Equipment
Whenever you cast your first instant or sorcery spell each turn, untap equipped creature.
Equip {1}
  • Path of Shadows
Insightful Blow

Insightful Blow {W}{W}

Instant
Insightful Blow deals 3 damage to target attacking or blocking creature. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
The mutant's ichor blood arced across the air, and Rheila froze; he'd seen it before.
  • Kaleidoscope
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
Ironsmash Wrecker

Ironsmash Wrecker {3}{R}

Creature - Dwarf
When Ironsmash Wrecker enters, you may destroy target artifact.
The Ironsmash clan is shunned by the rest of Daran's dwarf clans for destroying perfectly good pieces of junk.
4/2
  • Zero