15282 cards found
Inner-Eye Obscurist

Inner-Eye Obscurist {6}{U}{U}

Creature - Octopus Monk
When Inner-Eye Obscurist enters, return each other creature that isn't in Inner-Eye Obscurist's pack to their owners' hand. (Two or more creatures you control with equal power are in a pack.)
5/4
  • Panxiou
Inquisitive Guardian

Inquisitive Guardian {U}

Creature - Human Elemental
Whenever Inquisitive Guardian deals combat damage to an opponent, you may exile a nonland card from your graveyard. If you do, draw a card.
{U}: Inquisitive Guardian gains flying until end of turn.
“Don't waste your time or time will waste you.”
1/1
  • Animus Vox
Inquisitive Pod

Inquisitive Pod {4}{U}

Creature - Whale
When Inquisitive Pod enters, draw a card.
Whenever you cast your second spell each turn, Inquisitive Pod gets +3/+3 until end of turn.
Are thoughts clearer under the waves? More pure? Lighter?
3/3
  • End of Wollensie
Insatiable Student

Insatiable Student {1}{U}

Creature - Human Rogue
Whenever Insatiable Student attacks, you may sacrifice an artifact. When you do, tap target creature an opponent controls.
Knowledge kept from future generations is indulgence, but oh how sweet it is to taste the pinnacle.
2/1
  • End of Wollensie
Insipid Metamorph

Insipid Metamorph {1}{U}

Creature - Shapeshifter
You may have Insipid Metamorph enter as a copy of any other creature on the battlefield, except it's 1/1.
0/0
Inspect the Plot

Inspect the Plot {1}{U}

Instant
Draw a card.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Inspiring Journey

Inspiring Journey {6}{U}

Instant
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Draw three cards.
“That's what we need, a breath of change! A trek through Maghbri with winter biting at our heels!”
— Selma Lappowen
  • Harvest Festival
Intellectual Critic

Intellectual Critic {1}{U}

Creature - Construct Advisor
Whenever you cast your second spell each turn, scry 2.
“...while the narrative of An Invitation to High Rollers may appear simple, it's actually quite elaborate. The gun in the first act, for example, foreshadows the violence of the final act to come. A great narrative choice by Xandra...”
1/4
  • The Stage Presents: The Neverending Act
Intercept Package

Intercept Package {X}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {X}.
• Surveil X, then draw a card.
First contact with the banished pantheon was not made by CySec, but by a novice runner looking for an easy payout.
  • Beyond the Blackwall
Interlocked Waterways

Interlocked Waterways

Land - Island
({T}: Add {U}.)
Interlocked Waterways enters tapped.
{U}, {T}, Reveal a blue card from your hand: Untap target creature.
Into Cuxuri Trench

Into Cuxuri Trench {4}{U}{U}

Sorcery
Return up to two target creatures to their owner's hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
“Jetstream, Warhead, come in! Jetstream, Warhead, do you copy! I repeat...”
—Mettalia
  • Elmare: Into the Abyss
Into Waridi Valley

Into Waridi Valley {7}{U}

Sorcery
This spell costs {1} less to cast for each multicolored card in your graveyard.
Draw four cards.
  • Kahembo: Olde Dawn
Into the Flood Realm

Into the Flood Realm {3}{U}{U}

Instant
Draw three cards, then you may submerge a card from your hand. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
The depths are as majestic as the open sky, in their own mysterious ways.
  • Over the Horizon
Invent the Future

Invent the Future {X}{U}{U}{U}

Instant
Draw X cards.
Flashback—{U}{U}{U}, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
See how the sun shines brightly in the city, on the streets where once was pretty.
Invisible Communion

Invisible Communion {2}{U}

Sorcery
Draw a card for each Avatar you control.
“The Ensouled seem to recognize one another instantly. I'm beginning to think they know something we don't.”
—Elumiel, error researcher
  • Arkadai
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
“Rumors of this criminal are simple hysteria. Persons attempting to collect a bounty on any invisible entity will be charged with the crimes brought against it.”
1/1
Invocation Circle

Invocation Circle {4}{U}

Instant
Target opponent reveals cards from the top of their library until they reveal two instant and/or sorcery cards. Exile those cards, then that player shuffles the rest into their library. You may cast cards exiled this way until end of turn, and you may cast them without paying their mana costs.
  • Glacia: Hail to the Queen
Invoke the Anima

Invoke the Anima {3}{U}{U}

Sorcery
Create two 2/2 blue Drake creature tokens with flying.
Metamorph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Invoke the Ankuliths

Invoke the Ankuliths {4}{U}{U}

Sorcery
Look at the top eight cards of your library. You may put a creature card from among them onto the battlefield and exile an instant or sorcery card from among them. Put the rest on the bottom of your library in a random order. As long as that creature is on the battlefield, whenever it deals combat damage to a player, copy the exiled card and you may cast the copy without paying its mana cost.
  • Scriptures of Urshad
Iridescent Familiar

Iridescent Familiar {1}{U}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Iridescent Familiar enters, if you control another creature with flying, draw a card.
1/2
  • Tides of War
Ironeyes Scoundrel

Ironeyes Scoundrel {1}{U}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Spells you cast during combat cost {1} less to cast.
1/2
  • High Noon
Irrigation Channels

Irrigation Channels {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Draw a card, then discard a card.”
Hydromancy keeps Azutahn crops flourishing even during the dry seasons.
  • Scriptures of Urshad
Ishim of the Mists

Ishim of the Mists {3}{U}{U}

Creature - Angel
Flying
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Ishim of the Mists is turned face up, turn all other face-up creature you control face down.
3/5
  • Mious
Ishtari's Deliverance

Ishtari's Deliverance {4}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Tides of War
Ishtari, Oasis Warden

Ishtari, Oasis Warden {2}{U}{U}

Legendary Creature - Human Shaman
Whenever you cast a noncreature spell, scry 1.
{3}{U}, Exile an instant or sorcery card from your graveyard: Draw a card.
“A woman of her beauty and wisdom only comes once in a lifetime.”
—Fatresya of Rammaneth
2/4
  • Tides of War