14928 cards found
Dedicated Bushwacker

Dedicated Bushwacker {1}{G}

Creature - Human Scout
Haste
When Dedicated Bushwacker enters, other creatures you control get +1/+0 and gain haste until end of turn.
“I live by a simple truth: do every stupid thing that makes you feel alive.”
2/2
  • Love Song
Dedicated Druid

Dedicated Druid {1}{G}

Creature - Elf Druid
{T}: Add {G}. If a -1/-1 counter was put on a creature you control this turn, add {G}{G} instead.
The only two things the Rehisons truly care about are their people and their home.
1/1
  • Khaliz-Dorahn
Dedicated Retribution

Dedicated Retribution {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature blocks this turn if able.
The loss of life creates a life of its own.
  • End of Wollensie
Dedicated Waypoint

Dedicated Waypoint {3}

Artifact
When Dedicated Waypoint enters, create a 1/1 white Scout creature token.
{T}: Add {R}, {W}, or {B}.
“Dedicated to the metal stranger, slayer of the scarmother Zamei. All of Skalor gives thanks to the glistening knight.”
—Monument inscription
  • Karina's Explorations
Dedicated Weaponsmith

Dedicated Weaponsmith {1}{R}

Creature - Human Artificer
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a player activates an ability of an artifact, creature, or land, if it isn't a mana ability, Dedicated Weaponsmith deals 2 damage to that player.
1/1
Deduce

Deduce {1}{U}

Instant
Draw a card. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“We've already laid the groundwork; we just need to put the pieces together.”
  • Riddles of Revio
Deem Incomplete

Deem Incomplete {U}

Instant
Counter target spell with mana value 3 or less. If a spell is countered this way, return it to its owner's hand instead of putting it anywhere else.
“I see you've reached the center of the labyrinth,” said the serpent, “and with no hint of what I ask from you. Try again, and consider the sequence of the challenges before rushing to the end this time.”
  • The Unraveling
Deep Temptation

Deep Temptation {1}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player mills a card.
Deep in Thought

Deep in Thought {2}{U}

Sorcery
Exile target creature. Return that card to its owner's hand at the beginning of its owner's next end step.
The most brilliant minds are deeper than even the sea itself.
  • Goliaths of Nangjiao
Deep-Sea Terror

Deep-Sea Terror {4}{U}{U}

Creature - Serpent
Deep-Sea Terror can't attack unless seven or more cards are in your graveyard.
Darker than it first appears
colder than the first degree
6/6
  • Elmare: Into the Abyss
Deepbrush Operative

Deepbrush Operative {2}{G}

Creature - Human Warrior
Flash
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Mercenary work is easy. You get the money for nothing and the scars for free.”
2/2
  • Love Song
Deepcaller Cultist

Deepcaller Cultist {B}{G}

Creature - Reflection Shaman
{B}{G}, {T}: Reveal the bottom card of your library and exile it. Target creature gets +X/-X until end of turn, where X is that card's mana value.
1/3
  • Oirohpo
Deepdrinker's Domain
Cephalovorous Flukes

Deepdrinker's Domain

Land
(Color indicator: Deepdrinker's Domain is blue)
Deepdrinker's Domain enters tapped.
{T}: Add {U}.
“The waters glow with such alluring colors. Compared to this wasteland it is an oasis, and therefore I must avoid it at all costs.”
Card has other part: Cephalovorous Flukes
  • Toll Midnight
Deepdrinker's Effigy

Deepdrinker's Effigy {1}

Artifact
At the beginning of your upkeep, choose an opponent. That player creates a 3/2 colorless Horror creature token.
{2}: Target opponent gains control of Deepdrinker's Effigy.
A terrifying reminder of the horrors to come.
  • Toll Midnight
Deeplife Cavern

Deeplife Cavern

Land
Deeplife Cavern enters tapped unless you control a Forest.
{T}: Add {U} or {B}.
  • The Land Bundle
Deepmire Abomination

Deepmire Abomination {3}{B}

Creature - Horror
As an additional cost to cast Deepmire Abomination, reappropriate or pay {2}. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Menace
“Something in the marshes wears the dried skins of our dead. Find it. Kill it.”
—Kielie, Risti strike leader
4/4
  • Lovi Awoken
Deepsea Denizen

Deepsea Denizen {3}{U}

Creature - Octopus
Defender
Sacrifice two Islands: Deepsea Denizen loses defender until end of turn.
The shallower the waters become, the angrier its inhabitants grow.
4/5
  • Surging Tide
Deepstone Agitator

Deepstone Agitator {1}{R}{R}

Creature - Dwarf Rogue
Menace
Creatures you control get +1/+0 as long as you've foretold a card this turn.
Creatures you control get +1/+0 as long as you've cast a foretold spell this turn.
The Deepstone company work for Bugrund in the shadows as spies, informants, and thieves.
3/3
  • Quest for the Roseblade
Deepstone Operative

Deepstone Operative {1}{R}

Creature - Dwarf Rogue
Haste
{R}, Sacrifice Deepstone Operative: Destroy target artifact.
Dwarves of the Deepstone company know how to shatter armour just as well as forging it.
2/1
  • Quest for the Roseblade
Deepwater Stinger

Deepwater Stinger {4}{R}{R}

Creature - Jellyfish
Damage dealt by Deepwater Stinger can't be prevented.
In the darkest depths where even Rylei fears to tread, terror finds a home.
5/5
  • Novea
Deepwood Spider

Deepwood Spider {2}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever Deepwood Spider blocks a creature with flying, Deepwood Spider gains deathtouch until end of turn.
1/4
  • Quest for the Roseblade
Defeat of the Greatest Evil

Defeat of the Greatest Evil {2}{B}{B}

Instant
Destroy target creature or planeswalker.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Defect 37

Defect 37 {R}{G}{W}{U}

Legendary Planeswalker - XC037
As long as it's your turn, Defect 37 is a 7/7 Vehicle artifact with crew 2.
[+1]: Creatures and Vehicles you control get +1/+1 until end of turn.
[–1]: Put target permanent into its owner's library, third from the top. If Defect 37 is on the battlefield, return her to her owner's hand.
[–6]: Until end of turn, each noncreature, nonland permanent you control becomes a creature in addition to its other types with base power and toughness each equal to their mana value or base power, whichever is greater.
Loyalty:
3
  • Sparks of a Multiverse
Defect's Precinct

Defect's Precinct

Land
{T}: Add {C}.
{3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
  • Sparks of a Multiverse
Defect's Study

Defect's Study {4}{G}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a permanent card from the archived library, you may have Defect's Study become a copy of it until end of turn.
  • Sparks of a Multiverse