3649 cards found
Sunnula's Firebird

Sunnula's Firebird {2}{R}

Creature - Phoenix
Flying, haste
Assault {1}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on a creature you control, you may return Sunnula's Firebird from your graveyard to your hand.
2/2
  • Scriptures of Urshad
Sunpiercing Bow

Sunpiercing Bow {3}

Artifact - Equipment
Equipped creature has “{T}: This creature deals damage equal to its power to any target.”
Equip {4}
  • A Tourney at Whiterun
Sunwatcher Aspirant

Sunwatcher Aspirant {1}{R}{R}

Creature - Fox Warrior
Haste
At the beginning of your end step, return Sunwatcher Aspirant to its owner's hand.
4/1
Card has other part: Burn Brightly
  • Adventurers of Onora
Supreme Judge

Supreme Judge {2}{W}

Creature - Human
Each creature with a law counter on it can't attack or block.
{2}{W}, {T}: Remove all law counters from all permanents, then put a law counter on target creature.
1/3
  • Spark of Revolution
Sureshot Recruit

Sureshot Recruit {2}{G}

Creature - Human Soldier Archer
Identity — Sureshot Recruit has reach as long as you control at least two other creatures that share a creature type with it.
“I am honored to have been chosen to defend the Shield and, with the help of my brothers, I shall let none pass.”
3/3
  • Khaliz-Dorahn
Surge of the Leylines

Surge of the Leylines {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Surging Kalak

Surging Kalak {1}{G}{G}

Creature - Troll
Whenever a creature you control becomes the target of a spell, that creature gets +3/+3 until end of turn.
2/2
Suspicious Gambler

Suspicious Gambler {2}{R}

Creature - Weasel Pirate
Haste
{T}, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay {R}. If you do, repeat this process.
“I win again, eh? What're the odds?”
2/3
  • Adventurers of Onora
Sustaining Meditation

Sustaining Meditation {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Sustaining Meditation.
  • Surging Tide
Swan Dance

Swan Dance {U}{R}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 colorless Construct Actor creature tokens.
II, III — Creatures you control gain flying until end of turn. Whenever one or more of them deals combat damage to a player this turn, draw a card.
  • The Stage Presents: The Neverending Act
Sweep Stakes

Sweep Stakes {2}{R}

Enchantment
At the beginning of combat, each player chooses a creature. Those creatures attack or block this turn if able. Whenever one of those creatures dies this turn, Sweep Stakes deals 3 damage to that creature's controller.
  • Oirohpo
Sweeper Drone

Sweeper Drone {3}

Artifact Creature - Drone
Flying
When Sweeper Drone enters, create a Function token with “Put a +1/+1 counter on each creature named Sweeper Drone you control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Death is always cheaper than you think.
1/1
  • Beyond the Blackwall
Sweet Nothings

Sweet Nothings {2}{R}

Instant
You may tap two untapped red creatures and/or planeswalkers you control with different names rather than pay this spell's mana cost.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
  • Karina's Explorations
Swift Corsair

Swift Corsair {1}{R}{W}

Creature - Human Pirate
Haste
At the beginning of combat on your turn, target creature or Vehicle you control gets +2/+0 until end of turn.
“No other rig on the three seas will get you where you're going faster than the Winged Steed and my faithful crew.”
1/3
  • Dark Seas of Shiryen
Swift Savior

Swift Savior {2}{W}

Creature - Human Warrior
Flash
When Swift Savior enters, if you control a legendary creature, you may have Swift Savior deal 2 damage to target attacking or blocking creature.
2/3
  • Surging Tide
Swift Spearmaster

Swift Spearmaster {2}{G}

Creature - Human Warrior
Trample
When Swift Spearmaster enters, return another permanent you control to its owner's hand.
“Stand aside, students. Let me explain to this Kinjiru dog why our holding still stands.”
3/3
  • Tales of Old Jidai
Swift-Fingered Sneak

Swift-Fingered Sneak {2}{R}

Creature - Gnome Rogue
Whenever Swift-Fingered Sneak enters or attacks, you may discard a card. If you do, draw a card.
“Threaten the life of an Ensouled, and they just laugh. Threaten their belongings, and they'll hunt you to the ends of the earth.”
—Deleroi, Fourth Eye assassin
2/2
  • Arkadai
Swiftblade Ren

Swiftblade Ren {1}{B}{R}

Legendary Creature - Human Warrior
First strike
Whenever Ren deals combat damage to a player, you may activate one of her abilities by paying 3 life rather than paying its cost.
{1}{R}, Discard a card: Draw a card.
{2}{B}, Sacrifice a creature: Each opponent sacrifices a creature.
3/2
  • Nangjiao In Bloom
Swiftstep Cliffdweller

Swiftstep Cliffdweller {2}{R}

Creature - Goblin
Swiftstep Cliffdweller has haste as long as you control another Goblin.
The Korrinary Range is unstable and treacherous. Some creatures are able to survive it by letting others step through it first and learning from their mistakes.
3/2
  • Aftermath
Swirling Sylph

Swirling Sylph {1}{U}{U}

Creature - Nymph
Whenever you cast a red spell, create a 2/1 red Merfolk creature token.
Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
2/1
  • Novea
Swooping Razorbeak

Swooping Razorbeak {2}{W}

Creature - Griffin
Flying
When Swooping Razorbeak enters, you may return another permanent you control to its owner's hand.
2/2
  • Dark Seas of Shiryen
Sword of Fanaticism

Sword of Fanaticism {1}{R}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. (It can't be targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Whenever equipped creature deals combat damage to a player, Sword of Fanaticism deals 3 damage to up to one target creature and you gain 3 life.
Equip {R}{W}
  • Alkabah
Sword of Love and Loathing

Sword of Love and Loathing {3}

Artifact - Equipment
Equipped creature gets +2/+2 and protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player loses 3 life unless they discard a card or sacrifice a nonland permanent. You discard a card, then you draw two cards.
Equip {2}
  • Animus Vox
Sword of Monsters and Men

Sword of Monsters and Men {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, you may reveal the top five cards of your library. Put a creature card revealed this way into your hand, then put the rest into your graveyard. Destroy up to one target enchantment.
Equip {2}
  • Love Song
Sword of Rags and Riches

Sword of Rags and Riches {3}

Artifact - Equipment
Equipped creature gets +2/+2 and has protection from mana value 2 or less and from mana value 6 or greater.
Whenever equipped creature deals combat damage to a player, create a Food token and two Treasure tokens.
Equip {2}
  • Sparks of a Multiverse