5630 cards found
Meteor Harbinger

Meteor Harbinger {3}{R}{R}

Creature - Human Wizard
When Meteor Harbinger enters, choose one —
• Meteor Harbinger deals 2 damage to each creature.
• Each player sacrifices two lands.
• Meteor Harbinger deals 2 damage to each of two target players or planeswalkers.
4/4
  • Discoveries of Akieva
Meteor Volley

Meteor Volley {1}{R}{R}

Sorcery
Meteor Volley deals 3 damage to each creature.
Reprise {4}{R}{R} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“I really love Spell Cards like this. Super high-temperature and SUPER hot.”
—The Grimoire of Marisa
Meteorain

Meteorain {4}{R}{R}

Sorcery
Meteorain deals 5 damage divided as you choose among any number of target creatures or planeswalkers.
Meteoric Smith

Meteoric Smith {1}{R}

Creature - Cat Berserker
{3}{R}: Attacking creatures you control get +1/+0 until end of turn.
The only leonin more respected that the one who leads the warband is the one who arms them.
2/2
  • Descent from the Highlands
Method Actor Retiree

Method Actor Retiree {1}{G}

Creature - Construct Druid
{T}: Add one mana of color.
{3}{G}, {T}: Audition for green. Activate only as a sorcery. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
0/3
  • The Stage Presents: The Neverending Act
Metronome

Metronome {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Exile the top three cards of your library. Cast a spell with mana value X or less from among them without paying its mana cost.
  • Monsters of Chikyu
Mettalia's Forward

Mettalia's Forward {4}

Artifact Creature - Construct
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
  • Elmare: Into the Abyss
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Mettlesome Watchkeeper

Mettlesome Watchkeeper {1}{R}

Creature - Human Soldier
Engage (This creature must be blocked each combat if able.)
{R}: Mettlesome Watchkeeper gets +1/+0 until end of turn.
The worse the riots and corruption become, the more fearless his blade.
1/2
  • Plagues of Fretport
Miasma Spewer

Miasma Spewer {2}{R}{R}

Creature - Lizard Beast
When Miasma Spewer enters, you may sacrifice a permanent. When you do, Miasma Spewer deals 1 damage to each opponent and each creature and planeswalker they control.
4/3
  • Goliaths of Nangjiao
Microzoologist

Microzoologist {3}{G}

Creature - Human Druid
Flash
Wanderlust — When Microzoologist enters, search your library for a creature card with mana value 1. If you control four or more differently named lands, you may search for a creature card with mana value 3 or less instead. Reveal that card, put it into your hand, then shuffle.
3/2
  • Worlds Away
Midnight Keep

Midnight Keep

Land
{T}: Add {C}.
{3}: Mill two cards, then return Midnight Keep from your graveyard to the battlefield tapped.
“Once upon a time, we believed we could stop hell from descending on our land.”
Midnight Predator

Midnight Predator {2}{G}{G}

Creature - Wolf
Flash
“I do not fear the dark. I fear what lurks within it.”
— Kuan, the Wildwalker
4/4
  • Goliaths of Nangjiao
Miede-District Alchemist

Miede-District Alchemist {2}{R}

Creature - Human Wizard
When Miede-District Alchemist enters, add {R}{R}{R}.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
1/1
  • Kaleidoscope
Miede-District Enforcer

Miede-District Enforcer {3}{R}

Creature - Human Soldier
Haste
{R}, {T}: Miede-District Enforcer deals 2 damage to target creature that entered this turn or player that cast a creature spell this turn.
Paranoia {1}{R} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
2/1
  • Kaleidoscope
Mieng of the Pyre Waltz

Mieng of the Pyre Waltz {1}{R}{R}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}{R}: Mieng gains flying until end of turn.
Whenever Mieng attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat unless you're in a renaissance.
2/2
  • Nangjiao In Bloom
Mieng, Who Dances With Dragons

Mieng, Who Dances With Dragons {R}

Legendary Creature - Human
Ferocious — Whenever a creature with power 4 or greater you control enters, Mieng, Who Dances With Dragons becomes a 4/4 Dragon creature with flying until end of turn.
2/1
Might of the Dylso

Might of the Dylso {1}{G}

Sorcery
Choose one—
• Destroy target artifact.
• Target creature gets +4/+4 until end of turn.
The forest cares little for those that can't survive its sundering strikes.
  • Ophorio
Might of the Modrans

Might of the Modrans {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
Tales tell of the Modrans, terrifying servants of the old gods. Some say they still walk the earth, hidden among the Ensouled.
  • Arkadai
Mightlight

Mightlight {2}{G}

Instant
Reveal the bottom two cards of your library. You may put one of those cards into your hand. If you do, target creature gets +X/+X until end of turn, where X is that card's mana value.
  • Oirohpo
Mighty Beetle

Mighty Beetle {2}{G}{G}

Creature - Insect
Flash
When Mighty Beetle enters, you may put two +1/+1 counters on target creature you control.
A show of heroism often encourages others.
2/2
  • Monsters of Chikyu
Mighty Colossus

Mighty Colossus {5}

Artifact Creature - Golem
It doesn't tire, stop or feel. It was built to be the perfect war machine and it accomplished it far too well.
4/5
  • K15 Core Set
Mighty Swing

Mighty Swing {R}

Instant
Target attacking creature gets +3/+0 until end of turn.
“Hyaaaaa!”
  • Zero
Mighty Totem

Mighty Totem {1}

Artifact
When Mighty Totem enters, scry 1.
{1}{G}, Sacrifice Mighty Totem: Target creature gets +3/+3 until end of turn.
  • High Noon
Mighty Xioshu

Mighty Xioshu {4}{G}{G}

Creature - Elk Bear
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Mighty Xioshu can't be blocked by creatures with power 2 or less as long as you're in a renaissance.
7/6
  • Nangjiao In Bloom