Flourishing Forest enters tapped. As Flourishing Forest enters, choose a basic land type. Flourishing Forest is the chosen type in addition to its other types.
Flourishing Island enters tapped. As Flourishing Island enters, choose a basic land type. Flourishing Island is the chosen type in addition to its other types.
Flourishing Mountain enters tapped. As Flourishing Mountain enters, choose a basic land type. Flourishing Mountain is the chosen type in addition to its other types.
Flourishing Plains enters tapped. As Flourishing Plains enters, choose a basic land type. Flourishing Plains is the chosen type in addition to its other types.
Flourishing Swamp enters tapped. As Flourishing Swamp enters, choose a basic land type. Flourishing Swamp is the chosen type in addition to its other types.
As Flourishing Waterways enters, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters tapped. {T}: Add {G} or {U}.
As an additional cost to cast this spell, you may pay {2} and tap an untapped Rogue you control. When you do, copy this spell and you may choose new targets for the copy. Target creature gets -2/-2 until end of turn.
Permanents you control gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to you this turn. You gain hexproof until end of turn.
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever one or more Dragons you control attack, you may cast the top card of the archived library without paying its mana cost.
Create a 2/2 red Dragon creature token with flying and haste. Whenever a nontoken Dragon you control attacks, you may return Flynn's Wonder from your graveyard to your hand.
[+1]: Create a 1/1 blue Dragon creature token with flying and “This creature can't attack unless you control a nontoken Dragon.” [–2]: Flynn deals damage to target creature or planeswalker equal to the total power of Dragons you control. [–5]: You get an emblem with “Dragon spells you cast cost {U}{R} less to cast and have flash.”
{1}{U}, {T}: Draw a card, then discard a card. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) {U}, {T}: Draw a card. Only activate this ability if you are glorious.
Whenever a Plains you control enters, create a 1/1 white Soldier creature token. Whenever you attack, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle.
{2}{W}: Reappropriate. When you do, choose X, where X is one plus the number of artifact and/or enchantment cards exiled this way. You may choose the same mode more than once. (To reappropriate, exile exactly two cards from your hand and/or graveyard.) • Exile target creature you own. At the beginning of the next end step, return that card to the battlefield under your control. • Scry 2. • Gain 3 life.
Counter target spell. If a permanent spell is countered this way, create a token that's a copy of that card except it's a colorless creature, it's 2/2, and it's a Plant in addition to its other types.
When Forebear of Hibernation enters, each player may search their library for a creature card, reveal it, put it into their hand, then shuffle. Then you choose a nonland card name. Spells with the chosen name cost {2} more to cast.
If a spell, ability, or creature an opponent controls would deal 4 or more damage to you or cause you to lose 4 or more life, you lose 4 life instead. (Damage won't be dealt.)
“What was that, dear? I couldn't hear you over all those fireballs!” — Llereaux Chiaro