15469 cards found
Daring Adventurer

Daring Adventurer {G}

Creature - Human Warrior
Trample
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
A modern day warrior.
0/1
  • Love Song
Daring Cavalier

Daring Cavalier {3}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
As long as Daring Cavalier is renowned, it has trample.
4/2
  • Rail War
Daring Escapade

Daring Escapade {U}

Instant
Exile target creature, return it to the battlefield tapped under its owner's control, then choose one —
• Put a +1/+1 counter on it.
• Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Daring Skythief

Daring Skythief {W}

Creature - Human Pirate
Whenever Daring Skythief crews a Vehicle, that Vehicle gains flying until end of turn.
“Gimme a couple of minutes and a bottle of elbow grease, and I'll fly anything.”
2/1
  • Storytime
Daring Sortie

Daring Sortie {1}{G}

Sorcery
Create a 1/1 red Dwarf creature token and a 1/1 green Elf creature token. If this spell was foretold, Dwarves and Elves you control get +1/+1 and gain haste until end of turn.
Foretell {2}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
  • The Petals Wilt
Daring Windraider

Daring Windraider {3}{U/R}

Creature - Human Rogue
At the beginning of combat on your turn, you may exile an instant or sorcery card from your graveyard. If you do, another target Pirate or Rogue gains flying until end of turn.
The Windraiders clashed with Esmerie's Skysworn above Yroncaster.
2/4
  • The Petals Wilt
Dark Apprentice

Dark Apprentice {4}{B}

Creature - Human Warlock
When Dark Apprentice enters, mill three cards, then return a creature card from your graveyard to your hand.
Darna's laboratory was filled with some of Alratha's greatest minds, before it was reduced to rubble.
3/3
  • Riddles of Revio
Dark Ascension

Dark Ascension {2}{B}{B}{B}

Enchantment
When Dark Ascension enters, if you cast it, all creatures get -13/-13 until end of turn.
Whenever you cast a black spell, Dark Ascension deals X damage to any target and you gain X life, where X is the number of black mana symbols in that spell's mana cost.
The gloom of night grips tightly at the hope of all mortal hearts.
  • Innistrad In Memoriam
Dark Behemoth

Dark Behemoth {3}{B}

Riddle Artifact Creature - Construct
Indestructible
When Dark Behemoth dies, return another target creature card from your graveyard to the battlefield.
1/1
Dark Desire

Dark Desire {3}{B}

Enchantment - Aura
Enchant creature
When Dark Desire enters, target player discards a card.
Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
  • K15 Core Set
Dark Harvester

Dark Harvester {3}{B}

Creature - Spirit
Flying
Whenever you gain life, target creature an opponent controls gets -1/-1 until end of turn.
It craves to understand life, oblivious to the cost of its curiosity.
1/4
  • Glacia: Hail to the Queen
Dark Huntress

Dark Huntress {3}{B}{B}{B}

Creature - Demon
Bloodprice {4}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the beginning of your upkeep, if there are five or more creature cards in your graveyard, create a 2/2 black Demon creature token.
6/6
  • Descent from the Highlands
Dark Night Cleansing

Dark Night Cleansing {B}

Sorcery
Target opponent loses 3 life if they own a card in exile. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“The cover of night makes my work no less hurtful, and no less necessary.”
  • Mious
Dark Rite Cultist

Dark Rite Cultist {B}

Creature - Human Wizard
{B}, {T}, Pay 1 life, Discard a card, Sacrifice Dark Rite Cultist and another creature: Create a 5/5 black Demon creature token with flying.
0/1
Dark Seas of Shiryen

Dark Seas of Shiryen {3}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token.
III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
  • Over the Horizon
Darken the Skies

Darken the Skies {1}{B}{B}

Sorcery
Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying.
Flashback {1}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Darken the Sky

Darken the Sky {2}{B}{B}

Sorcery - Revelation
All creatures get -3/-2 until end of turn.
Coalesce {6}{B}{B} (You may cast this from your graveyard for {6}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5
  • Rail War
Darkened Rites

Darkened Rites {1}{B}{B}

Enchantment
Whenever a creature becomes the target of a spell or ability you control, you may destroy that creature. If you do, you lose 2 life.
If you would return a creature card from your graveyard to your hand, you may return it to the battlefield instead. If you do, you lose 2 life.
Between a machi and a kalku there's only one decision.
  • Road to Carü Mapu
Darkheart Beckoning

Darkheart Beckoning {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. Then if you control a creature with toughness 4 or greater, create a 1/1 black Bat creature token with flying and “This creature can't block.”
The Belmords recruit their servants by soliciting greedy souls from among the downtrodden.
  • The Petals Wilt
Darklands Charm

Darklands Charm {U}{B}

Instant
Choose one—
• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
• Return target creature card from your graveyard to your hand.
• Target creature can't be blocked this turn.
Darksand Acolyte

Darksand Acolyte {1}{B}

Creature - Fox Cleric
At the beginning of each end step, you gain X life and each opponent loses X life, where X is the number of times you gained life this turn.
{2}{B}: Darksand Acolyte gains indestructible and lifelink until end of turn.
2/3
Darksteel Mirror

Darksteel Mirror {6}

Artifact
You may have Darksteel Mirror enter as a copy of any permanent on the battlefield, except it has indestructible in addition to its other abilities.
  • MSEM Masters: Legends
Darkwing Wretch

Darkwing Wretch {U}{B}

Creature - Bird
Flying
At the beginning of your upkeep, if you have at least two more cards in hand than any opponent, scry 1.
2/1
Card has other part: Easy Peckings
  • Kahembo: Olde Dawn
Darna's Atrocity

Darna's Atrocity {7}{B}

Creature - Zombie Warlock
Menace
When Darna's Atrocity enters, you may pay 2 life. If you do, you draw two cards and mill two cards.
{B}, Exile a card from your graveyard: Darna's Atrocity gets +1/+1 until end of turn.
5/3
  • Riddles of Revio
Darna's Confluence

Darna's Confluence {3}{B}{B}

Sorcery
Choose three. You may choose the same mode more than once.
• Each opponent sacrifices a creature.
• Each opponent loses 2 life and you gain 2 life.
• Choose a player and look at their hand. Choose a nonland card from among them. They discard it.
  • Riddles of Revio