15007 cards found
Dawn Without End

Dawn Without End {2}{R}

Sorcery
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Dawn of the Final Day

Dawn of the Final Day {4}{B}

Sorcery - Revelation
Return up to one target creature card from a graveyard to the battlefield under your control.
Coalesce {9}{B} (You may cast this from your graveyard for {9}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Indestructible
7/7
  • Rail War
Dawnbringer Vanguard

Dawnbringer Vanguard {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Dawnbringer Vanguard, tap target creature an opponent controls.
“When day breaks, so do the foes of Akros.”
—Taranika, Akroan veteran
2/3
  • Theros Triumphant
Dawnglory Griffin

Dawnglory Griffin {R}{W}

Creature - Griffin
Flying, haste
Fellors admire griffins both for their beauty and their fighting skills.
2/1
  • Khaliz-Dorahn
Dawnhart Ceremony
Dawnhart Scourge

Dawnhart Ceremony {1}{G}

Enchantment
When Dawnhart Ceremony enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Invocation — When you spend four or more mana to cast a spell or activate an ability during your turn, transform Dawnhart Ceremony.
Card has other part: Dawnhart Scourge
  • Innistrad In Memoriam
Dawnhart Druids

Dawnhart Druids {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/1
  • Innistrad In Memoriam
Dawnhart Scourge
Dawnhart Ceremony

Dawnhart Scourge

Creature - Horror
(Color indicator: Dawnhart Scourge is green)
Dawnhart Scourge can't be blocked by more than one creature.
The witches thought they must have angered Ghrin-Danu, but the god was afraid of someone else.
4/4
Card has other part: Dawnhart Ceremony
  • Innistrad In Memoriam
Dawnhart's Envoy

Dawnhart's Envoy {1}{W}

Creature - Elk
Lifelink
Players casting spells and creatures entering don't cause abilities to trigger.
The message was plain: no harm will be done here.
2/2
  • Innistrad In Memoriam
Dawning of the Celestials

Dawning of the Celestials {4}{B}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return target creature card from your graveyard to the battlefield.
5 | It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
  • Panxiou
Dawnray Castellan

Dawnray Castellan {3}{W}

Creature - Human Knight
Lifelink
“Wield the light of your courage, and spare these violators of our peace no mercy.”
—Jenara, Asura of War
2/4
  • Alara
Dawnrise Attendants

Dawnrise Attendants {G}{W}

Creature - Panda Bear Monk
Whenever Dawnrise Attendants attacks, put a +1/+1 counter on any number of target creatures that entered this turn.
“Fight, so that others need not.”
—Master Tzu, Martial Artisan
3/2
  • Panxiou
Dawnsong

Dawnsong {2}{W}

Enchantment
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
The joyous chorus of the opening Lotus inspires even the darkest of nymphs.
  • Novea
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2
Dawson's Enforcer

Dawson's Enforcer {3}{B}

Creature - Merfolk Warrior
When Dawson's Enforcer enters, draw a card if you sacrificed a permanent or discarded a card this turn.
“My collectors always take a toll, be that blood or gold.”
—Lord Rickard Dawson
4/2
  • Elmare: Into the Abyss
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Dawson's Marauder

Dawson's Marauder {1}{B}

Creature - Merfolk Soldier
Dawson's Marauder can't block.
When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact.
“Can't pay the fine? Blood stains the brine.”
—Grim
3/1
  • Elmare: Into the Abyss
Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
  • Over the Horizon
Dawson's Warden

Dawson's Warden {1}{R}{W}

Creature - Merfolk Warrior
When Dawson's Warden enters, create a Treasure token.
As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike.
“Of course Lord Dawson sided with the invaders—one gold coin from them is more than Coralight Dukedom's ever done for us.”
2/3
  • Elmare: Into the Abyss
Day at the Market

Day at the Market {1}{G}

Sorcery
Choose one —
• Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Destroy target creature with flying.
You can always find what you need at a Danaj market. Sometimes that's a nice bite to eat, and sometimes that's distilled manticore poison.
  • Alkabah: The Rise of Soli
Day of Rest

Day of Rest {2}{G}

Instant
Prevent all combat damage that would be dealt this turn except by creatures you control with +1/+1 counters on them.
Anku's worshipers refuse to raise blades on the final day of each month, believing it to be a sacred day of peace.
  • Scriptures of Urshad
Day of the Emperor

Day of the Emperor {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Scry 2.
  • Imperial Legacies
Dayang's Artistry

Dayang's Artistry {U}{R}{W}

Enchantment
Whenever you draw a card, choose one —
• Dayang's Artistry deals 1 damage to any target.
• You gain 1 life.
• Scry 1.
  • Arcanum Academia