15897 cards found
Sha'Iv Cagemage

Sha'Iv Cagemage {1}{W}

Creature - Human Wizard
When Sha'Iv Cagemage enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Whenever an Aura you control enters, you may tap target creature.
2/1
  • Mious
Ghastly Ferry

Ghastly Ferry {3}

Artifact - Ship Vehicle
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying.
Ghastly Ferry can't be blocked except by Spirits.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
Trainee Karina Oblay

Trainee Karina Oblay {1}{U}{R}

Legendary Planeswalker - Karina
At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has.
[+1]: Scry 1. Add {U} or {R}.
[–X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay.
Loyalty:
3
Rickety Guildhall

Rickety Guildhall

Land
{T}, Sacrifice Rickety Guildhall: Search your library for a Forest or Island card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Bundi, Prodigious Steed

Bundi, Prodigious Steed {3}{U}{U}

Legendary Creature - Bird
Flash
Flying
At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
4/4
  • Over the Horizon
Ensouled Savior

Ensouled Savior {3}{R}{W}

Creature - Human Warrior Avatar
Ward—Pay 5 life.
Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
5/5
  • MSEM Masters Cube
Drunau Egg
Drunau Engulfer

Drunau Egg {1}{U}

Creature - Leviathan Egg
Defender
When Drunau Egg enters, target player mills two cards.
{3}{U}{U}: Transform Drunau Egg. Activate only as a sorcery and only if an opponent has thirteen or more cards in their graveyard.
0/3
Card has other part: Drunau Engulfer
  • Innistrad In Memoriam
Skaab Grappler

Skaab Grappler {4}{U}

Creature - Zombie Warrior
Vigilance
When Skaab Grappler enters, you may exile two creature cards from your graveyard. When you do, return another target creature to its owner's hand.
“Surprisingly good form.”
—Makodonis
5/4
  • Innistrad In Memoriam
Berbarus Unsealed

Berbarus Unsealed {4}{B}{B}

Legendary Creature - Demon
Flying
Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
A living plague, unleashed once more on the unprepared.
6/6
Gendran Hostess

Gendran Hostess {4}{G}

Creature - Dryad
When Gendran Hostess enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Welcome to Gendra, brothers. In here we'll make sure all your needs are cared for.”
3/4
  • Aftermath
Bloodleaf Poisoner

Bloodleaf Poisoner {1}{B}

Creature - Elf Rogue
Deathtouch
“Well look at the bright side, you stop being sick once you're dead.”
2/1
  • High Noon
Magmatic Cache

Magmatic Cache {R}

Sorcery
As an additional cost to cast this spell, sacrifice a land and discard a card.
Draw three cards.
Past the blinding ash storms, the flowing lava fields, the shattered landscape, and the rage of the angels lay the treasures of a fallen age.
  • Descent from the Highlands
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Sporecrafter's Gift

Sporecrafter's Gift {2}{W}{W}

Sorcery
Germinate three times. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
The sporecrafters believe that a spore has the potential to serve any need, and for that reason, it is the greatest gift of all.
  • Eralou
Atieh's Command

Atieh's Command {R}{G}{W}{U}

Instant
Choose two —
• Put two +1/+1 counters on target creature.
• Atieh's Command deals damage to any target equal to the greatest power among creatures you control.
• You gain life equal to the greatest power among creatures you control.
• Draw cards equal to the greatest power among creatures you control, then discard three cards.
  • Alkabah: The Rise of Soli
Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
  • Survive the Night
Earthenlore Channeler

Earthenlore Channeler {1}{G}

Creature - Dryad Druid
{T}: Add {G}.
“I'll make sure to keep the land safe from those atrocities and their corruption.”
1/3
  • Tides of War
Repository of Thoughts
Gathering of Minds

Repository of Thoughts

Artifact - Monument
(Color indicator: Repository of Thoughts is blue and green)
Whenever a creature dies, put a +1/+1 counter on Repository of Thoughts.
At the beginning of each combat, you may move a counter from Repository of Thoughts to target creature.
Card has other part: Gathering of Minds
  • Alkabah
Montane Palace

Montane Palace

Land
{T}: Add {R} or {G}. You lose 1 life unless you have less life than an opponent.
Tales tell that the great mountains were formed through Kui Mu Lang's attempts to escape his underground prison.
  • Panxiou
Danithra Oracle

Danithra Oracle {B}

Creature - Merfolk Wizard
{T}, Discard a card, Sacrifice Danithra Oracle: Target creature gets -3/-3 until end of turn. Activate only as a sorcery.
Rather unsurprisingly, her favorite prediction is your doom.
1/1
  • Elmare: Into the Abyss
Come Crashing Down

Come Crashing Down {2}{G}

Instant
Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Three collars are attainable by Nangjiao Hunters by catching the plane's most elusive prey—a kraken from the deep, a mammoth from the land, and a dragon from the sky.
  • Goliaths of Nangjiao
Awoken Nightmares

Awoken Nightmares {B}

Sorcery
Target opponent shuffles a card from their hand into their library.
Shikai stirred, and all were lost in slumber.
  • Path of Shadows
Canyon Agamid

Canyon Agamid {2}{R}

Creature - Lizard
Trample
Canyon Agamid can't block creatures with power 2 or less.
Its eyes are positioned on the top of its head, rendering it unable to see anything scampering underfoot.
3/3
  • Surging Tide
Dragoncalling

Dragoncalling {8}{R}

Sorcery
This spell can't be countered.
For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle.
“Ryu ga waga teki wo kurau!”
Devious Naiad

Devious Naiad {2}{R}

Creature - Merfolk Wizard
Flash
When Devious Naiad enters, exchange control of it and target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Novea