When Sha'Iv Cagemage enters, adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.) Whenever an Aura you control enters, you may tap target creature.
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying. Ghastly Ferry can't be blocked except by Spirits. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has. [+1]: Scry 1. Add {U} or {R}. [–X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay.
Flash Flying At the beginning of your upkeep, you may choose one that hasn't been chosen from among upkeep, draw, combat and end. After the first step of that type this turn, you get an additional step of that type.
Ward—Pay 5 life. Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Defender When Drunau Egg enters, target player mills two cards. {3}{U}{U}: Transform Drunau Egg. Activate only as a sorcery and only if an opponent has thirteen or more cards in their graveyard.
Vigilance When Skaab Grappler enters, you may exile two creature cards from your graveyard. When you do, return another target creature to its owner's hand.
Flying Sacrifice six Swamps: Return Berbarus Unsealed from your graveyard to the battlefield with an indestructible counter on it. You draw six cards and you lose 6 life.
A living plague, unleashed once more on the unprepared.
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard. Cycling {G}({G}, Discard this card: Draw a card.)
Choose two — • Put two +1/+1 counters on target creature. • Atieh's Command deals damage to any target equal to the greatest power among creatures you control. • You gain life equal to the greatest power among creatures you control. • Draw cards equal to the greatest power among creatures you control, then discard three cards.
Exile the top two cards of your library. You may play one of them until the end of your next turn. Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
(Color indicator: Repository of Thoughts is blue and green)
Whenever a creature dies, put a +1/+1 counter on Repository of Thoughts. At the beginning of each combat, you may move a counter from Repository of Thoughts to target creature.
Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Three collars are attainable by Nangjiao Hunters by catching the plane's most elusive prey—a kraken from the deep, a mammoth from the land, and a dragon from the sky.
This spell can't be countered. For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle.