[+1]: Until your next upkeep, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures. [–2]: Look at the top two cards of target player's library. Put any number of them on top of that library and the rest on the bottom in any order. [–6]: Return all nonland permanents you don't control to their owners' hands.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as Daring Cavalier is renowned, it has trample.
Exile target creature, return it to the battlefield tapped under its owner's control, then choose one — • Put a +1/+1 counter on it. • Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchant creature When Dark Desire enters, target player discards a card. Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
Bloodprice {4}{B}(You may cast this card by sacrificing a creature and paying its bloodprice.) At the beginning of your upkeep, if there are five or more creature cards in your graveyard, create a 2/2 black Demon creature token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 1/1 blue Pirate creature token or a 2/2 white Dwarf creature token. III — Until end of turn, creatures you control gain “Whenever this creature attacks, draw a card, then discard a card unless this creature is a Pirate.”
Exile up to six land cards from your graveyard. For each card exiled this way, create a 1/1 black Spirit creature token with flying. Flashback {1}{B}{B}{B}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
All creatures get -3/-2 until end of turn. Coalesce {6}{B}{B}(You may cast this from your graveyard for {6}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever a creature becomes the target of a spell or ability you control, you may destroy that creature. If you do, you lose 2 life. If you would return a creature card from your graveyard to your hand, you may return it to the battlefield instead. If you do, you lose 2 life.
Between a machi and a kalku there's only one decision.
Choose one— • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn.
At the beginning of each end step, you gain X life and each opponent loses X life, where X is the number of times you gained life this turn. {2}{B}: Darksand Acolyte gains indestructible and lifelink until end of turn.
Menace When Darna's Atrocity enters, you may pay 2 life. If you do, you draw two cards and mill two cards. {B}, Exile a card from your graveyard: Darna's Atrocity gets +1/+1 until end of turn.
Choose three. You may choose the same mode more than once. • Each opponent sacrifices a creature. • Each opponent loses 2 life and you gain 2 life. • Choose a player and look at their hand. Choose a nonland card from among them. They discard it.
Menace Pay 2 life: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Sacrifice a permanent: Darna gets +1/+1 until end of turn.