15897 cards found
Exhaust Possibilities

Exhaust Possibilities {2}{R}{R}

Sorcery
Discard your hand, then draw three cards. You can't cast more spells this turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Turn up the voltage! WAY UP!”
—Cazimir of Ulm, electro-alchemist
  • Innistrad In Memoriam
Exhausted Farmhand

Exhausted Farmhand {B}{G}

Creature - Human Citizen
{1}, {T}, Exile a land card from your graveyard: Add two mana in any combination of colors.
{B}{G}, {T}, Discard a card: Nourish 2. (To nourish 2, either put two +1/+1 counters on this creature or create two 1/1 white Citizen creature tokens.)
2/3
  • Harvest Festival
Exhaustive Harvest

Exhaustive Harvest {1}{G}

Sorcery
Choose two or four —
• Search your library for a Forest card, reveal it, put it into your hand, then shuffle.
• You may put a land card from your hand onto the battlefield tapped.
• You gain 4 life.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • MSEM Masters Cube 2025
Exhaustive Research

Exhaustive Research {1}{U}{B}

Enchantment
If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Where curiosity is left unfettered, consequences are soon to follow.
  • Carpe Arcanum
Exhaustive Toil

Exhaustive Toil {W/B}{W/B}

Enchantment
{1}: Put a -1/-1 counter on target creature you control. Untap that creature.
  • Plagues of Fretport
Exit This Mortal Stage

Exit This Mortal Stage {B}

Sorcery
Each player sacrifices a creature.
Reconstruct {5}{B}{B}{B} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Exodus of the Khalizors

Exodus of the Khalizors {2}{G}

Enchantment
As Exodus of the Khalizors enters, choose Rehison or Danuri.
• Rehison — Whenever an Elf you control enters, you may move a counter from target creature onto another target creature.
• Danuri — Soldiers you control have trample.
  • Khaliz-Dorahn
Exorcise

Exorcise {2}{W}{W}

Instant
Exile target creature. Search its controller's graveyard and library for any number of cards with the same name as that creature and exile them. Then that player shuffles.
“In the name of all that is holy, begone!”
—“The Curse of Mary Lovejoy”
  • Video Horror System
Exotic Discovery

Exotic Discovery {1}{G}

Sorcery
Madness {4}{G}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Look at the top eight cards of your library. You may reveal a creature card from among them and put it into your hand, then put the rest on the bottom of your library in a random order. Then if this spell was cast for its madness cost, you may put a creature card from your hand onto the battlefield.
  • Dark Seas of Shiryen
Exotic Isle

Exotic Isle

Land
{T}: Add {C}.
{1}, {T}, Exile Exotic Isle: Search target opponent's library for a land card and put it onto the battlefield tapped under your control, then that player shuffles. Activate only as a sorcery.
“Alright mates, where'd we wash up this time?”
—Admiral Olson Stout
  • Adventurers of Onora
Exotic Vista

Exotic Vista

Land
Exotic Vista enters tapped.
{T}: Add {G} or {U}.
When Exotic Vista enters, you may put a loyalty counter on a planeswalker you control.
“We don't have anything like this back home!”
—Mabil Fardancer
  • Sparks of a Multiverse
Exotic Xenoreef

Exotic Xenoreef

Land
Exotic Xenoreef enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
  • The Land Bundle
Expel from the Dungeon

Expel from the Dungeon {3}{U}

Instant
Target player chooses a creature they control, then returns all other creatures they control to their owners' hands.
They woke up near the entrance hours after the battle, with no weapons, no money, and most importantly: no mage.
Experiment Zero

Experiment Zero {W}{U}{B}{R}{G}

Legendary Planeswalker - Zero
Flash
You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered.
[+2]: Destroy up to one target permanent with mana value 4 or greater.
[–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
[–3]: Look at the top six cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Loyalty:
4
Experimental Upgrades

Experimental Upgrades {2}

Artifact
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
  • Sparks of a Multiverse
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Explorer's Fate

Explorer's Fate {1}{B}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life.
Exploring the Mirrorworlds

Exploring the Mirrorworlds {G}

Instant
Each player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Opportunities come to everyone, but few are truly prepared to seize them.
Expose

Expose {B}

Sorcery
Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life.
Exquisite Heist

Exquisite Heist {U}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When the last time counter is removed from Exquisite Heist, draw three cards.
  • Plagues of Fretport
Exsanguinator

Exsanguinator {X}

Artifact - Equipment
Exsanguinator enters with X pain counters on it.
Whenever equipped creature attacks, each opponent loses X life and you gain X life, where X is the number of pain counters on Exsanguinator.
Equip {4}
  • Innistrad In Memoriam
Extinction Specialist

Extinction Specialist {2}{B}{B}

Creature - Human Druid
As Extinction Specialist enters, note two creature types.
Whenever Extinction Specialist enters or attacks, choose one of the noted creature types. Creatures you don't control of the chosen type get -1/-1 until end of turn.
He's found the cure to growing older.
3/3
  • Animus Vox
Extraction Mercenary

Extraction Mercenary {R}

Creature - Human Warrior
When Extraction Mercenary enters, if you attacked this turn, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{R}{R}: Extraction Mercenary deals 3 damage to any target.
2/1
Extravagant Flair

Extravagant Flair {1}{W}{U}

Instant
Choose one or both —
• Counter target spell.
• Exile target permanent you control, then return it to the battlefield under your control.
“I'm sorry, did you honestly think your Achievement was winning this year? Gaze upon mine, and recognize your foolishness.”
  • Discoveries of Akieva
Exuberant Inventor

Exuberant Inventor {2}{U}{R}

Creature - Human Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
At the beginning of your first end step each turn, you get an additional end step after this step.
“Stable chronology is overrated!”
1/4
  • Discoveries of Akieva