14930 cards found
Gruff Smith

Gruff Smith {1}{G}

Creature - Dwarf Citizen
When Gruff Smith enters, you may destroy target artifact. If you do, that artifact's controller creates a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
Recite {1}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
  • Carpe Arcanum
Jara Incarnation

Jara Incarnation {5}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control have base power and toughness 8/8.
It takes brains to come up with brawn like this.
8/8
  • Carpe Arcanum
Keystone Conjurer

Keystone Conjurer {G}{G}

Creature - Human Shaman
At the beginning of combat on your turn, untap target land. If that land is an Animus, it becomes a creature and gains haste until end of turn.
2/1
  • Carpe Arcanum
Prismatic Leyline

Prismatic Leyline {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color that land could produce.
Surge of the Leylines

Surge of the Leylines {2}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield, then shuffle.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Thunderous Charge

Thunderous Charge {G}

Instant
Target creature gains hexproof and trample until end of turn. If Thunderous Charge was cast from exile, that creature gets an additional +4/+4 until end of turn.
Orchestrate {G}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Spellsword Elite

Spellsword Elite {W}{U}

Creature - Human Soldier
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Remove a +1/+1 counter from Spellsword Elite: The next noncreature spell you cast this turn costs {1} less to cast.
1/1
Stall Fate

Stall Fate {W}{U}

Instant
Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Exhaustive Research

Exhaustive Research {1}{U}{B}

Enchantment
If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Where curiosity is left unfettered, consequences are soon to follow.
  • Carpe Arcanum
Thought Blossom

Thought Blossom {U}{B}

Instant
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that spell for as long as it remains exiled and you may spend blue and black mana as though it were mana of any color to cast it.
Ignition Ritual

Ignition Ritual {1}{B}{R}

Sorcery
As an additional cost to cast this spell, pay X life.
Ignition Ritual deals X damage to each creature and each planeswalker.
  • MSEM Secret Lair Drops 13 862
  • Carpe Arcanum
Reckless Festivities

Reckless Festivities {2}{B}{R}

Sorcery
Starting with you, each player either passes or reveals the top card of their library. Each player that revealed a card this way pays life equal to its mana value. If a player can't, that player passes. Then each player who hasn't passed yet puts that card into their hand. Repeat this process until each player has passed.
  • Carpe Arcanum
Ardy, Youthful Geomancer

Ardy, Youthful Geomancer {R}{G}

Legendary Planeswalker - Ardy
[+1]: Untap target land.
[–1]: Exile the top card of your library. You may play that card until end of turn. If a land card is exiled this way, you gain 2 life.
[–7]: Untap each land you control. Lands you control become 3/3 Elemental creatures with haste until end of turn. They're still lands.
Loyalty:
2
Ardy's Invocation

Ardy's Invocation {R}{G}

Sorcery
Create a 1/1 red and green Elemental creature token. Creatures you control get +1/+1 and gain haste until end of turn.
Orchestrate {R}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Jara Jadefist

Jara Jadefist {1}{R}{G}

Creature - Human Warrior
Trample, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
In Almgrove, knowledge begets power. In Arpechia, power comes from within. In Jara, power simply is.
3/2
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Vitality Maestro

Vitality Maestro {2}{G}{W}

Creature - Human Wizard
When Vitality Maestro enters, you gain 5 life.
Recite {G}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Carpe Arcanum
Face the Dawn

Face the Dawn {3}{W}{B}

Sorcery
This spell costs {2} less to cast if your life total is less than or equal to half your starting life total.
Destroy all creatures.
“Bleakness is the calm before inspiration.”
Lunar Arbiter

Lunar Arbiter {3}{W}{B}

Creature - Human Cleric
If a player would lose life, that player loses 3 life instead.
If a player would gain life, that player gains 3 life instead.
3/3
Almgrove Sentinel

Almgrove Sentinel {1}{U}{R}

Creature - Human Wizard
Defender
Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel.
{T}: Almgrove Sentinel deals 1 damage to any target.
0/3
Compulsion's Voice

Compulsion's Voice {3}{U}{R}

Creature - Human Wizard
When Compulsion's Voice enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Recite {1}{U}{R} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Archive Guardian

Archive Guardian {2}{B}{G}

Creature - Elemental
When Archive Guardian enters, return target card from your graveyard to your hand.
Recite {1}{B}{G} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
Blessing of Valor

Blessing of Valor {R}{W}

Instant
Up to two target creatures you control each get +2/+0 and gain first strike and haste until end of turn.
Orchestrate—Tap an untapped red and white creature you control or an untapped red creature you control and untapped white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Misleading Tactics

Misleading Tactics {R}{W}

Instant
Cast this spell only during the declare blockers step.
After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.)
Draw a card.
  • Carpe Arcanum
Chart the Vast

Chart the Vast {4}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
  • MSEM Champions 98 98
  • Carpe Arcanum