4989 cards found
Observer of Secret Paths

Observer of Secret Paths {3}{U}

Creature - Human Wizard
Flash
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Observer of Secret Paths. It can't be blocked this turn.
3/2
  • Discoveries of Akieva
Obsessive Ritualist

Obsessive Ritualist {3}{B}{B}

Creature - Human Cleric
Other creatures you control get +2/+0.
Creatures your opponents control get -1/-1.
Fleeting {2}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
2/2
  • End of Wollensie
Obstinacy

Obstinacy {R}{R}{R}

Enchantment
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step.
Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.
Occult Tutor

Occult Tutor {2}{B}{B}

Sorcery
Tithe (As you cast this spell, you may tap three artifacts and/or creatures you control.)
Search your library for a card and put that card into your hand, then shuffle. If this spell's tithe was paid, add {B}{B}{B}{B}.
  • Eralou
Ocean Monastery

Ocean Monastery

Land
As Ocean Monastery enters, you may pay 2 life. If you don't, Ocean Monastery enters tapped.
{T}, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Ocean's Edge Kraken

Ocean's Edge Kraken {4}{U}{U}

Creature - Kraken
Flash
Ocean's Edge Kraken enters with a hexproof counter on it.
{6}{U}{U}, Remove a hexproof counter from Ocean's Edge Kraken: Return all other creatures to their owners' hands.
6/5
  • Arkadai
Ochre Knight

Ochre Knight {W}

Creature - Human Knight
Motley — At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life.
“In solitude, there is peace. In peace, there is clarity.”
1/1
  • Survive the Night
Odaya Profiteer

Odaya Profiteer {2}{U}{U}

Creature - Human Rogue
Deception {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
2/2
  • Tales of Old Jidai
Odelia's Attendant

Odelia's Attendant {1}{W}{U}

Creature - Merfolk Wizard
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Concord — Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control.
3/3
  • Elmare: Into the Abyss
Off on a Date

Off on a Date {1}{W}

Instant
Exile up to two target creatures controlled by different players. Return those creatures to the battlefield under their owners' control at the beginning of the next end step.
Some recommend flirting with death to better prepare for your time together.
Offer the Heart

Offer the Heart {2}{B}

Enchantment - Road
When Offer the Heart enters, draw a card, then choose a card name.
Whenever a creature with the chosen name dies, you gain 1 life and may draw a card.
Aukan gave the heart of Amancay's killer to the condor, who flew away with it. Soon, the eruptions stopped.
  • Road to Carü Mapu
Offerings to the Deathless

Offerings to the Deathless {B}

Sorcery
Each player sacrifices a creature. If a player lost 3 or more life this turn, each opponent sacrifices a creature instead.
Oil Driller

Oil Driller {2}{R}

Artifact Creature - Construct Warrior
Trample, haste
When Oil Driller enters, salvage two cards at random. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
At the beginning of your end step, sacrifice Oil Driller.
4/3
Okus's Hold

Okus's Hold {3}{U}{U}

Enchantment - Aura
Enchant creature or planeswalker
You control enchanted permanent.
Permanents you control but don't own have hexproof.
“Won't you help little old me?”
  • Sparks of a Multiverse
Okus's Study

Okus's Study {4}{U}{B}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, gain control of target nonland permanent with a lesser mana value than that card until you draw a card from the archived library.
  • Sparks of a Multiverse
Okus, the Fabulous Hat

Okus, the Fabulous Hat {3}{U}{B}

Legendary Planeswalker - Okus
When Okus, the Fabulous Hat enters, gain control of target creature or planeswalker for as long as you control Okus.
[+1]: You may create a blue Aura enchantment token named Fancy Hat with enchant creature and “Enchanted creature gets -2/-0.”
[–2]: Target player loses life equal to the number of enchantments you control and you gain that much life.
Loyalty:
4
  • Sparks of a Multiverse
Ol' Sycamore

Ol' Sycamore {3}{G}{G}

Legendary Creature - Plant
When Ol' Sycamore enters, choose up to two —
• Ol' Sycamore fights another target legendary creature.
• Destroy target noncreature storied permanent. (Enchantments and legendary permanents are storied.)
4/5
  • Storytime
Olantin Pearlreader

Olantin Pearlreader {U}{U}

Creature - Merfolk Wizard
Other Merfolk you control get +1/+1.
When Olantin Pearlreader enters, scry 2. Then draw a card if you control two or more other Merfolk.
“Does the sun not set below the sea? The reign of the drywalkers draws near. It has been foretold.”
2/2
Old Grudges

Old Grudges {B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of enchantments you control.
“You look bad, Jack.”
“You NEVER learn, Reyes!”
Old Lord Xiusheng

Old Lord Xiusheng {R}{G}

Legendary Creature - Human Warrior
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn.
{T}: Add {R} or {G}.
{4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
2/2
  • Nangjiao In Bloom
Olde King Koswe

Olde King Koswe {4}{U/R}{G}{W}

Legendary Creature - Ape Noble
Vigilance
When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order.
At the beginning of your end step, gain control of target permanent you own.
8/8
  • Kahembo: Olde Dawn
Oldgrove Nurturer

Oldgrove Nurturer {2}{G}

Creature - Treefolk
Oldgrove Nurturer enters with a +1/+1 counter on it.
{G}, Remove a +1/+1 counter from a creature you control: Create a 1/1 colorless Construct artifact creature token.
“Even the Greatwoods adore small baubles.”
—Acin, the Toymaker
2/2
Olson's Armada

Olson's Armada {2}

Artifact - Vehicle
Flying
Whenever Olson's Armada attacks, if only one creature crewed it, create a 1/1 white Bird creature token with flying. Otherwise, put a +1/+1 counter on Olson's Armada.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
2/2
  • Adventurers of Onora
Olten Sandwurm

Olten Sandwurm {4}{R}{R}

Creature - Wurm
Trample, haste
Whenever an opponent casts a noncreature spell, you may return Olten Sandwurm to its owner's hand.
“Ain't no sound but the sound of my feet, and this thing still finds me.”
—Lieutenant Saxon
6/5
  • Love Song
Olten Surveyor

Olten Surveyor {1}{G}

Creature - Human Scout
When Olten Surveyor enters, choose any number. Each opponent creates a 1/1 colorless Servo artifact creature token for each mode chosen.
• Destroy target artifact or enchantment with mana value 3 or less.
• Shuffle up to four cards from target player's graveyard into their library.
• You gain 4 life.
“Got a weird thing to show you.”
1/3