14568 cards found
Champion's Steed

Champion's Steed {2}{W}

Creature - Pegasus
Flying
When Champion's Steed enters the battlefield, put a flying counter on target Avatar you control without flying.
“You need serious training before you can ride one. Or just be naturally gifted, like me.”
—Selvar, the Seeker
2/1
  • Arkadai
Change of Station

Change of Station {W}

Instant
Exile target creature. That creature's controller creates a 1/1 white Soldier creature token, then judges that token. (They honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
  • Alkabah
Changing Room

Changing Room {W}

Enchantment
Whenever a permanent you control transforms, draw a card.
Every actor strives to become their character. Some succeed a little too well.
  • Villains: The Musical
Chapel Warden

Chapel Warden {1}{W}

Creature - Human Soldier
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier.
{R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
1/2
  • Plagues of Fretport
Charm Canary

Charm Canary {1}{W}

Creature - Bird
Flying
Charm Canary enters the battlefield with a +1/+1 counter on it.
When Charm Canary leaves the battlefield, you may put a +1/+1 counter on target creature.
0/0
  • Harvest Festival
Charmer of the Folded Fan

Charmer of the Folded Fan {1}{W}

Creature - Human
{T}: Tap target creature with power less than or equal to Charmer of the Folded Fan's toughness.
“Some think of it as a skill, others as a challenge. I think of it as a game.”
1/2
  • Goliaths of Nangjiao
Chevalier's Lance

Chevalier's Lance {1}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Equipped creature has first strike as long as it's attacking.
Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it.
Equip {3}
  • Quest for the Roseblade
Children of the Clouds

Children of the Clouds {X}{W}

Sorcery
Cast this spell only if an opponent controls two or more nonwhite creatures or you control six or more lands.
Create X 1/1 white Bird creature tokens with flying. You gain X life.
Chiseled Familiar

Chiseled Familiar {2}{W}

Artifact Creature - Fox
When Chiseled Familiar enters the battlefield, draw a card.
Sacrifice Chiseled Familiar: You gain 2 life.
Artisans and artificers descended from farmers favor the vestige of Lijing, recalling the fields her steps blessed.
2/2
Chitinborn Sentry

Chitinborn Sentry {1}{W}

Enchantment Creature - Crab Soldier
Concord — Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn.
The Chitinborn's alliance with Coralight stretches back eons, with a bond even tougher than even their own armor.
2/3
  • Elmare: Into the Abyss
Chochin the Silent Moth

Chochin the Silent Moth {2}{W}

Legendary Creature - Human Samurai
{T}: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
“...”
— Chochin the Silent Moth
1/1
  • Path of Shadows
Chords of Order

Chords of Order {W}

Enchantment - Aura
Enchant creature
When Chords of Order enters the battlefield, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, tap up to one target creature without a +1/+1 counter on it, then untap up to one target creature with a +1/+1 counter on it.
  • Goliaths of Nangjiao
Chronicles of the Kitsune

Chronicles of the Kitsune {W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Chronicles of the Kitsune enters the battlefield, create a 2/1 red and white Fox creature token.
{2}{W}{W}: Act I: Ascent
Creature tokens you control get +1/+1 and have flying.
{3}{W}{W}: Act II: Descent
At the beginning of your end step, if you control no creatures, create Hu Li, a legendary 4/4 white Fox Spirit creature token with flying and lifelink.
Circumspect Flock

Circumspect Flock {4}{W}{W}

Creature - Bird
Flying
Whenever Circumspect Flock perseveres, create a 1/1 white Bird creature token with flying. (A creature perseveres when it survives damage.) (A creature perseveres when it survives damage.)
4/4
  • Surging Tide
Citadel Battlemage

Citadel Battlemage {1}{W}

Creature - Human Wizard
{3}{G}: Search your library and/or graveyard for an Aura card, reveal it, and put it into your hand. If you search your library this way, shuffle.
{1}{U}: Untap target creature.
“I am the fortress whose walls the enemy will not breach.”
2/1
  • Alara
Citywide Automation

Citywide Automation {1}{W}

Enchantment
When Citywide Automation enters the battlefield, create two 1/1 colorless Construct artifact creature tokens.
{2}{W}{W}, Sacrifice Citywide Automation: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Clan Maldoon Healer

Clan Maldoon Healer {W}

Creature - Dwarf Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
{4}{W}: Return another target creature you control to its owner's hand.
“We'll take on the lot o' ye!”
1/1
  • Over the Horizon
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Cleansing Angel

Cleansing Angel {6}{W}

Creature - Angel Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.)
Flying
“The flames alone decide who is worthy.”
4/4
  • Quest for the Roseblade
Cleansing Cleric

Cleansing Cleric {1}{W}

Creature - Dwarf Cleric
{W}, {T}: Tap target creature.
“Our sworn enemies for generations, and suddenly they bring a gift of gold? Do you not find it suspicious? Turn them away, or we will surely all suffer.”
2/1
  • Dark Seas of Shiryen
Clockwork Astrolarium

Clockwork Astrolarium

Conspiracy
(Color indicator: Clockwork Astrolarium is white)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
Tap four untapped creatures you control: Unlock Clockwork Astrolarium. If the revealed card is white, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Cloister

Cloister {1}{W}

Enchantment
When Cloister enters the battlefield, exile another target nonland permanent you control and target nonland permanent you don't control until Cloister leaves the battlefield.
{2}{W}, Sacrifice Cloister: You gain 5 life.
  • Karina's Explorations
Cloud's Roar Avenger

Cloud's Roar Avenger {1}{W}

Creature - Cat Warrior
Stampede — Whenever Cloud's Roar Avenger and a creature with greater power attack, tap up to one target creature.
“They roar in anger, but not in rage. They fight with fury, but are not blinded by it.”
—Timus, the Cloud's Roar
2/2
  • Alara
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{W}{W}

Creature - Bird
Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
  • Novea
Cloudheath Sentinel

Cloudheath Sentinel {3}{W}

Artifact Creature - Bird
Flying
When Cloudheath Sentinel enters the battlefield, return target artifact card with mana value 2 or less from your graveyard to the battlefield.
It stands guard against thieves and time alike.
2/4
  • Alara