1083 cards found
Etherium Leviathan

Etherium Leviathan {4}{U}{U}

Artifact Creature - Leviathan
Embellish {6}{U} (If you cast this spell for {6}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Whenever you attack, return any number of nonland permanents with different controllers and mana value less than or equal to the number of artifacts you control to their owners' hands.
5/6
Eve, the Mastermind

Eve, the Mastermind {B}{B}

Legendary Planeswalker - Eve
[+1]: Creatures you control gain deathtouch until end of turn.
[–1]: Each player loses 3 life unless they discard a card or sacrifice a creature.
[–6]: You get an emblem with “You may play permanent cards from your opponent's graveyards, and you may spend mana as though it was mana of any color to do so.”
Loyalty:
2
  • Riddles of Revio
Even Death May Die

Even Death May Die {3}{B}{G}

Instant
Primal {5}{B}{G} (During your turn, you may cast this spell for {5}{B}{G} instead of playing a land.)
Whenever a permanent is put into a graveyard this turn, return it to the battlefield under your control at the beginning of the next end step. If you cast this spell for its primal cost, destroy target permanent.
  • Novea
Ever Onward

Ever Onward {G}{U}

Sorcery - Adventure
Reveal the top two cards of your library. Put up to one land card and up to one nonland card from among them into your hand. Put the rest on the bottom in any order.
Card has other part: Fennek Farstrider
  • Adventurers of Onora
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Evermind's Watch

Evermind's Watch {1}{W}

Enchantment
When Evermind's Watch enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you activate a loyalty ability, you may create a Function token with its effects. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Related card: Data-Point
  • Beyond the Blackwall
Exeunt

Exeunt {B}

Instant
Each player sacrifices a creature.
Exhilarating Prescience

Exhilarating Prescience {1}{R}{R}

Enchantment
Whenever you cast a spell, put a lore counter on Exhilarating Prescience.
At the beginning of your upkeep, exile the top X cards of your library, where X is the number of lore counters on Exhilarating Prescience. You may play those cards until your next turn.
Eye of Dismay

Eye of Dismay {1}{U}{U}

Creature - Horror
Your opponents play with their hands revealed.
At the beginning of your end step, choose a card name.
You and spells you control can't be targeted by sources your opponents control with a name chosen by Eye of Dismay.
Eye of Dismay has protection from names chosen by it.
3/1
Eye of the Beholder

Eye of the Beholder {U}

Sorcery
Pressure {X}{U}{U} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Look at the top card of your library. You may put that card into your graveyard.
Draw a card. If this spell was cast for its pressure cost, draw X cards instead.
FO-2 Radiation Kid

FO-2 Radiation Kid {4}{G}{G}

Artifact Creature - Construct
Trample
Noncreature spells cost an additional “Put a noncreature permanent you both own and control on top of your library” to cast.
“In poison places, we are anti-venom.”
8/8
Face the Dawn

Face the Dawn {3}{W}{B}

Sorcery
This spell costs {2} less to cast if your life total is less than or equal to half your starting life total.
Destroy all creatures.
Here comes the sun.
Fahrib, Tale of Deceit
Rahstahde, Word of Truth

Fahrib, Tale of Deceit

Legendary Creature - Elder Demon
(Color indicator: Fahrib, Tale of Deceit is blue and black)
Hexproof
Discard two cards: You may cast target instant or sorcery card in your graveyard this turn. If that spell would be put into a graveyard, exile it instead.
At the beginning of your end step, if you have two or fewer cards in hand, transform Fahrib.
4/4
Card has other part: Rahstahde, Word of Truth
  • Alkabah
Fahrib, the Ever-Scheming

Fahrib, the Ever-Scheming {U}{B}

Legendary Creature - Human Advisor
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
You may play cards exiled with Fahrib and you may spend mana as though it were mana of any color to play them.
{U}{B}: Demon — Each player exiles a card from their hand.
{4}{U}{B}: Elder — Exile the top five cards of each player's library. Fahrib gains “Spells you cast from anywhere other than your hand cost {2} less to cast.”
2/3
  • Alkabah: The Rise of Soli
Faradia, Honored Sovereign

Faradia, Honored Sovereign {1}{W}{W}

Legendary Creature - Angel
Flying, vigilance, indestructible
Faradia, Honored Sovereign can't attack or block unless you tap three other untapped creatures and/or artifacts you control.
7/7
  • Eralou
Fatresya, Protector of the People

Fatresya, Protector of the People {1}{R}{G}

Legendary Planeswalker - Fatresya
[+1]: Add {R} or {G}.
[–1]: Fatresya deals 2 damage to target creature. That creature can't block this turn.
[–5]: You get an emblem with “Creatures you control get +2/+2 and have haste and trample.”
Loyalty:
2
Feather of the Simurgh

Feather of the Simurgh {3}

Legendary Artifact
{T}: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Exile Feather of the Simurgh: Exile a white enchantment card, a blue instant card, a black battle card, a red sorcery card, and a green creature card from your graveyard. If you exiled five cards this way, cast any number of them without paying their mana costs.
  • Alkabah: The Rise of Soli
Feathersword Duelist

Feathersword Duelist {3}{W}{W}

Creature - Angel Warrior
Flying, first strike, lifelink
“Even the angels know that Cecile is a false empress.”
—Florina
5/5
Card has other part: United We Stand
  • MSEM Masters: Legends
Felice, Adira's Salvation

Felice, Adira's Salvation {2}{W}{W}

Legendary Planeswalker - Felice
[+2]: Each player can cast only one more spell until your next turn.
[–3]: Exile all other permanents, then return them to the battlefield tapped under their owner's control. Creatures can't attack you or planeswalkers you control until your next turn.
[–8]: Return all permanent cards from your graveyard to the battlefield tapped.
Loyalty:
3
  • Memorium Arcanum
Femourri Archer

Femourri Archer {2}{R}{W}

Creature - Human Archer
{R}{W}, {T}: Femourri Archer deals damage equal to its power to any target. You gain that much life.
3/1
  • A Tourney at Whiterun
Feng Bao, Storm's Center

Feng Bao, Storm's Center {2}{R/W}{U}

Legendary Planeswalker - Bao
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself.
[–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy.
[–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Loyalty:
4
Fennek Farstrider

Fennek Farstrider {2}{G}{U}

Legendary Creature - Fox Scout
Once each turn, you may cast a creature you control from the battlefield.
(You can cast its Adventure this way.)
2/4
Card has other part: Ever Onward
  • Adventurers of Onora
Feral Exemplar

Feral Exemplar {3}{R}{G}

Creature - Beast
{1}{R}{G}: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn.
Ferocious — Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.
2/2
  • Surging Tide
Fiery Burst

Fiery Burst {3}{R}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Fiery Burst deals 3 damage divided as you choose among any number of targets.
Final Ballad

Final Ballad {X}{R}{R}

Sorcery
Shuffle your library, then exile cards from the top until you've exiled cards with total mana value greater than or equal to X. You may play those cards until the end of your next turn. Add X mana of any one color.
Exile Final Ballad.
  • Adventurers of Onora