438 cards found
Pidge's Workbench

Pidge's Workbench {R}{W}

Artifact
Codex — Eleventh Hour Breakthrough; Mentorb; Ostracizer Orb; Possibility Engine; Sealed Riftway; Self Replication. (As this enters, conjure its contents into a shuffled face-up additional library.)
{T}, Sacrifice an artifact: Draw a card from the codex's library.
Piling Corpses

Piling Corpses {U}{B}

Instant
Target player mills four cards.
Draw a card.
With each death the Evil One's forces grow stronger.
  • Khaliz-Dorahn
Piruz's Knight

Piruz's Knight {B}{G}

Creature - Zombie Knight
Pay 1 life, Exile a card from your graveyard: Piruz's Knight gets +2/+2 until end of turn. Activate this ability only once each turn.
“Pale Piruz fled after his defeat from Shapur. Many thought this his final battle, but his devotees knew he would return, his obelisks proving his words.”
—The Tale of Kings
2/2
  • Alkabah
Pitchpyre Curse

Pitchpyre Curse {B}{R}

Enchantment - Aura Curse
Enchant player
Whenever one or more creatures attack enchanted player, their controller may sacrifice a creature. If they do, enchanted player loses 3 life, sacrifices a nonland permanent, and discards a card.
Plasma Addict

Plasma Addict {U}{R}

Creature - Human Rogue
Menace, haste
Whenever another player casts a spell that targets Plasma Addict, that player gains control of Plasma Addict.
“Cheers, love! The cavalry's here!”
3/3
Platinum Anvil

Platinum Anvil {R}{W}

Artifact
{X}, {T}, Sacrifice an artifact: Exile target artifact card in your graveyard with mana value X. Create a token that's a copy of it. Activate only as a sorcery.
Highest in the hierarchy of metals, platinum tools were long considered too sacred for mortal hands to touch. But if any gods are left, none have raised their objections.
  • MSEM Masters: Legends
Playful Scalchopper

Playful Scalchopper {G}{U}

Creature - Otter
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, arm that creature. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/2
  • Over the Horizon
Plume de Val Singer

Plume de Val Singer {R}{W}

Creature - Human Bard
Harmony — Creatures you control get +1/+0 and gain vigilance until end of turn.
When Plume de Val Singer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/2
  • Eralou
Poisonblade Herald

Poisonblade Herald {B}{G}

Creature - Elf Druid
When Poisonblade Herald enters, put a -1/-1 counter on a creature you control.
To join the Poisonblades, one had to pass through a ritual to learn to endure pain.
3/3
  • Khaliz-Dorahn
Poisonblade Recruiter

Poisonblade Recruiter {B}{G}

Creature - Elf Druid
{B}{G}, {T}, Remove a -1/-1 counter from a creature you control: Create a 1/1 green Elf Druid creature token.
“You've learned to endure all forms of pain. Congratulations, you pass your trial.”
2/2
  • Khaliz-Dorahn
Precognition Module

Precognition Module {W}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
Flash
{2}{W}: Prioritize
Put two +1/+1 counters on target tapped creature.
{2}{U}: Precipitate
Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash.
{1}{W}{U}: Process
Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
  • Beyond the Blackwall
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
  • Beyond the Blackwall
Propaganda Division

Propaganda Division {W}{B}

Enchantment - Project
Whenever you cast a noncreature spell, you may put a progress counter on Propaganda Division.
[progress 2-4] At the beginning of your end step, each opponent loses 1 life and you gain that much life.
[progress 5+] At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
At the beginning of your end step, each opponent loses 1 life for each Project you control and you gain that much life.
  • Rail War
Protect the Farm

Protect the Farm {G}{W}

Enchantment
Whenever a land you control enters, create a 1/1 white Soldier creature token with vigilance.
{4}{G}{W}, Sacrifice Protect the Farm: Creatures you control get +2/+2 until end of turn.
  • Scriptures of Urshad
Pyre Charm

Pyre Charm {R}{G}

Instant
Choose one —
• You may sacrifice a creature. When you do, it deals damage equal to its power to any target.
• Target creature gets +4/+4 and gains trample until end of turn.
• Destroy target artifact.
  • MSEM Masters: Legends
Pyresong Aspirant

Pyresong Aspirant {R}{G}

Creature - Elf Warrior
Each creature you control with a +1/+1 counter on it has trample.
{1}{R}{G}: Pyresong Aspirant deals 1 damage to target creature. You may have that creature gain hexproof until end of turn.
“Today we make our name!”
3/2
  • Descent from the Highlands
Qi Harvester

Qi Harvester {W}{B}

Creature - Panda Bear Monk
{1}, Sacrifice another creature: Qi Harvester gains your choice of deathtouch or indestructible until end of turn. If the sacrificed creature was in Qi Harvester's pack, draw a card. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Qililia, the Saboteur

Qililia, the Saboteur {G}{U}

Legendary Creature - Merfolk Rogue
Flash
If a spell or ability would cause an opponent to create a token, instead you create that token and that player creates a 1/1 blue Fish creature token.
“There's something fishy going on here.”
—Inspector Vivian Dymra
2/1
  • Villains: The Musical
Rahstahde, Brand of Truth

Rahstahde, Brand of Truth {U}{R}

Legendary Creature - Human Wizard
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
The first instant or sorcery spell you cast on each of your turns costs {U/R} (or {1}) less to cast.
{U}{R}: Angel — Put a flying counter and a prowess counter on Rahstahde.
{5}{U}{R}: Elder — Exile any number of instant and/or sorcery cards from your graveyard. For each card exiled this way, copy it. You may cast the copies without paying their mana costs.
2/1
  • Alkabah: The Rise of Soli
Raise Spirits

Raise Spirits {W}{B}

Sorcery - Adventure
Return up to one target creature card with mana value 1 or less from your graveyard to the battlefield.
Card has other part: Slipsand Oasis
  • Adventurers of Onora
Rappel Liner

Rappel Liner {B}{R}

Artifact Creature - Construct
Menace
Discard a card: Target artifact creature you control salvages Rappel Liner. Activate only if Rappel Liner is in your graveyard and only as a sorcery. (Exile this card until that creature leaves the battlefield. When that creature deals combat damage to a player, return a card it salvaged to your hand.)
3/1
  • Elmare: Into the Abyss
Ravage Relics

Ravage Relics {G}{W}

Sorcery
Choose one or both —
• Each player sacrifices an artifact.
• Each player sacrifices an enchantment.
“The monk wants to purify the vault? Ha! They're welcome to try.”
—Artamo, vault keeper
  • Villains: The Musical
Ready the Jousts

Ready the Jousts {G}{W}

Enchantment
Knight creatures you control have vigilance.
{2}{G}{W}: Put a +1/+1 counter on each creature you control.
Two days of the Common Jousts, followed by two days of the Noble Jousts. And in the end, a single champion.
  • A Tourney at Whiterun
Rebirth Module

Rebirth Module {B}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{B}: Reduce
You may sacrifice a nonland permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
{2}{G}: Reuse
Return target permanent card from your graveyard to your hand.
{1}{B}{G}: Recycle
Rebirth Module gains “Once each turn, when you sacrifice a permanent, you may conjure a card named Data-Point into your hand.” (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Refract

Refract {R}{W}

Instant
Choose one —
• Change all targets of target spell or ability.
• All damage that would be dealt to target creature this turn is dealt to another target creature instead.
  • Oirohpo