2251 cards found
Burning Up

Burning Up {1}{R}

Sorcery
You may cast this spell as though it had flash if it targets a creature or planeswalker.
Burning Up deals X damage to any target, where X is the number of basic land types among lands you control.
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
“Wanted for assault and propagation of witchcraft. Slingers should be wary of it and its subjects' use of anti-magic witchery.”
3/4
Bustling Docks

Bustling Docks

Land - Plains
({T}: Add {W}.)
Bustling Docks enters the battlefield tapped.
{W}, {T}, Reveal a white card from your hand: Target creature gets +1/+0 until end of turn.
Bustling Harbor

Bustling Harbor

Land - Plains Island
({T}: Add {W} or {U}.)
Bustling Harbor enters the battlefield tapped.
Cycling {2} ({2}, Discard this card: Draw a card.)
Buy Time

Buy Time {2}{U}{B}

Instant
Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life.
Take an extra turn after this one.
Exile Buy Time.
Bvala, Queen of the Swarm

Bvala, Queen of the Swarm {4}{G}{W}

Legendary Planeswalker - Bvala
[+1]: Create a green enchantment token named Swarm with “At the beginning of your end step, create a 1/1 green Insect creature token.”
[–2]: Create a green enchantment token named Survive with “Whenever a creature you control dies, you gain life equal to its power.”
[–4]: Create a green enchantment token named Scrounge with “Whenever a creature enters the battlefield under your control, draw a card.”
Loyalty:
4
Related card: Survive
By the Sea

By the Sea {1}{U}

Sorcery
Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.”
Wanderlust — If you control four or more differently named lands, create two of those tokens instead.
Bygone Blade

Bygone Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Equip {2}
Bygone Guardian

Bygone Guardian

Land - Plains Animus
({T}: Add {W}.)
Bygone Guardian enters the battlefield tapped.
Vigilance
{2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
3/5
C-25 Juliet

C-25 Juliet {1}{R}

Artifact Creature - Construct
Menace, haste
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Run, baby, run.”
—Mech inscription
1/1
Cadalon Experimenter

Cadalon Experimenter {2}{R}

Creature - Human Artificer
When Cadalon Experimenter enters the battlefield, if you control an artifact, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/3
Cadalon Outfitter

Cadalon Outfitter {1}{U}

Creature - Human Artificer
Artifact spells you cast cost {1} less to cast.
The first ability of an artifact you activate each turn costs {1} less.
“Oh, you look positively radiant in that suit of welding armor.”
1/1
Cadre Hawk

Cadre Hawk {1}{W}

Creature - Bird
Flying
When Cadre Hawk enters the battlefield, you may search your library and/or graveyard for a card named Cadre Hawk, reveal it, and put it into your hand. If you searched a library this way, shuffle.
1/1
Caer Crann Warleader

Caer Crann Warleader {2}{G}{G}

Creature - Elf Warrior
When Caer Crann Warleader enters the battlefield, distribute three +1/+1 counters among any number of creatures you control.
Embattled creatures you control have trample. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
2/2
Calamari Dragon

Calamari Dragon {3}{R}{R}

Creature - Squid Dragon
During your turn, cards in your hand have cycling {X}, where X is the number of cards you've discarded this turn.
At the beginning of each end step, create a 1/1 blue Tentacle creature token for each card you discarded this turn.
Cycling {R} ({R}, Discard this card: Draw a card.)
4/4
Calcified Dunes

Calcified Dunes

Land - Plains Desert
({T}: Add {W}.)
As Calcified Dunes enters the battlefield, you may pay 1 life. If you don't, Calcified Dunes enters the battlefield tapped.
Call Back

Call Back {1}{U}

Instant
You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
Hannah tapped at the aether device on her wrist. “Hey, please come over. I don't like you staying out there all night...”
Call of the Clocktower

Call of the Clocktower {1}{U}

Sorcery
Target player mills three cards for each artifact you control.
Unusual accomplishments can break even the most balanced of minds.
Caller of Hunger

Caller of Hunger {1}{G}

Creature - Human Shaman
{1}{G}{G}, Sacrifice a creature: Search your library for a creature card with mana value X or less, where X is 1 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2/2
Camouflaged Sprareos

Camouflaged Sprareos {8}{G}{G}

Creature - Beast
This spell costs {1} less to cast for each creature you control.
Trample
While you're searching your library, you may cast Camouflaged Sprareos from your library.
8/7
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
“Every tactic has another that foils it. Almost as if some cosmic force wants us to play fair.”
—Lelin, the Wise
Cane Dancer

Cane Dancer {1}{U}

Creature - Human Monk
Flash
When Cane Dancer enters the battlefield, you may cast target blue instant or sorcery card with mana value 2 from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1/2
Cannon Fodder

Cannon Fodder {3}{R}{R}

Enchantment
{2}{R}, Sacrifice an artifact or creature: It deals 2 damage to any target.
Cannoncoil Hermit

Cannoncoil Hermit {X}{X}

Artifact Creature - Crab
Cannoncoil Hermit enters the battlefield with X +1/+1 counters on it.
{1}, {T}: Put a +1/+1 counter on Cannoncoil Hermit.
{1}, {T}, Remove a +1/+1 counter from Cannoncoil Hermit: It deals damage equal to its power to any target.
{3}: Untap Cannoncoil Hermit.
0/0
Captivate

Captivate {4}{U}{U}

Sorcery
Gain control of target creature.
Already on his twelfth viewing, Barlow swore he'd figure out where the rabbit came from, no matter how many times it would take.