702 cards found
Heyu, Immortal Hunter

Heyu, Immortal Hunter {2}{G}{G}

Legendary Creature - Crocodile
At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter.
Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
1/1
  • Surging Tide
Hibernation Den

Hibernation Den

Land
Hibernation Den enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You gain 1 life. Activate only as a sorcery and only if you control a white creature.
  • Glacia: Hail to the Queen
Highlands Advocate

Highlands Advocate {1}{G}

Creature - Bear Druid
{T}: Add {G}.
Dominance — {T}: Add {G}{G}. Activate only if you control the creature with the greatest power or tied for the greatest power.
0/3
  • Glacia: Hail to the Queen
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
4/4
Host of Haloes

Host of Haloes {3}{B}

Creature - Spirit
Flying, lifelink
Born in part from an angel's soul, it carries the light of the heavens without understanding their will.
2/2
  • Glacia: Hail to the Queen
Hostile Hermit

Hostile Hermit {W}

Creature - Human Warrior
Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Lifelink
1/1
  • Goliaths of Nangjiao
Howl of the Hunted
Hall of the Haunted

Howl of the Hunted {2}{W}

Sorcery
Target player creates two 1/1 white Spirit creature tokens with flying.
Fabled {3}{W}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Hall of the Haunted
Hui Zhou, the Dark Visage

Hui Zhou, the Dark Visage {2}{B}{B}

Legendary Creature - Human Demon
Menace
Whenever Hui Zhou, the Dark Visage perseveres, you may destroy another target legendary creature. (A creature perseveres when it survives damage.)
“Kai'Jun did this to me, without even a thought. On my word, he will pay for what he's done.”
3/4
Humble Fieldhand

Humble Fieldhand {W}

Creature - Fox Citizen
Humble Fieldhand gets +1/+0 and has vigilance as long as you control an Equipment.
“Give me a sickle and I'll farm. Give me a sword and I'll fight.”
1/2
  • Glacia: Hail to the Queen
Hungering Horde

Hungering Horde {3}{B}

Creature - Zombie
Menace
Other Zombies you control get +1/+1.
Whenever a Zombie you control dies, each opponent loses 1 life.
3/2
  • Glacia: Hail to the Queen
Hunter's Instinct

Hunter's Instinct {1}{G}

Sorcery
Scry 3, then reveal the top card of your library. If it's a creature card, Hunter's Instinct deals damage to target creature equal to the revealed card's power.
Ferocious — If the revealed card is a creature card with power 4 or greater, put it into your hand.
  • Surging Tide
Hurtling Swine

Hurtling Swine {4}{R}

Creature - Boar
Hurtling Swine attacks each combat if able.
When the hog gets rolling, entire orchards can disappear almost instantly in a flurry of hooves and tusks.
5/4
  • Surging Tide
Hypnotic Halo

Hypnotic Halo {W}

Enchantment - Aura
Enchant creature
When Hypnotic Halo enters the battlefield, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{2}{W}{W}, Sacrifice Hypnotic Halo: Exile enchanted creature.
  • Surging Tide
Ice Over

Ice Over {1}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
“What more glorious way is there to pass from this world than to become one's own monument?”
—Luo Tari, Culi-Sae initiate
  • Glacia: Hail to the Queen
Icefang Wurm

Icefang Wurm {2}{G}

Creature - Wurm
You may have Icefang Wurm assign its combat damage as though it weren't blocked.
{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/2
  • Glacia: Hail to the Queen
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Deep within the frozen ground and amidst the ruins of a dead civilization, long-forgotten mechanisms still shape the climate of the world above.
Illustrious Lantern

Illustrious Lantern {2}

Artifact
When Illustrious Lantern enters the battlefield, put a +1/+1 counter on target creature you control.
{4}, {T}: Put a +1/+1 counter on target creature you control.
Each lantern is painted with a portrait of a great leader from Nangjiao's history.
  • Surging Tide
Immaculate Attunement

Immaculate Attunement {3}{G}

Sorcery
Distribute three +1/+1 counters among any number of creatures you control.
Metamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Immortal Ascension
Mortal Resurrection

Immortal Ascension

Enchantment - Aura
(Color indicator: Immortal Ascension is white)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
“Only after they renounced hope of a reward for their virtue did the gods deem them worthy of it.”
—Hemley Eggfeather
Card has other part: Mortal Resurrection
  • Glacia: Hail to the Queen
Imperial Chimera

Imperial Chimera {4}{G}{G}

Creature - Chimera
At the beginning of your upkeep, scry 2.
Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
7/7
  • Glacia: Hail to the Queen
Impressible Cub

Impressible Cub {1}{G}

Creature - Bear
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Impressible Cub gets +1/+1 until end of turn.
Like mother, like cub.
2/2
  • Surging Tide
Inborn Instincts

Inborn Instincts {5}{G}

Enchantment - Aura
Enchant creature
When Inborn Instincts enters the battlefield, enchanted creature deals damage equal to its power to target creature an opponent controls.
Enchanted creature gets +6/+6.
  • Glacia: Hail to the Queen
Inciting Blade

Inciting Blade {3}

Artifact - Equipment
Equipped creature gets +3/+2 and must be blocked by a creature that doesn't share a color with it if able.
Equip {4}
“Come on. You know you want it.”
  • Surging Tide
Infected Null

Infected Null {1}{B}

Creature - Zombie
Deathtouch
Whenever Infected Null attacks, each player loses 1 life.
“Eurgh. Look at that thing. Doesn't it just make you sick?”
1/1
  • Surging Tide
Infernal Portal

Infernal Portal {4}{B}

Enchantment
At the beginning of each end step, if a player lost 5 or more life this turn, create a 5/5 black Demon creature token with flying.
“Welcome to the fold, o venerable one. It's time to play.”
  • Surging Tide