1133 cards found
Final Rest

Final Rest {W}

As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.
Finishing Touches

Finishing Touches {B}

Destroy target creature if it was dealt damage this turn.
When a samurai's defenses falter, learn to strike his shadow.
  • Path of Shadows
Fire and Ashes

Fire and Ashes {X}{R}

Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Fireheart Channeler

Fireheart Channeler {1}{R}

Creature - Human Wizard
When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
Fires of Seishin

Fires of Seishin {2}{R}

Fires of Seishin deals 2 damage to any target.
Draw a card.
  • Path of Shadows
Fireshaper Adept

Fireshaper Adept {1}{R}

Creature - Human Wizard
When Fireshaper Adept enters the battlefield, copy up to one target activated or triggered ability. You may choose new targets for the copy.
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
“By the gods, such power in those arms! Perhaps I should reforge my sword using wood and vines!”
—Syr Quennel, Tourney Champion
  • Seasons of War
Flash of Blades

Flash of Blades {G}

Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
With barely a glimpse of steel, the duel was over as quickly as it began.
Flash of Steel

Flash of Steel {1}{W}

For each Equipment you control, you may attach it to target creature you control.
Draw a card.
  • Imperial Legacies
Fleeting Thoughts

Fleeting Thoughts {U}

Sorcery - Inscription
Target player mills four cards.
Inscribed creature has flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Fleshcage Shambler

Fleshcage Shambler {1}{B}

Creature - Zombie
When Fleshcage Shambler dies, create a 2/2 colorless Spirit creature token.
  • Path of Shadows
Flooded Depths

Flooded Depths

As Flooded Depths enters the battlefield, you may pay 2 life. If you don't, Flooded Depths enters the battlefield tapped.
{T}, Sacrifice Flooded Depths: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Flow of the River

Flow of the River {U}

Untap target creature you control. It gains hexproof until end of turn.
  • Imperial Legacies
Flurry of Bolts

Flurry of Bolts {1}{W}{W}

Destroy target attacking or blocking creature. Flurry of Bolts deals 1 damage to each other attacking or blocking creature that creature's controller controls.
“Crossbows are a coward's weapon. They make a mockery of any honest battle.”
—Isak, captured knight
  • Seasons of War
Folkvar, Galdurheim Brawler

Folkvar, Galdurheim Brawler {2}{G/W}{R}

Legendary Creature - Dwarf Warrior
Improve {R} ({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life.
  • Seasons of War
Forbidden Brew

Forbidden Brew {B}

Sorcery - Inscription
Target opponent loses 2 life.
Inscribe {1}{B} ({1}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows


Basic Land - Forest

Forgewatcher {1}{R}

Creature - Human Artificer
{T}, Sacrifice Forgewatcher: Add two mana of any one color. If that mana is spent on a creature spell, it gains haste until end of turn.
“An unattended forge never roars.”
  • Tales of Old Jidai
Forgotten Homelands

Forgotten Homelands {1}{G}

Put target land card from a graveyard onto the battlefield under your control.
In dark times, one must seek places where the light remains strong.
  • Path of Shadows
Forgotten Remains

Forgotten Remains {B}

Return target creature or land card from your graveyard to your hand.
Sometimes you find more than you were digging for.
  • Worlds Away
Forlorn Companion

Forlorn Companion {B}{R}

Creature - Human Shapeshifter
{B}{R}, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost.
“May you incur a demon's love.”
—Hiroto Jaakuna
  • Tales of Old Jidai
Fortune Charm

Fortune Charm {1}

{T}, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card.
Fortune's Favored

Fortune's Favored {3}{R}{R}

Each player discards their hand. Draw up to two hands of seven cards. Shuffle all but one of your hands into your library. Each other player draws seven cards.
“Share the spoils, but always keep the best for yourself.”
—Damaris Alfahir
  • Seasons of War
Fractured Reach

Fractured Reach

{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn.
From the Forest's Heart

From the Forest's Heart {3}{G}{G}

At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land.