1166 cards found
Deepstone Traitor

Deepstone Traitor {2}{R}{R}

Creature - Dwarf Rogue Warlock
When this creature enters, you may sacrifice a creature. If you do, create a 4/4 red Horror creature token with menace.
Most dwarves remained fiercely loyal to Bugrund as the undead invaded, but a handful of traitors was all it took.
2/1
  • The Petals Wilt
Deepwilds Survivor

Deepwilds Survivor {2}{G}{U}

Creature - Human Scout
When this creature enters or leaves the battlefield, create a tapped 2/2 black Zombie creature token.
“The dead will never find me here. These winding passages and shadowed streams are hard enough for the living to follow.”
1/1
  • The Petals Wilt
Deepwood Hermit

Deepwood Hermit {2}{G}

Creature - Human Peasant
When this creature enters, you may return another target creature you control to its owner's hand. If you do, create a Treasure token.
As Yaran's assault continued, hiding places became a precious commodity.
4/2
  • The Petals Wilt
Deepwood Spider

Deepwood Spider {2}{G}

Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever Deepwood Spider blocks a creature with flying, Deepwood Spider gains deathtouch until end of turn.
1/4
  • Quest for the Roseblade
Defiler of Farmsteads

Defiler of Farmsteads {4}{B}

Creature - Skeleton Horror
When Defiler of Farmsteads enters, each opponent loses 2 life and you gain 2 life.
The druids of the Bloodbriar cult seek to summon horrors terrible enough to eradicate the encroaching humans.
4/4
  • Quest for the Roseblade
Dehmi's Servitor

Dehmi's Servitor {1}

Artifact Creature - Elemental
Flying
“See how this creature treats me like its master, and imagine how wonderful this world could be if all of creation did the same.”
—Dehmi, Origin Seeker
1/1
  • Scriptures of Urshad
Dehmi, Origin Seeker

Dehmi, Origin Seeker {1}{U}{R}

Legendary Creature - Human Wizard
Flash
When Dehmi, Origin Seeker enters, counter target spell an opponent controls unless that spell's controller has you create X 1/1 red Elemental creature tokens, where X is that spell's mana value.
2/1
Dehydrate

Dehydrate {U}

Enchantment - Aura
Enchant non-Camel creature
When Dehydrate enters, draw a card.
Enchanted creature gets -1/-0.
Even the camaar don't venture into the deepest parts of the Urshadi deserts.
  • Scriptures of Urshad
Delugic Surger

Delugic Surger {4}{U}

Creature - Elemental
When Delugic Surger enters, if you control another Elemental, return target instant or sorcery card from your graveyard to your hand.
2/5
  • Scriptures of Urshad
Delve into Karsus

Delve into Karsus {3}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, ad a lore counter. Sacrifice after III.)
I, II — Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
III — You may sacrifice any number of artifacts. If you do, draw that many cards.
  • Over the Horizon
Depraved Archknight

Depraved Archknight {4}{B}{B}{B}

Creature - Demon Noble Knight
Menace
When Depraved Archknight enters, each opponent may pay 7 life. For each player that doesn't, you draw seven cards.
“Do not fear dishonor, knight. Fear me.”
7/7
  • Quest for the Roseblade
Depraved Dreadlord

Depraved Dreadlord {4}{B}{B}

Creature - Demon Noble Knight
Whenever this creature attacks, if you gained or lost life this turn, it gains flying until end of turn.
When this creature dies, create a 2/2 black Zombie creature token.
Even now, the dead are not the greatest power on Meredir.
4/6
  • The Petals Wilt
Descent from the Highlands

Descent from the Highlands {5}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 3/3 green Elk creature token.
III — Scry X, where X is the number of Elk you control, then draw a card.
Revive {6}{G} ({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Deserted Trail

Deserted Trail

Land
As Deserted Trail enters, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters tapped.
{T}: Add {B} or {G}.
Desiccated Trail

Desiccated Trail

Land - Desert
Desiccated Trail enters tapped unless you control another Desert.
{T}: Add {W} or {B}.
“Life slips away so, so easily. A pity.”
—Ulric of Ligas
  • Over the Horizon
Designs on the Crown

Designs on the Crown {U}{B}

Enchantment
Once each turn, when you foretell a card or cast a foretold spell, you may create a 1/1 blue Rogue creature token.
{1}{U}{B}: Draw a card, then discard a card.
Yaran moved in whispered circles, organizing his coup on Asamund's throne.
  • Quest for the Roseblade
Desperate Commander

Desperate Commander {W}{B}

Creature - Human Soldier
As long as this creature isn't a Zombie, it and other Knights and Soldiers you control get +1/+1 and have vigilance. Otherwise, it and other Zombies you control get +1/+1 and have menace.
Arise {1}{W}{B} ({1}{W}{B}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
1/1
  • The Petals Wilt
Desperate Retreat

Desperate Retreat {3}{G}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Search your library for up to two Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • The Petals Wilt
Despoiler of Civilization

Despoiler of Civilization {2}{B}

Creature - Orc Nomad
Assault {1}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Whenever a creature you control assaults, you may have target creature get -2/-2 until end of turn.
3/2
  • Scriptures of Urshad
Destined to Fail

Destined to Fail {2}{U}

Instant
Counter target spell unless its controller pays {3}. If you own a foretold card in exile, counter that spell unless its controller pays {6} instead.
“Some noble quests were just never meant to succeed. I have methods to make sure of that.”
—Lord Yaran
  • Quest for the Roseblade
Determined Chevalier

Determined Chevalier {4}{W}

Creature - Human Knight
Determined Chevalier has vigilance as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“We continue the work of the Rose Order, and will put Gamhaugen and Caer Crann to the sword.”
4/5
  • Quest for the Roseblade
Devoted Nomad

Devoted Nomad {1}{R}

Creature - Human Nomad
Whenever a creature you control assaults, put a +1/+1 counter on Devoted Nomad.
“I've seen the way Emerabi and Sunnula look at each other. With such passion, our enemies don't stand a chance.”
2/1
  • Scriptures of Urshad
Dewdrop Crescendo

Dewdrop Crescendo {X}{G/U}

Sorcery
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.)
Create an X/X green and blue Dryad creature token with ward {2}.
“Rise by bough and bark, by weald and water.”
—Branu's chant
  • The Petals Wilt
Dewdrop Marshal

Dewdrop Marshal {3}{U}

Creature - Dryad Warrior
Flying, vigilance
{2}{G}: Return target creature you control to its owner's hand. If you do, this creature gets +2/+2 and gains trample until end of turn.
“As morning dew gives way to blooming thorn, so too do I call the dryads of the Run to war.”
—Branu of the Dewdrops
3/3
  • The Petals Wilt
Dewshaper Matriarch

Dewshaper Matriarch {2}{U}

Creature - Dryad Druid
If an effect you control other than a siphon ability would put a counter on a permanent, you may put a flying, vigilance, or stun counter on that permanent instead.
“I weave these gifts not just for my people, but for all of Meredir.”
3/3
  • The Petals Wilt