987 cards found
Erudition of the Lafterii

Erudition of the Lafterii {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
“Knowledge never comes on its own.”
  • K15 Core Set
Escape Hatch

Escape Hatch {2}

Artifact
{T}, Sacrifice Escape Hatch: Return target creature you control to its owner's hand.
Not content with having just a plan B, Kellythross' workshop is packed with countless secret exits.
  • Tides of War
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Ethereal Armor

Ethereal Armor {W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
“My armor? Unbreakable. My sword? Unstoppable. Your victory? Inconceivable.”
Ethereal Savior

Ethereal Savior {4}{W}

Creature - Spirit Cleric
Flying
When Ethereal Savior enters, you may return target creature card with mana value 2 or less from your graveyard to the battlefield.
2/2
  • Khaliz-Dorahn
Ethereal Spellmaster

Ethereal Spellmaster {4}{U}{U}

Creature - Elemental Wizard
When Ethereal Spellmaster enters, if it was cast, you may search your library for an instant or sorcery card with mana value 3 or less and cast it without paying its mana cost. If you do, shuffle your library. (If it has X in its mana cost, X is 0.)
5/3
Evasive Maneuver

Evasive Maneuver {2}{W}

Instant
Put a +1/+1 counter on target creature. That creature gains flying until end of turn. Untap it.
“Years of combat teach you to be innovative when you assault your foes.”
  • Tides of War
Evergrowing Hydra

Evergrowing Hydra {X}{G}

Creature - Hydra
Trample
Evergrowing Hydra enters with X +1/+1 counters on it.
Whenever another creature you control dies, you may pay {X}, where X is less than or equal to that creature's power. If you do, put X +1/+1 counters on Evergrowing Hydra.
0/0
Evergrowth

Evergrowth {3}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or fewer lands, return Evergrowth to your hand.
  • Tides of War
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie you control enters, target player mills two cards.
  • Khaliz-Dorahn
Evolving Elemental

Evolving Elemental {5}{G}

Creature - Elemental
When Evolving Elemental enters, scry 3, then reveal the top card of your library. Put a number of +1/+1 counters on Evolving Elemental equal to that card's mana value.
1/1
  • K15 Core Set
Exodus of the Khalizors

Exodus of the Khalizors {2}{G}

Enchantment
As Exodus of the Khalizors enters, choose Rehison or Danuri.
• Rehison — Whenever an Elf you control enters, you may move a counter from target creature onto another target creature.
• Danuri — Soldiers you control have trample.
  • Khaliz-Dorahn
Expand Your Options

Expand Your Options {2}{R}

Sorcery
Until end of turn, whenever you cast an instant or sorcery spell, you may discard a card. If you do, draw a card.
“When what I have available isn't enough, I always like to shake things up a bit and see where that takes me.”
—Merkurio
  • Aftermath
Expel from Reality

Expel from Reality {4}{U}

Sorcery
Put target nonland permanent on top of its owner's library.
Draw a card.
“Maybe in the next life you'll be more useful.”
—Lafterii insult
  • Khaliz-Dorahn
Expendable Contraption

Expendable Contraption {5}

Artifact Creature - Golem Soldier
Cycling {3} ({3}, Discard this card: Draw a card.)
To some, a fighting machine; to others, a piece of furniture.
3/3
  • Khaliz-Dorahn
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Explosion Fanatic

Explosion Fanatic {1}{R}

Creature - Goblin
Explosion Fanatic can't attack unless an opponent was dealt damage this turn.
He'll refuse to join any fray without a minimum level of violence.
3/3
  • K15 Core Set
Explosive Implant

Explosive Implant {4}{R}

Instant
Explosive Implant deals 4 damage to target creature and 2 damage to that creature's controller.
The Insurgents realized they could deal more damage with delayed triggers in their bombs.
  • K15 Core Set
Fadefeather Griffin

Fadefeather Griffin {4}{W}

Creature - Griffin
Flying, first strike
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Fadefeather Griffin enters with a time counter on it for each other creature you control.
5/4
Fading Memories

Fading Memories {1}{W}

Creature - Spirit Cleric
When Fading Memories enters, exile target creature card from a graveyard.
Some Danuri still hear the voices of those who died during the War against the Evil One.
2/1
  • Khaliz-Dorahn
Faint Memory

Faint Memory {4}{U}{U}{U}

Sorcery
Put target creature on top of its owner's library. You create a token that's a copy of that creature.
“Everything you were will now be just a memory, and that memory will be me.”
  • K15 Core Set
Faith

Faith {4}{G}{W}

Creature - Elemental Incarnation
At the beginning of your upkeep, create a 1/1 white Soldier creature token.
{1}{G}{W}: Create a 1/1 white Soldier creature token. Activate only during your upkeep and only if Faith is in your graveyard.
3/6
  • Khaliz-Dorahn
Faithful Acolyte

Faithful Acolyte {2}{W}

Creature - Human Cleric
Whenever you gain life, put a +1/+1 counter on Faithful Acolyte.
Faithful Acolyte has lifelink as long as it has four or more +1/+1 counters on it.
1/1
Faithtorn Danuri

Faithtorn Danuri {3}{W}

Creature - Human Cleric
Lifelink
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
“I thought nothing was stronger than faith. Sadly this new threat has proved me wrong.”
3/4
  • Aftermath
Fallen Ideal

Fallen Ideal {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and “Sacrifice a creature: This creature gets +2/+1 until end of turn.”
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
  • Tides of War