318 cards found
The Infinite

The Infinite {8}

Legendary Creature - Angel
Flying
You pay {0} to cast your first spell each turn rather than its mana cost. If you cast a spell with {X} in its mana cost this way, X is 8.
4/8
The Infinite Calls to Marva

The Infinite Calls to Marva {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Flash
Draw three cards.
I, II, III — You may cast a spell with mana value less than or equal to the number of lore counters on The Infinite Calls to Marva from your hand without paying its mana cost.
  • The Stage Presents: The Neverending Act
The Investigation of Dr. Vaughn

The Investigation of Dr. Vaughn {1}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
III — Creatures you control get +1/+0 and gain trample until end of turn.
  • The Stage Presents: The Neverending Act
The Lead Falls Short

The Lead Falls Short {1}{U}{U}

Instant
Counter target spell. You may put a lore counter on a Saga you control.
“Alas for all she wrought and all she knew,
Young Marva's home would still be but a ruin.”
—The Infinite Calls to Marva, Act IV
  • The Stage Presents: The Neverending Act
The Malevolence Chronicles

The Malevolence Chronicles {2}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target creature card from your graveyard to your hand.
II — Return target instant or sorcery card from your graveyard to your hand.
III — At the beginning of the next end step, create an X/X black Horror creature token, where X is the number of spells you cast this turn.
  • The Stage Presents: The Neverending Act
The Monsters Attack!

The Monsters Attack! {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. Creatures you control with counters on them gain trample until end of turn.
The actors were panicked, the stage in tatters. But in Xandra's eyes, it was little more than another dramatic conflict to direct.
  • The Stage Presents: The Neverending Act
The Playwright's Gambit

The Playwright's Gambit {U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a prowess counter on target creature you control. That creature deals 2 damage to each opponent.
Scry 3.
II, III — Until end of turn, if you casting an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
The Rejection of the Fair Prince

The Rejection of the Fair Prince {R}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 colorless Construct Actor creature tokens.
II — Creatures you control gain first strike until end of turn.
III — Creatures you control get +1/+0 until end of turn.
  • The Stage Presents: The Neverending Act
The Tragedy of Fruits and Fanfare

The Tragedy of Fruits and Fanfare {1}{G}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Distribute a trample counter, a vigilance counter and a +1/+1 counter among one, two, or three creatures you control.
III — Choose another permanent you control. For each counter on it, you may move that counter onto a permanent you control.​
  • The Stage Presents: The Neverending Act
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
I — The Unhinging Project deals 2 damage to any target. You gain 2 life.
II — Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
Theatric Tandem

Theatric Tandem {1}{U}{R}

Creature - Construct Wizard
Prowess
Whenever you cast a noncreature spell, audition for blue or for red. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, a Warlock Role giving 2/1 and flying, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
1/3
  • The Stage Presents: The Neverending Act
Thespian's Page

Thespian's Page {3}{U/R}

Creature - Construct Actor
When Thespian's Page enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
“Edit this, edit that! Strikethrough this, strikethrough that! Someday I'll make it big and I'll write all that I want.”
2/1
  • The Stage Presents: The Neverending Act
Time Stands Still, Heroes Emerge

Time Stands Still, Heroes Emerge {1}{G}

Sorcery
Target creature you control gets +4/+4 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Timeless Rehearsal

Timeless Rehearsal {2}{R}

Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Tire Out

Tire Out {2}{U}

Enchantment - Aura
This spell costs {2} less to cast if you've cast another spell this turn.
Enchant creature
When Tire Out enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • The Stage Presents: The Neverending Act
Trauma Spike

Trauma Spike {1}{U}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles. For each card exiled from their hand this way, you discard a card.
  • The Stage Presents: The Neverending Act
Traveling Ticketmaster

Traveling Ticketmaster {2}{G}{W}

Creature - Construct Scout
Once during each of your turns, you may cast an instant, sorcery, or enchantment spell from your graveyard that targets a creature you control.
“Di`rector Abey premieres A Delightful Afternoon tomorrow! An hour away, but a heartfelt tale you'll remember for life!”
4/4
  • The Stage Presents: The Neverending Act
Tuesday's First Victim

Tuesday's First Victim {1}{U}

Creature - Construct Actor
Prowess
When Tuesday's First Victim dies, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“Every day had its sound. Sundays were church bells, Mondays were honks, and Tuesdays were screams.”
—That Fateful Tuesday, Act I
1/1
  • The Stage Presents: The Neverending Act
Tusked Consumer

Tusked Consumer {4}{G}{G}

Creature - Beast
Trample
Whenever Tusked Consumer or another creature with power 4 or greater enters the battlefield under your control, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 1 life.
6/6
  • Mious
Tyrant of the Depths

Tyrant of the Depths {3}{U}{U}

Creature - Construct Merfolk
Tyrant of the Depths has hexproof as long as it's untapped.
Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
5/5
  • The Stage Presents: The Neverending Act
Uncover Malevolence

Uncover Malevolence {U}

Sorcery
Target creature can't be blocked this turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “III—You may cast a copy of this card from exile without paying its mana cost.”)
“And so Eleanor found the truth, in all its bloody terror and muffled screams.”
—The Malevolence Chronicles, Act III
  • The Stage Presents: The Neverending Act
Unity Spheres

Unity Spheres {4}

Artifact
When Unity Spheres enters the battlefield, create two 1/1 colorless Construct artifact creature tokens.
Tap two untapped creatures you control: Add two mana of any one color.
Unraveller of Mysteries

Unraveller of Mysteries {U}

Creature - Construct Faerie
Flying
When Unraveller of Mysteries enters the battlefield, mill two cards.
“As Marva's magic might grew day by day,
Some thought her fragile mind began to fray.”
—The Infinite Calls to Marva, Act II
0/3
  • The Stage Presents: The Neverending Act
Unrelenting

Unrelenting {1}{B}{B}

Instant
Choose one, then choose another for each card named Unrelenting in your graveyard.
• Creatures get -1/-1 until end of turn.
• Create a 2/2 blue Elemental creature token.
• Each opponent loses 3 life and you gain 3 life.
• Search your library for a card with mana value 4 or greater, reveal it, put it into your hand, then shuffle.
  • Karina's Explorations
Unwavering Questant

Unwavering Questant {2}{B}

Creature - Devil Warrior
Unwavering Questant can't block.
When an opponent fails a trial, return Unwavering Questant from your graveyard to the battlefield.
“I've got no time to die. Not when I'm so close to the end.”
3/1
  • Mious