Submerge each creature you control. At the beginning of the next end step, you may turn any number of face down creatures you control face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Dominance — At the beginning of combat on your turn, if you control the creature with the greatest power or tied for the greatest power, you may pay {R}. If you do, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Destroy target creature with flying. If that creature had power 4 or greater, you gain 4 life.
Three collars are attainable by Nangjiao Hunters by catching the plane's most elusive prey—a kraken from the deep, a mammoth from the land, and a dragon from the sky.
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) Destroy target creature. If you're in a renaissance, you may return a creature card from your graveyard to your hand.
Look at the top four cards of your library. You may reveal a noncreature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Shamans and scholars alike study the stagnant Frondpond waters.
Consuming Flame deals 6 damage to target creature. Ferocious — If you control a creature with power 4 or greater, the damage can't be prevented and that creature can't be regenerated this turn.
Put target nonland permanent on top of its owner's library. If you control a Wizard, you may put that permanent on the bottom of its owner's library instead.
Whenever another Zombie or Demon creature enters the battlefield under your control, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Alpha (You may have this creature enter the battlefield with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Flying {2}{W}: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
When Cou Ling enters the battlefield, create two 2/1 red and white Fox creature tokens. Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.