5738 cards found
Arpechian Yatte

Arpechian Yatte {3}{G}{G}

Creature - Beast
Trample
When Arpechian Yatte enters, put a +1/+1 counter on each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Arpechian Yatte.
3/3
Arrive, Surrounded by Petals

Arrive, Surrounded by Petals {G}

Enchantment - Aura
Enchant land
When Arrive, Surrounded by Petals enters, audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.)
Enchanted land has “{T}: Add one mana of any color.”
Arrogant Fencer

Arrogant Fencer {2}{R}

Creature - Human Noble Soldier
Double strike
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
1/2
Art Studio

Art Studio

Land
{T}: Add {C}.
Harmony — Add one mana of any color.
{1}, {T}: Harmonize. (Trigger up to one harmony of one permanent you control.)
Artian, Phyrexian Architect

Artian, Phyrexian Architect {3}{G}{G}

Legendary Creature - Human Artificer
When Artian, Phyrexian Architect enters, search your library for a land card, put it onto the battlefield, then shuffle.
At the beginning of your upkeep, put a corruption counter on a land you control. Then create a 1/1 colorless Phyrexian artifact creature token for each land you control with a corruption counter on it.
1/1
  • MSEM Secret Lair Drops 48a 48b
  • Spark of Revolution 113 194
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artificial Mortality

Artificial Mortality {1}{G}

Instant
Destroy target artifact or enchantment.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“You swore that the future of my kind would be my decision. Those like Hyden would see us as nothing more than servants and soldiers.”
—Animus to Lettie Wormwood
  • The Empty Throne of Feanav
Artificial Wayfinder

Artificial Wayfinder {3}

Artifact Creature - Construct Scout
When Artificial Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
There are many great lands outside of the five great Satrapies. While most contact is limited to wayfinders, most are content with keeping away from any foreign influence.
0/3
  • Alkabah
Artillery Mage

Artillery Mage {5}{R}

Creature - Human Wizard
When Artillery Mage enters, it deals 5 damage to target creature you don't control.
{5}{R}, {T}, Discard a card: Artillery Mage deals 5 damage to target creature you don't control.
5/3
  • Feanav: The Apothecary's Progress
Artillery Professor

Artillery Professor {2}{R}

Creature - Human Wizard
Whenever you cast a noncreature spell, creatures you control get +1/+0 until end of turn.
“You can always compensate for the lack of accuracy with excess cannon fire.”
1/2
Artisan of Brutality

Artisan of Brutality {1}{R}

Creature - Human Warrior
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
2/1
Artisan's Fountain

Artisan's Fountain {2}

Artifact
{T}: Draw a card. Artisan's Fountain doesn't untap during its controller's next untap step.
Artisan's Masterpiece

Artisan's Masterpiece {4}

Artifact
{T}: Add {C}{C}.
{2}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Artisan's Sorrow

Artisan's Sorrow {3}{G}

Instant
Destroy target artifact or enchantment. Scry 2.
The pianist would normally play a sad song...
  • Eralou
Artist's Vista

Artist's Vista

Land
{T}: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next first main phase.
Inspiration begets inspiration.
  • Memorium Arcanum
As the Lanterns Float On

As the Lanterns Float On {2}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You may sacrifice a permanent. When you do, As the Lanterns Float On deals 3 damage to any target.
You may sacrifice a permanent. When you do, exile the top two cards of your library. You may play them this turn.
Create a token that's a copy of target permanent card in your graveyard with mana value 4 or less. It gains haste. Sacrifice it at the beginning of the next end step.
  • The Stage Presents: The Neverending Act
Asahi Yoroi

Asahi Yoroi {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap each equipped creature you control.
Equip {2}
  • Path of Shadows
Ascendant's Cell

Ascendant's Cell

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once.
A gilded cage is a cage all the same.
  • Sparks of a Multiverse
Ascendant's Gate

Ascendant's Gate

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a transformed permanent.
Years ago, a young prodigy sought endless power to unite the plane. She and her mission are long dead, but her presence still lingers for those who search for it.
  • Villains: The Musical
Ascended Chronicler

Ascended Chronicler {3}{G}{G}

Enchantment Creature - Avatar
This spell costs {3} less to cast if you control three or more enchantments.
Trample
“First came the spoken world, and we grew into storytellers. Then the printed letter, and we were historians. Now, with the coded mind, we are librarians of eras yet to be”
4/4
  • Beyond the Blackwall
Ascending Downfall

Ascending Downfall {1}

Enchantment
Whenever you cast a spell, put a burst counter on Ascending Downfall, then if that spell's mana value is less than the number of burst counters on Ascending Downfall, sacrifice it and it deals damage equal to the number of burst counters on it to any target.
  • Sparks of a Multiverse
Ascetic's Journey
Hermit's Travels

Ascetic's Journey

Enchantment - Aura
(Color indicator: Ascetic's Journey is green)
Enchant player
Enchanted player may play an additional land on each of their turns.
Enchanted player may play lands from their graveyard.
Card has other part: Hermit's Travels
  • A Tourney at Whiterun
Ash Breather

Ash Breather {3}{R}

Creature - Lizard
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ash Breather deals combat damage to a player, you may discard a card. If you do, draw a card.
2/3
  • Goliaths of Nangjiao
Ash Freebooter

Ash Freebooter {1}{R}

Creature - Human Soldier
Ash Freebooter has first strike as long as it's attacking.
When Ash Freebooter enters, you may discard a card. If you do, draw a card.
Pillage is their only payment.
2/1
  • Feanav: The Apothecary's Progress
Ash-Withered Cloak

Ash-Withered Cloak {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy.
Equip {4}
  • Al Tabaq