15897 cards found
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightmare Retrievers

Nightmare Retrievers {1}{U}{B}

Creature - Faerie Rogue
Flash
Flying
Whenever a player discards a card, you draw a card. This ability triggers only once each turn.
Oona couldn't blame the denizens of Lorwyn for wanting to forget about the horrors of Phyrexia. But she knew better.
3/1
  • MSEM Masters: Legends
Nightmare Riders

Nightmare Riders {1}{B}{G}

Creature - Spirit Warrior
At the beginning of your upkeep, if Nightmare Riders is in your graveyard, you may mill two cards.
A samurai's armor might offer protection in battle, but nothing provided respite against the horrors haunting Shengin's nights.
3/3
  • Tales of Old Jidai
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
Nightsong Swan
Bitter Duckling

Nightsong Swan

Creature - Bird
(Color indicator: Nightsong Swan is blue and black)
Flying
At the beginning of your upkeep, mill seven cards, then you may cast an instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead.
If you would draw a card while your library has no cards in it, you win the game instead.
Not everyone has to.
3/3
Card has other part: Bitter Duckling
  • MSEM Masters 2021
Nimble Caravel

Nimble Caravel {1}{R}

Artifact - Vehicle
First strike
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Dark Seas of Shiryen
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
No-Good Gunpointer

No-Good Gunpointer {2}{B}

Creature - Hound Pirate
Whenever No-Good Gunpointer attacks, you may pay 3 life. If you do, draw a card.
“Shiver your timbers!”
3/1
Card has other part: Twist the Arm
  • Adventurers of Onora
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon
Noble Pridelord

Noble Pridelord {3}{W}

Creature - Cat
When Noble Pridelord enters, creatures you control get +1/+1 until end of turn.
The knights of Yroncaster emblazon their shields with the symbol of their inspiring nobility.
3/3
  • Quest for the Roseblade
Noble Stag
Elven Mount

Noble Stag {3}{G}

Creature - Elk
Trample
Ride {3}{G} ({3}{G}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Their antlers are every bit as sharp as the lances of Yroncaster jousters.
3/3
Card has other part: Elven Mount
  • Quest for the Roseblade
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Northrime Privateers

Northrime Privateers {3}{B}

Creature - Bird Pirate
Flying
3/3
Card has other part: Fly the Coop
  • Adventurers of Onora
Nurtured Sandwolf

Nurtured Sandwolf {3}{R}

Creature - Wolf Survivor
Survivors you control have haste.
“We do not care how you think, how you look, how you speak. If you have been cast away, you are one of us. And we protect our own.”
—Awadeh, Lion of the Hajir
3/3
  • Al Tabaq
Nylea's Tracker

Nylea's Tracker {2}{G}{G}

Enchantment Creature - Wolf
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Target creature you control can't be blocked by creatures with power 2 or less this turn.
[Lore III] Draw a card.
3/3
  • Theros Triumphant
Nyxborn Octopus

Nyxborn Octopus {3}{U}

Enchantment Creature - Octopus
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Tap target creature you don't control.
[Lore III] Tap target creature you don't control. It doesn't untap during its controller's next untap step.
3/3
  • Theros Triumphant
OH-14 Diamond

OH-14 Diamond {3}{G}

Artifact Creature - Construct Scout
Trample
Whenever you attack with another creature with power 4 or greater, put a +1/+1 counter on OH-14 Diamond.
3/3
OM-6 Walker

OM-6 Walker {2}{R}

Artifact Creature - Construct Berserker
Menace
When OM-6 Walker dies, OM-6 Walker deals damage to each player equal to twice the number of nonbasic lands that player controls.
“Sesilius wants a fight? Fine. These endless days are finally ending in a blaze.”
3/3
  • Animus Vox
Obscure Apostle

Obscure Apostle {2}{U}

Creature - Human Wizard
When Obscure Apostle enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever you sacrifice an Idol, Obscure Apostle can't be blocked this turn.
3/1
  • Goliaths of Nangjiao
Observer of Secret Paths

Observer of Secret Paths {3}{U}

Creature - Human Wizard
Flash
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Observer of Secret Paths. It can't be blocked this turn.
3/2
  • Discoveries of Akieva
Obsidian Hellkite

Obsidian Hellkite {3}{R}

Creature - Dragon
Flying
When Obsidian Hellkite dies, it deals 2 damage to up to one target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Foreshadow {4}{R}{R} (You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
3/2
  • Innistrad In Memoriam
Octopus Shiny-Grabber

Octopus Shiny-Grabber {3}{G}

Creature - Octopus Pirate
Whenever one or more artifacts you control enter, put a +1/+1 counter on Octopus Shiny-Grabber and you gain 1 life.
He can plunder four times as much treasure as the next pirate.
3/3
  • Over the Horizon
Odelia's Attendant

Odelia's Attendant {1}{W}{U}

Creature - Merfolk Wizard
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Concord — Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control.
3/3
  • Elmare: Into the Abyss
Off-Set Rumormonger

Off-Set Rumormonger {2}{B}

Creature - Construct Citizen
Whenever you cast a spell, note its colors.
At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger.
3/1
  • The Stage Presents: The Neverending Act
Old-Rune Watcher

Old-Rune Watcher {5}

Artifact Creature - Bird Golem
Flying
Menagerie — When Old-Rune Watcher enters, if there are five or more creature types among creatures you control, draw a card.
3/3
  • Adventurers of Onora