Whenever one or more creatures attack Menes, the Great Pyramid, create a tapped 2/3 black Mummy creature token. [+1]: You get an emblem with “Black creatures you control get +1/+1.” [–3]: Exile target creature card from a graveyard. Create a tapped token that's a copy of it except it's a black Mummy.
[+1]: Exile the top two cards of your library. You may play up to one card exiled this way this turn. [–2]: Menna Al-Mejjat deals 3 damage to target creature. If that creature would die this turn, exile it instead. [–6]: Draw cards equal to the number of cards in exile. Menna Al-Mejjat deals that much damage to any target.
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.) [+2]: Exile the top two cards of your library. Until end of turn, you may play one card exiled with this permanent. [+1]: Exile up to two cards from your hand, then draw that many cards. [–3]: Menna, Servant to None deals 3 damage to up to one target player and up to one target creature or planeswalker.
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
Flash Enchant instant or sorcery spell Enchanted spell's text box is “This spell deals 3 damage to you.” {4}{U}{U}{R}{R}: Return Mental Meltdown from your graveyard to the battlefield.
When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.) Whenever Merciless Exiled deals combat damage to a player, scry 2.
Whenever one or more creatures deal combat damage to you, exile one of those creatures. You may cast cards exiled with Merciless Mirror and may spend mana as though it were mana of any color to cast those spells.
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
This spell can't be countered. Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
Choose two — • Counter target spell unless its controller pays {6}. • Target player draws two cards, then discards a card. • Creatures target player doesn't control get -3/-0 until end of turn. • Exile up to two target creatures, then return those cards to the battlefield under their owners' control.
Flying, haste {X}{R}{R}, Exile an instant or sorcery card with mana value X from your graveyard: Return Merkurio's Familiar from your graveyard to the battlefield. It gets +X/+0 until end of turn.
Draw three cards. Reprise {5}{U}{U}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
“This is the most crucial moment. You have to protect Gallord at all costs!” —Logayr's memory, to Merkurio
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Enchant creature When Mesmerizing Shimmer enters, untap enchanted creature. It gains haste until end of turn. You control enchanted creature. Mirage {2}{U}{R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Flying When Messenger of the Heavens enters, surveil 1. Whenever Messenger of the Heavens deals combat damage to a player, exile any number of target creatures in its pack, then return them to the battlefield under your control. (Two or more creatures you control with equal power are in a pack.)