3649 cards found
Souls of the Jury

Souls of the Jury {2}{W}

Creature - Spirit
Flying
Whenever Souls of the Jury enters or an opponent fails a trial, create a 1/1 white Cleric creature token.
“Justice never dies.”
1/1
  • Mious
Soulsorrow Shade

Soulsorrow Shade {2}{B}

Creature - Shade
Sacrifice a creature: Soulsorrow Shade gets +2/+2 until end of turn.
Many people fear going into the dark, but are unaware that the dark can come to them.
3/1
  • Tides of War
Soulstone Servant

Soulstone Servant {2}{W}

Creature - Spirit Soldier
Bulwark — Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn.
Spirits redeemed through Soulstones are left in Prosanian garrisons to protect them from their evil counterparts.
2/2
  • Aftermath
Soulstone Shard

Soulstone Shard {3}

Artifact
{3}, {T}, Sacrifice a non-Spirit creature: Create a 1/1 white Spirit creature token with flying.
“Finding out about soulstones was a blessing. Now we can trap evil spirits and use them as our guardians.”
—Tharanos, Lord of Prosania
  • Aftermath
Sower of Wishes
Harbinger of Fantasy

Sower of Wishes {2}{G}

Creature - Human Druid
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Sower of Wishes enters, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top in any order.
3/3
Card has other part: Harbinger of Fantasy
Space Jelly Swarm

Space Jelly Swarm {1}{U}{U}

Instant
Create two 1/1 blue Elemental creature tokens with flying.
“Take a look outside,” said Yulius. “Why?” asked Donel. “Just look. You will not believe your eyes.”
  • Love Song
Sparkmage Prodigy

Sparkmage Prodigy {2}{R}

Creature - Human Wizard
Sparkmage Prodigy has first strike as long as it's your turn.
Whenever you cast a cryptic spell, Sparkmage Prodigy deals 1 damage to each opponent. (Artifacts, enchantments, and modal spells are cryptic.)
2/3
  • Riddles of Revio
Spawn of the Guardian

Spawn of the Guardian {2}{G}

Creature - Beast
As the empires spread, they drove out the savage creatures of the wild. However, some still lurk in the ancient places, biding their time until presented with an opportunity for revenge.
3/3
  • Scriptures of Urshad
Spear of the Folded Fan

Spear of the Folded Fan {2}{W}

Creature - Human Warrior
Vigilance
When Spear of the Folded Fan enters, if you control a legendary creature, you gain 4 life.
“I like that one. If her bladework is half as fine as her spirit, she'll be the best warrior in Nangjiao.”
—Hatsuo Heong
2/3
  • Goliaths of Nangjiao
Specialist Saboteur

Specialist Saboteur {2}{W}

Creature - Human Advisor
When Specialist Saboteur enters, choose one —
• Put a +1/+1 counter on Specialist
Saboteur.
• Destroy target enchantment.
“Fortunately for us, Union Rail is experiencing unexpected delays.”
2/2
  • Rail War
Specimen Collector

Specimen Collector {2}{B}

Artifact Creature - Construct Warrior
When Specimen Collector enters, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
The Others quickly set to work harvesting keepsakes to bring back home.
3/2
  • Elmare: Into the Abyss
Specimen Suit

Specimen Suit {2}{U}

Riddle Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, draw a card.
Equip {5}
Equip creature you don't own {0}
  • Over the Horizon
Speckled Outcast

Speckled Outcast {1}{B}{R}

Creature - Hyena Warrior
Speckled Outcast has menace as long as it's enchanted.
He wandered the unending sands with nowhere to go and nothing left to lose.
3/3
  • Kahembo: Olde Dawn
Spectacle of Innovation

Spectacle of Innovation {2}{U}

Enchantment - Project
Whenever an artifact you control enters, you may put a progress counter on Spectacle of Innovation.
[progress 1+] Artifact creatures you control get +1/+1.
[progress 3+] Artifact creatures you control have flying and hexproof.
Artifact creatures you control have flying and hexproof.
  • Rail War
Spectral Chains

Spectral Chains {2}{W}

Enchantment - Aura
Enchant creature
When Spectral Chains enters, create two 1/1 white Spirit creature tokens with flying.
As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
Spectre of Terror

Spectre of Terror {1}{B}{B}

Creature - Horror
Flying
When Spectre of Terror deals combat damage to a player, that player discards a card.
Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
“A being of fear, something truly beautiful.”
— Ashiok, Manifestor of Fear
2/2
  • MSEM Masters: Legends
Speedreading

Speedreading {2}{R}

Sorcery
Exile up to three target instant and/or sorcery cards from your graveyard. Until end of turn, you may cast cards exiled this way.
Exile Speedreading.
Spell Dilution

Spell Dilution {2}{U}

Instant
Choose target spell. Scry 3, then reveal the top card of your library. Counter the chosen spell unless its controller pays {X}, where X is that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
  • Pyramids of Atuum
Spellmaw Crocodile

Spellmaw Crocodile {1}{U}{R}

Creature - Crocodile
Haste
Whenever Spellmaw Crocodile deals combat damage to a player, draw a card.
Discard a card: Spellmaw Crocodile can't be blocked this turn.
2/2
  • Over the Horizon
Spellshatter

Spellshatter {1}{U}{U}

Instant
You may cast this spell without paying its mana cost if it's the only card in your hand.
Counter target spell.
“History is written in moments of great power, splendor, and victory. You lack those.”
—Edri, oracle of Caulte
  • Survive the Night
Spellslinger's Gauntlet

Spellslinger's Gauntlet {3}

Artifact - Equipment
When Spellslinger's Gauntlet enters, exile an instant or sorcery card with mana value 3 or less from your hand.
Whenever equipped creature attacks, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {3}
  • Carpe Arcanum
Sphere of Sorcery

Sphere of Sorcery {3}

Artifact
{1}, {T}, Exile Sphere of Sorcery: Return target noncreature, nonland card from your graveyard to your hand.
{8}, {T}, Exile Sphere of Sorcery: Return any number of target noncreature, nonland cards from your graveyard to your hand.
  • Seasons of War
Sphinx's Authority

Sphinx's Authority {1}{W}{W}

Enchantment
Each opponent can't draw more than one card each turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
When you cycle Sphinx's Authority, you gain 1 life.
“Trespass no further upon these sands.”
  • Riddles of Revio
Sphinx's Scrutiny

Sphinx's Scrutiny {1}{U}{B}

Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
In the competitive magocracy of Esper, there is always a harsher critic.
  • Alara
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
“Shame on you, entering the forest uninvited. This will keep you still until the beasts decide what to do with you.”
  • Goliaths of Nangjiao