14928 cards found
Mukal Desecrator

Mukal Desecrator {2}{B}

Creature - Construct Warrior
Trample, haste
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
At the beginning of your end step, sacrifice a creature.
4/3
  • Arkadai
Mukal Swarmhorde

Mukal Swarmhorde {3}{B}{B}

Creature - Construct Horror
When Mukal Swarmhorde enters, put a +1/+1 counter on each other Construct you control.
Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
4/3
  • Arkadai
Mulchborn Behemoth

Mulchborn Behemoth {4}{B}{G}

Creature - Elemental Giant
When Mulchborn Behemoth enters, you may sacrifice any number of lands.
Mulchborn Behemoth gets +1/+1 for each land card in your graveyard.
{B}{G}, Sacrifice a land: Destroy target creature or land.
3/3
  • Aftermath
Mushroom Merchant
Overgrowth Host

Mushroom Merchant {2}{G}{G}

Creature - Human Advisor
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
Card has other part: Overgrowth Host
  • Eralou
Mutalithic Golem

Mutalithic Golem {3}

Artifact Creature - Golem Shapeshifter
You may have Mutalithic Golem enter as a copy of any land on the battlefield, except it's an artifact in addition to its other types.
3/3
Mwiti, Ever-Scarred

Mwiti, Ever-Scarred {4}{R}

Legendary Creature - Hound Warrior
Menace
Other attacking Hounds you control get +2/+0.
In the War of Grey, Mwiti earned both his military rank and his scars.
5/3
  • Kahembo: Olde Dawn
Mystic Conduit

Mystic Conduit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color. If that mana is spent on a legendary creature spell, it enters with an additional +1/+1 counter on it.
“Honor those who came before you, and the strength of their legacy shall course through your veins.”
—Fhinon, the Dirgechanter
2/3
  • Seasons of War
Mystic Mackerel

Mystic Mackerel {U}

Enchantment Creature - Fish
When Mystic Mackerel enters, you may have target player mill two cards.
{3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
0/3
  • Elmare: Into the Abyss
Mystical Echo

Mystical Echo {2}{G}

Creature - Cat Reflection
Reverberate {2}{G} (When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.)
Mystical Echo gets +1/+1 for each other Reflection you control.
Whenever you discard a card, Reflections you control gain trample until end of turn.
3/3
  • Over the Horizon
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Nadei the Wavecaller

Nadei the Wavecaller {3}{R}{R}

Legendary Creature - Merfolk
Haste
Whenever Nadei deals combat damage to a player, that player sacrifices a land. You may put a land card from a graveyard onto the battlefield under your control.
“Those above the surface have forgotten who owns the world. Let's remind them.”
3/3
  • Novea
Naiala's Guide

Naiala's Guide {4}{U}

Enchantment Creature - Bird
Flying
Whenever Naiala's Guide deals combat damage to a player, draw a card, then discard a card.
“Go forth, seek out the secrets of the world and return them to me.”
—Naiala
3/3
  • Riddles of Revio
Naive Apprentice

Naive Apprentice {1}{G}

Creature - Human Shaman
When Naive Apprentice enters, each player creates a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
As long as an opponent controls an artifact, Naive Apprentice gets +2/+0.
1/3
  • The Empty Throne of Feanav
Nanowrought Vanguard

Nanowrought Vanguard {3}{G}

Artifact Enchantment Creature - Construct
Reach
Whenever Nanowrought Vanguard attacks, put a +1/+1 counter on each enchantment creature you control.
Across the Scarlands rages a war true to the image of humanity; kin killing kin over the right to plunder.
3/3
  • Beyond the Blackwall
Narwhalrus

Narwhalrus {2}{G}

Enchantment Creature - Seal Whale
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
3/3
  • Elmare: Into the Abyss
Natural Philosopher

Natural Philosopher {2}{G}{G}

Creature - Human Wizard
This spell can't be countered.
Creatures you control have ward {2}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When Natural Philosopher enters, you gain 2 life for each creature you control with power 4 or greater.
4/3
  • The Empty Throne of Feanav
Naturebound Druid

Naturebound Druid {G}

Creature - Human Druid
Defender (This creature can't attack.)
When Naturebound Druid enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
0/3
  • Tides of War
Naya Shardseeker

Naya Shardseeker {2}{G}

Creature - Elf Scout
Vigilance
Mountaincycling {1}, plainscycling {1} ({1}, Discard this card: Search your libary for a Mountain or Plains card, reveal it, put it into your hand, then shuffle.)
“Beasts in this realm brim with vigor, but I yearn to see Naya's behemoths once more.”
3/3
  • Alara
Nessian Recluse

Nessian Recluse {2}{G}

Creature - Spider
Colossal 2—{4}{G} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {4}{G} as a sorcery: Put two +1/+1 counters on it if it has none.)
Reach
“What a beaut of a spider, this one is!”
—Vivien Reid
2/3
  • Theros Triumphant
Nest Matriarch

Nest Matriarch {4}{W}

Creature - Bird
Flying
When Nest Matriarch enters, put a +1/+1 counter on another target creature you control. That creature gains lifelink until end of turn.
3/3
New Alores Charmer

New Alores Charmer {1}{W}

Creature - Human Wizard
Whenever New Alores Charmer attacks, you may tap target creature.
“I do hate having to dance alone.”
1/3
  • Eralou
Newswright

Newswright {2}{U}

Creature - Construct Wizard
Whenever you cast your second spell each turn, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“The say the world's a stage. I merely write what it tells me.”
1/3
  • The Stage Presents: The Neverending Act
Night Shepherd

Night Shepherd {1}{G}

Creature - Faerie Druid
When Night Shepherd enters, return a creature you control to its owner's hand.
“It warns away others to spare them its true nature. I chose to conceal mine.”
—Lettie Wormwood
3/3
  • Feanav: The Apothecary's Progress
Night's Guard

Night's Guard {2}{B}{B}

Creature - Human Warrior
{1}{G}: Night's Guard gets +2/+2 until end of turn. Activate only once each turn.
Despite, or perhaps because of, the constant fear of their Mother, the Gorrans became her greatest guardians.
3/3
  • Novea
Nightbane Specter

Nightbane Specter {2}{B}{B}

Creature - Specter
Flying
Whenever an opponent discards a card, put a +1/+1 counter on Nightbane Specter.
Whenever Nightbane Specter deals combat damage to a player, that player discards a card.
1/3
  • K15 Core Set