14928 cards found
Ffion, Famine Warcaller

Ffion, Famine Warcaller {R}

Legendary Creature - Elf Rebel
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
“Let them choke on our hunger.”
0/1
  • MSEM Masters: Legends
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
1/1
Field Technician

Field Technician {2}{U}

Creature - Human Artificer
When Field Technician enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top of it.
Artifact creatures you control get +1/+1.
“I'm a simple code monkey. Feed me chips and coffee and I'm yours.”
2/2
  • Love Song
Field Tender

Field Tender {1}{G}{G}

Creature - Human Peasant
You may play lands from your graveyard.
Whenever a land you control enters, create a 1/1 white Peasant creature token.
1/2
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
Fiery Reckoning

Fiery Reckoning {1}{W}{W}

Sorcery
Target opponent chooses up to one creature. Destroy the rest.
The village offered to the vengeful vikings an innocent scapegoat to sate their bloodlust. She alone survived.
  • Glacia: Hail to the Queen
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fiery Truthseeker

Fiery Truthseeker {2}{U}{R}

Creature - Nephilim Wizard
Flash
When Fiery Truthseeker enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
2/2
Fight for Succession
Chalice of Fallen Foes

Fight for Succession {2}{W}{B}

Instant
Destroy target nonland permanent.
Monument {W}{B} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Chalice of Fallen Foes
  • Alkabah
Filigree Lotus

Filigree Lotus {3}{U}

Artifact
{T}: Add three mana in any combination of colors. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Crucius's last gift to Sharuum is gilded with material found nowhere else on Esper.
  • Alara
Final Commandment

Final Commandment {3}{W}{W}

Sorcery
Each player chooses a legendary permanent from among the nonland permanents they control, then sacrifices the rest.
And on the final day, there shall be rest.
  • MSEM Masters: Legends
Final Findings

Final Findings {3}{U}

Instant
Draw two cards.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
“She was so close to the truth. Pity.”
—“The Collection”
  • Video Horror System
Final Hour

Final Hour {3}{U}{U}{U}{U}

Instant
Choose one —
• Draw seven cards.
• End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
  • Riddles of Revio
Final Reckoning

Final Reckoning {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
Destroy all nonland, nonstoried permanents.
“They are surpassing the sun... and it should not be that way.”
—The Popol Vuh, Part 2
Final Rest

Final Rest {W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.
Final Symphony

Final Symphony {2}{W}{W}

Enchantment
When Final Symphony enters, exile another target nonland permanent until Final Symphony leaves the battlefield.
When Final Symphony leaves the battlefield, draw a card.
“Living long enough to present my Achievement was all I could ask for.”
  • Discoveries of Akieva
Final Verdict

Final Verdict {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted.
The punishment is terrifying. The silence after is worse.
  • Mious
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
  • Storytime
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Find Passions

Find Passions {U}{R}

Sorcery - Adventure
Exile the top card of your library. You may cast it. (Then exile this card. You may play the land later from exile.)
Card has other part: Flamingo Rock
  • Adventurers of Onora
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
Fireheart Channeler

Fireheart Channeler {1}{R}

Creature - Human Wizard
When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
2/1
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
  • Quest for the Roseblade
Fireshaper Adept

Fireshaper Adept {1}{R}

Creature - Human Wizard
Flash
When Fireshaper Adept enters, copy up to one target activated or triggered ability. You may choose new targets for the copy.
1/1
First Death

First Death {2}{B}{B}

Instant - Adventure
Destroy target creature or planeswalker. (Then exile this card. You may cast the sorcery later from exile.)
Card has other part: Second Death
  • Karina's Explorations