10168 cards found
Erratic Arcanomancer

Erratic Arcanomancer {3}{U}

Creature - Human Wizard
Those with most unstable minds ended up losing them to the constant changes in reality, causing them to harm themselves and face early deaths.
3/3
  • Aftermath
Erratic Visionary

Erratic Visionary {1}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
“Not every idea we have will be good, but this is the time for innovation.
Let's find our spark and make something unforgettable.”
1/3
  • Nangjiao In Bloom
Error Engineer

Error Engineer {1}{U}

Creature - Gnome Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Whenever you cast a glitched spell, scry 2.
“I've learned how they work, but I'm still at a loss as to why.”
1/3
  • Arkadai
Error Exploiter

Error Exploiter {1}{U}

Creature - Human Wizard Avatar
Whenever you cast an instant or sorcery spell, upgrade Error Exploiter. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
• Hexproof
2/1
  • Arkadai
Erudite Aspirant

Erudite Aspirant {U}

Creature - Human Wizard
Prowess
Wizardcycling {1}{U} ({1}{U}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand, then shuffle.)
1/1
Erudite's Tome

Erudite's Tome {1}

Artifact - Equipment
Equipped creature gets +0/+2.
As long as equipped creature is a Wizard, it has “{T}: Scry 1.”
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Erudition of the Lafterii

Erudition of the Lafterii {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
“Knowledge never comes on its own.”
  • K15 Core Set
Erupting Territory

Erupting Territory

Land
Erupting Territory enters tapped.
{T}: Add {B} or {R}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Esalia's Courser

Esalia's Courser {G}{G}

Creature - Elk Spirit
Once each turn, when another creature is returned to your hand from the battlefield, you may put a +1/+1 counter on Esalia's Courser.
{1}{G}: Esalia's Courser gains trample and vigilance until end of turn.
3/3
  • Quest for the Roseblade
Esalia's Witness

Esalia's Witness {3}{G}

Creature - Elf Ranger
When this creature enters, you return up to one target permanent card from your graveyard to your hand. If you don't, it seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“We've only ever gone to war in life's name.”
3/3
  • The Petals Wilt
Escape Hatch

Escape Hatch {2}

Artifact
{T}, Sacrifice Escape Hatch: Return target creature you control to its owner's hand.
Not content with having just a plan B, Kellythross' workshop is packed with countless secret exits.
  • Tides of War
Escaped Ooze

Escaped Ooze {3}{U}

Creature - Ooze
When Escaped Ooze enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
{3}{G}: Put a +1/+1 counter on Escaped Ooze.
The oozing of Estwald would stick with its residents for months to come.
3/3
  • Innistrad In Memoriam
Escort Recruiter

Escort Recruiter {2}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Escort Recruiter becomes renowned, look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • A Tourney at Whiterun
Escorted Rider

Escorted Rider {1}{W}

Creature - Human Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Escorted Rider gets +1/+1 as long as you control another creature with flying.
1/1
Esmerie's Breeze-Seeker

Esmerie's Breeze-Seeker {4}{W}

Creature - Human Knight
Flash
Flying
When this creature enters, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“May we ever ride on fair winds.”
3/3
  • The Petals Wilt
Esoteric Egg

Esoteric Egg {3}

Artifact
(Color indicator: Esoteric Egg is all colors)
Esoteric Egg is all colors.
{T}: Add one mana of any color.
No one knew where it came from, and no one knew when it would hatch. But many suspected it would bear a legend.
  • Kahembo: Olde Dawn
Esoteric Herbology

Esoteric Herbology {1}{B}{G}{U}

Sorcery
Choose two or four —
• Search your library for a card, put it into your hand, then shuffle.
• Each player mills seven cards.
• You gain 1 life for each land card in your graveyard.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
  • Arcanum Academia
Esoteric Visionary

Esoteric Visionary {2}{B}

Creature - Azra Cleric
Lionize {2}{B} ({2}{B}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Lifelink
“Seven hoopoes bear northward. One whispers your name, but two do not hear.”
3/1
  • Alkabah: The Rise of Soli
Esper Shardseeker

Esper Shardseeker {2}{U}

Artifact Creature - Vedalken Scout
Esper Shardseeker can't be blocked.
Plainscycling {1}, swampcycling {1} ({1}, Discard this card: Search your libary for a Plains or Swamp card, reveal it, put it into your hand, then shuffle.)
“Here I have met the prudent and the powerful, but I seek my true domain in Esper.”
1/3
  • Alara
Essence Carver

Essence Carver {2}{R}

Creature - Human Warrior Cleric
Whenever Essence Carver blocks or becomes blocked by a creature with toughness 4 or greater, Essence Carver gets +2/+2 until end of turn.
2/3
  • Beyond Our Ken
Essence Dehydration

Essence Dehydration {2}{B}

Enchantment
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Is there a more gruesome sight than your own life pouring out of your body?
  • Pyramids of Atuum
Essence Erasure

Essence Erasure {1}{U}

Instant
Counter target creature spell unless its controller pays {3}.
Cycling {B} ({B}, Discard this card: Draw a card.)
“Tell you what. I'll let you keep your corporeal bits.”
—Ezakir, syphonmage
  • Alara
Essence Manipulator

Essence Manipulator {2}{U}

Creature - Cephalid Wizard
Essence Manipulator enters with a +1/+1 counter on it.
At the beginning of combat on your turn, you may move a counter from target creature onto another target creature with the same controller.
“Clever technique. A shame it had to languish in your vacant skull.”
0/3
  • Arkadai
Essence Rehabilitator

Essence Rehabilitator {2}{W}

Creature - Human Monk
Whenever Essence Rehabilitator perseveres, you may return target permanent card with mana value 2 or less from your graveyard to the battlefield. (A creature perseveres when it survives damage.)
1/3
  • Surging Tide
Essence Scatter

Essence Scatter {1}{U}

Instant
Counter target creature spell.
“Consider yourself lucky that instead of being consigned to our eternal fate you will simply . . . cease to exist.”
—Lord Ellison Crain