14413 cards found
Dawn Over Avaz

Dawn Over Avaz {1}{R}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Avaz enters, it deals 3 damage to each creature.
  • Alkabah: The Rise of Soli
Dawn Over Danaj

Dawn Over Danaj {3}{G}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Danaj enters or is defeated, draw cards equal to the greatest power among creatures you control.
  • Alkabah: The Rise of Soli
Dawn Over Kaneh

Dawn Over Kaneh {X}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Kaneh enters, return any number of creature cards from your graveyard with total mana value X or less to the battlefield. They become Armies in addition to their other types.
  • Alkabah: The Rise of Soli
Dawn Over Nizev

Dawn Over Nizev {3}{U}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Nizev enters, draw three cards.
When Dawn Over Nizev is defeated, exile it. If you do, you may cast a spell from your hand without paying its mana cost.
  • Alkabah: The Rise of Soli
Dawn Over Soli

Dawn Over Soli {2}{W}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Soli enters or is defeated, look at the top five cards of your library. Put up to one creature card with mana value 2 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Alkabah: The Rise of Soli
Dawn Siege

Dawn Siege {3}{R}

Sorcery
Dawn Siege deals 4 damage to target creature and 2 damage to each other creature.
As Saffrisa's raids went on, Astrid began to realize they were causing more destruction than gain.
  • Glacia: Hail to the Queen
Dawn Silhouette

Dawn Silhouette {2}{W}

Creature - Human Illusion
When Dawn Silhouette enters, you may exile target creature not named Dawn Silhouette you control. Return that card to the battlefield under your control at the beginning of the next end step.
Mirage {1}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Dawn Without End

Dawn Without End {2}{R}

Sorcery
Dawn Without End deals damage to each opponent equal to the number of nonbasic lands they control.
Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
  • Beyond Our Ken
Dawn of the Final Day

Dawn of the Final Day {4}{B}

Sorcery - Revelation
Return up to one target creature card from a graveyard to the battlefield under your control.
Coalesce {9}{B} (You may cast this from your graveyard for {9}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Indestructible
7/7
  • Rail War
Dawnbringer Vanguard

Dawnbringer Vanguard {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Dawnbringer Vanguard, tap target creature an opponent controls.
“When day breaks, so do the foes of Akros.”
—Taranika, Akroan veteran
2/3
  • Theros Triumphant
Dawnglory Griffin

Dawnglory Griffin {R}{W}

Creature - Griffin
Flying, haste
Fellors admire griffins both for their beauty and their fighting skills.
2/1
  • Khaliz-Dorahn
Dawning of the Celestials

Dawning of the Celestials {4}{B}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Return target creature card from your graveyard to the battlefield.
5 | It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
  • Panxiou
Dawnray Castellan

Dawnray Castellan {3}{W}

Creature - Human Knight
Lifelink
“Wield the light of your courage, and spare these violators of our peace no mercy.”
—Jenara, Asura of War
2/4
  • Alara
Dawnrise Attendants

Dawnrise Attendants {G}{W}

Creature - Panda Bear Monk
Whenever Dawnrise Attendants attacks, put a +1/+1 counter on any number of target creatures that entered this turn.
“Fight, so that others need not.”
—Master Tzu, Martial Artisan
3/2
  • Panxiou
Dawnsong

Dawnsong {2}{W}

Enchantment
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
The joyous chorus of the opening Lotus inspires even the darkest of nymphs.
  • Novea
Dawnwisp Vents

Dawnwisp Vents {W}

Enchantment
At the beginning of combat on each opponent's turn, if you control three or more enchantments, choose target creature. Prevent all combat damage that creature would deal this turn.
{2}{W}: You gain 2 life and scry 1.
Dawson's Bouncer

Dawson's Bouncer {2}{W}

Creature - Merfolk Warrior
When Dawson's Bouncer enters, choose one —
• Put a +1/+1 counter on Dawson's Bouncer.
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Whoever said life is priceless hasn't met me yet.”
—Lord Rickard Dawson
2/1
  • Elmare: Into the Abyss
Dawson's Collector

Dawson's Collector {B}

Creature - Merfolk Horror
Dawson's Collector can't block.
Whenever Dawson's Collector attacks, you may sacrifice another creature. If you do, create a tapped Treasure token.
Whenever you sacrifice your third permanent each turn, each opponent sacrifices a creature or planeswalker.
2/2
Dawson's Enforcer

Dawson's Enforcer {3}{B}

Creature - Merfolk Warrior
When Dawson's Enforcer enters, draw a card if you sacrificed a permanent or discarded a card this turn.
“My collectors always take a toll, be that blood or gold.”
—Lord Rickard Dawson
4/2
  • Elmare: Into the Abyss
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Dawson's Marauder

Dawson's Marauder {1}{B}

Creature - Merfolk Soldier
Dawson's Marauder can't block.
When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact.
“Can't pay the fine? Blood stains the brine.”
—Grim
3/1
  • Elmare: Into the Abyss
Dawson's Negotiations

Dawson's Negotiations {1}{B}{R}

Sorcery
Dawson's Negotiations deals 3 damage to any target. Players discard cards equal to the amount of excess damage dealt to a permanent they control this way.
  • Over the Horizon
Dawson's Warden

Dawson's Warden {1}{R}{W}

Creature - Merfolk Warrior
When Dawson's Warden enters, create a Treasure token.
As long as you control three or more artifacts, Dawson's Warden gets +2/+0 and has first strike.
“Of course Lord Dawson sided with the invaders—one gold coin from them is more than Coralight Dukedom's ever done for us.”
2/3
  • Elmare: Into the Abyss
Day at the Market

Day at the Market {1}{G}

Sorcery
Choose one —
• Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Destroy target creature with flying.
You can always find what you need at a Danaj market. Sometimes that's a nice bite to eat, and sometimes that's distilled manticore poison.
  • Alkabah: The Rise of Soli