6460 cards found
Instinctual Savagery

Instinctual Savagery {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has haste and menace.
Beragnos is a treacherous and hostile country, reflecting perfectly the nature of those who inhabit it.
  • Aftermath
Insurgent Racketeer

Insurgent Racketeer {2}{R}

Creature - Human Warrior
When Insurgent Racketeer enters or dies, you may discard a card. If you do, draw a card.
“Only through chaos can we expect to surprise the Omenspeakers.”
2/1
  • K15 Core Set
Insurgent's Blade

Insurgent's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“No longer shall we stand the tyranny of the machine-men!”
  • Tides of War
Intense Revelation

Intense Revelation {3}{R}

Instant
Return up to two target instant and/or sorcery cards from your graveyard to your hand. Exile Intense Revelation.
“Only the truth remains in the ashes.”
—Rhexenor, Akroan flamespeaker
  • Theros Triumphant
Intensifying Luminescence

Intensifying Luminescence {2}{R}

Enchantment
Creatures you control have haste.
Whenever you attack, put a charge counter on Intensifying Luminescence.
At the beginning of your first main phase, add {R} for each charge counter on Intensifying Luminescence.
  • End of Wollensie
Intents

Intents {1}{R}{R}

Sorcery
Until end of turn, gain control of target creature and it gains haste. Untap it.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Purposes
  • Ophorio
Interan Soothsayer

Interan Soothsayer {1}{G}

Creature - Human Shaman
Interan Soothsayer gets +1/+1 for each other green creature you control.
{G}, {T}: Put a +1/+1 counter on target green creature.
2/2
  • Spark of Revolution
Interlocked Waterways

Interlocked Waterways

Land - Island
({T}: Add {U}.)
Interlocked Waterways enters tapped.
{U}, {T}, Reveal a blue card from your hand: Untap target creature.
Interplanar Raid

Interplanar Raid {3}{R}{R}

Enchantment
Whenever a creature enters, it deals damage equal to its power to any target of its controller's choice.
When Interplanar Raid enters, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
  • Worlds Away
Intersection of Fates

Intersection of Fates {6}{G}{G}

Sorcery
This spell costs {1} less to cast for each creature type among creatures you control.
Return up to two target cards from your graveyard to your hand. Exile Intersection of Fates.
Although the weary travelers didn't know it yet, their humble beginnings in that tavern would soon lead to the greatest adventuring party in Onoran history.
  • Adventurers of Onora
Interstellar Beacon

Interstellar Beacon

Land
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Activate only if you control five or more lands.
A sky full of stars to light up the path.
  • Animus Vox
Into Autumn's Arms

Into Autumn's Arms {R}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Put a +1/+1 counter on target creature you control.
Double the number of counters on target creature you control.
  • The Stage Presents: The Neverending Act
Into Strange Territories

Into Strange Territories {3}{G}

Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced.
Sacrifice Into Strange Territories: Untap up to two lands.
“I'm not sure what exactly we'll find in Reolem, but I'm sure it won't be good.”
—Mawdryk, Endrison Warden
  • Aftermath
Into Waiting Jaws

Into Waiting Jaws {3}{R}

Sorcery
Into Waiting Jaws deals 5 damage to target creature. If you sacrificed a permanent or discarded a card this turn, Into Waiting Jaws deals 3 damage to that creature's controller.
Many Cuxuri monsters keep gruesome dens lined with the bones of countless victims.
  • Elmare: Into the Abyss
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Mortals are eager to give a face to all the world's evils until they are staring past its teeth.
  • Feanav: The Apothecary's Progress
Into the Scorpion Den

Into the Scorpion Den {2}{G}

Riddle Sorcery
Choose one or both —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Create an 8/0 green Scorpion creature token with trample.
  • Riddles of Revio
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
“There's part of me that longs to go.”
Into the Woods

Into the Woods {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
“No road to follow. Perfect.”
Intoxicating Melody

Intoxicating Melody {4}{R}

Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
Few things are more embarrassing than when you're upstaged by bottle golems.
  • Eralou
Intrepid

Intrepid {3}

Legendary Artifact - Vehicle
Flying
When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle.
Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
3/3
Intrepid Captain

Intrepid Captain {2}{R}

Creature - Human Pirate
At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able.
Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn.
2/2
Intrepid Shieldmate

Intrepid Shieldmate {2}{G}

Creature - Human Warrior
When Intrepid Shieldmate enters, target creature gets +1/+1 until end of turn.
“This world will give us no respite. We must give it to each other.”
3/2
  • Glacia: Hail to the Queen
Intruder Drone

Intruder Drone {2}{R}

Artifact Creature - Construct
Advance {4}{R} (Cast this for {4}{R} to advance it as it enters. {4}{R}: Advance this as a sorcery.)
Whenever Intruder Drone advances, exile the top card of your library. You may cast a spell exiled with Intruder Drone with mana value 3 or less without paying its mana cost.
3/2
  • Karina's Explorations
Inundated Sanctuary

Inundated Sanctuary

Land - Island
({T}: Add {U}.)
Inundated Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Inundated Sanctuary: Add {W} or {B}.
  • Goliaths of Nangjiao
Inversion of Flesh

Inversion of Flesh {4}{R}

Sorcery
Inversion of Flesh deals 5 damage to each creature and each planeswalker, and 5 damage to each player with the highest life total or tied for highest life total among players.
Gilded robes or tattered rags, wealth is fleeting. Twisted inside out, everyone screams the same.
  • The Unraveling