15897 cards found
Emerald Warcaller
Crimson Skycaller

Emerald Warcaller {2}{R}

Creature - Human Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
At the beginning of combat on your turn, create a 1/1 red Warrior creature token with haste. That token attacks this combat if able.
2/2
Card has other part: Crimson Skycaller
  • Al Tabaq
Emerging Ankulim

Emerging Ankulim {4}{U}{R}

Creature - Elemental
When Emerging Ankulim enters, return each non-Elemental creature to its owner's hand, then Emerging Ankulim deals damage to each player equal to the number of cards in that player's hand.
4/4
  • Scriptures of Urshad
Emissary of Dark Tides

Emissary of Dark Tides {1}{U}{U}

Creature - Merfolk Horror
Flash
When Emissary of Dark Tides enters, you may return target noncreature spell or tapped creature to its owner's hand.
2/1
Emmerich, the Negotiator

Emmerich, the Negotiator {1}{U}{R}

Legendary Creature - Human Advisor
Artifact creatures you control can't be blocked by nonartifact creatures.
{2}{U}{R}: Put a +1/+1 counter on an artifact creature you control or a progress counter on a Project you control.
“You make the plan. I make it happen.”
3/2
  • Rail War
Emonoru, Ema's Wings

Emonoru, Ema's Wings {4}{R}

Legendary Creature - Insect
Haste
Whenever Emonoru, Ema's Wings attacks alone, he gains flying and double strike until end of turn.
“On my way through the wilds I found him. He doesn't always play well with others, but I've never met a fiercer fighter.”
—Ema, the traveler
3/3
  • Monsters of Chikyu
Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
  • Nangjiao In Bloom
Emperor's Retainer

Emperor's Retainer {W}

Creature - Human Samurai
Legendary creatures you control get +1/+1.
“As long as one retainer holds a blade, Kenshiro's legacy will never die.”
2/1
Empire's Glory

Empire's Glory {1}{R}{W}

Enchantment - Road
When Empire's Glory enters, draw a card, then choose a card name.
Whenever a creature with the chosen name you control enters, put a +1/+1 counter on each creature you control that shares a creature type with it. Those creatures gain haste until end of turn.
  • Road to Carü Mapu
Empty the Magazine

Empty the Magazine {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has menace and haste.
You may cast Empty the Magazine from your graveyard by paying {3}{R} rather than paying its mana cost.
“There's more where that came from!”
—Bennett Brooks
  • Toll Midnight
Empty the Streets

Empty the Streets {4}{U}

Instant
Return all nonland permanents to their owners' hands.
Though nowhere was truly safe, the people of Fretport quickly learned that locked doors and barred windows kept out not only unwanted intruders, but the plague as well.
  • Plagues of Fretport
Empyreal Exemplar

Empyreal Exemplar {6}

Artifact Creature - Angel Construct
Flying
Improve {2} ({2}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, up to two target embattled creatures gain double strike until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/4
  • Seasons of War
Empyrean Griffin

Empyrean Griffin {4}{W}{W}

Creature - Griffin
Flying
Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Permanents your opponents control can't phase in.
5/5
  • Dark Seas of Shiryen
Empyrean Scholar

Empyrean Scholar {5}{U}{U}

Creature - Angel Dragon
As an additional cost to cast this spell, you may tap
any number of untapped Angels and/or Nephilim you control. This spell costs {1} less to cast for each creature tapped this way.
Flying, vigilance
When Empyrean Scholar enters, each creature tapped to pay its additional cost becomes a 4/4 Angel creature with flying and vigilance. (This effect lasts indefinitely.)
6/6
  • Alkabah: The Rise of Soli
Empyrial Reverence

Empyrial Reverence {G}{W}{U}

Enchantment
Permanents your opponents control enter tapped.
Whenever a permanent enters tapped and under your control, untap it.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Alara
Enai, Who Wanders Alone

Enai, Who Wanders Alone {4}{G}{U}{R}

Legendary Creature - Turtle Scout
Whenever you cast a spell, draw X cards, where X is Enai, Who Wanders Alone's power.
As long as there are no other untapped creatures on the battlefield, Enai's power and toughness are switched.
“You may wander alongside, but my path strays far too long for the faint of spirit.”
2/8
  • Karina's Explorations
Encampment Blimp

Encampment Blimp {5}

Artifact - Vehicle
Flying
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Tap two untapped other artifacts you control: Encampment Blimp becomes an artifact creature until end of turn. Scry 1.
6/5
  • Discoveries of Akieva
Encapsulate

Encapsulate {U}{U}

Instant
Counter target creature spell. You may cast a copy of that spell. (You still pay its costs. The copy becomes a token.)
“Ah! This will make a fantastic addition to the Bubbledome's collection.”
—Myrmidon
  • Elmare: Into the Abyss
Enchanter's Resolution

Enchanter's Resolution {4}{W}{W}{W}

Sorcery
Destroy all nonland, nonenchantment permanents.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life for each permanent destroyed this way.
“In the eyes of the Spirits, your existence has been condemned. Fall with grace.”
— Revela Ylerne
  • Spark of Revolution
Enchanting Palace

Enchanting Palace

Land
{T}: Add {C}.
Concord — {T}: Create a Treasure token. Activate only if there are four or more card types among permanents you control.
Encore of the Drowned

Encore of the Drowned {1}{U}

Sorcery
Reprise {4}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target player mills a card. Create X tapped 2/2 black Zombie Pirate creature tokens, where X is the total number of cards milled by this spell.
  • Over the Horizon
Encylopetia

Encylopetia {1}{U}{R}

Enchantment Creature - Elemental Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Encylopetia's power and toughness are each equal to the number of cards in the archived library.
At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn.
*/*
  • Over the Horizon
End of Worlds

End of Worlds {4}{R}{R}{R}{R}

Sorcery
Each player discards their hand and sacrifices all permanents they control, draws seven cards, then abounds seven times. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
End of the Empire

End of the Empire {1}{B}

Enchantment
As End of the Empire enters, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
End of the Rainbow

End of the Rainbow {1}{R}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Create X Treasure tokens, where X is the sacrificed creature's mana value.
“Not all treasure is worth finding.”
—“Saint Paddy's Day”
  • Video Horror System
End of the Road

End of the Road {R}{W}{B}

Sorcery
Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls.
  • MSEM Secret Lair Drops
  • Mious