14928 cards found
Worldsculpt

Worldsculpt {4}{G}{G}

Sorcery
Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Wretched Sanctuary

Wretched Sanctuary

Land - Swamp
({T}: Add {B}.)
Wretched Sanctuary enters tapped with two sanctum counters on it.
{T}, Remove a sanctum counter from Wretched Sanctuary: Add {U} or {R}.
  • Goliaths of Nangjiao
Wretched Spawn

Wretched Spawn {5}{U}{B}

Creature - Zombie Horror
When Wretched Spawn enters, you may return target permanent to its owner's hand. If you do, that player discards a card.
Unearth {4}{U}{B} ({4}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Writing Wonders

Writing Wonders {1}{W}

Enchantment
Whenever another enchantment you control enters, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
Wurm Spawning

Wurm Spawning {3}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
  • Pyramids of Atuum
Wurmscape

Wurmscape {4}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 5/5 green Wurm creature token with trample.
“Some creatures in the Neo-Duskwood are more imposing than those in Rehis-Dorahn. We're lucky they fight by our side.”
—Mawdryk, Endrison Leader
Xiejuan, the Regal Beast

Xiejuan, the Regal Beast {4}{G}{G}

Legendary Creature - Cat
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
6/6
  • Goliaths of Nangjiao
Xing, the Lucky Charm

Xing, the Lucky Charm {5}{U}{R}

Legendary Creature - Human Wizard
Flash
This spell can't be countered.
When Xing, the Lucky Charm enters, draw three cards.
{U}{R}, Discard three cards: Return Xing from your graveyard to your hand.
5/5
  • Surging Tide
Xiong Mao, Survivalist

Xiong Mao, Survivalist {1}{B}{R}{G}

Legendary Planeswalker - Xiong Mao
[0]: Sacrifice a creature. When you do, Xiong Mao, Survivalist deals damage to any target equal to that creature's power, then put a number of loyalty counters on Xiong Mao equal to that creature's toughness.
[–2]: Return up to two target creature cards from your graveyard to your hand.
[–6]: You get an emblem with “Whenever a creature you control dies, you may draw cards equal to its power, then you may gain life equal to its toughness.”
Loyalty:
3
  • Goliaths of Nangjiao
Xiong's Gambit

Xiong's Gambit {1}{G}{G}

Sorcery
Choose one or both—
• Target creature you control gets +2/+2 until end of turn.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
  • Surging Tide
Xira, Scatterer of Seeds

Xira, Scatterer of Seeds {G}

Legendary Creature - Dryad
Ferocious — Whenever a creature with power 4 or greater you control enters, untap all lands you control.
“The trees sing and dance to the tune of the forest, and their seeds fall at the feet of the worthy.”
0/1
  • MSEM Secret Lair Drops 490 1047
  • Surging Tide
Xiusheng of the Dragon Realm

Xiusheng of the Dragon Realm {R}{R}

Legendary Creature - Human Warrior
At the beginning of combat on your turn, you may pay {2}{R}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.
Ferocious — Whenever Xiusheng of the Dragon Realm attacks, if you control a creature with power 4 or greater, Xiusheng gains double strike until end of turn.
2/2
  • Goliaths of Nangjiao
Xiusheng's Teachings

Xiusheng's Teachings {3}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
  • Goliaths of Nangjiao
Yamisaran Guard

Yamisaran Guard {2}{R}

Creature - Human Samurai
When Yamisaran Guard enters, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
2/3
  • Imperial Legacies
Yawning Crane

Yawning Crane {1}{U}

Creature - Bird
Flying
Whenever Yawning Crane deals combat damage to an opponent, target tapped creature that player controls doesn't untap during its controller's next untap step.
1/2
  • Goliaths of Nangjiao
Yenzu Mindwrencher

Yenzu Mindwrencher {3}{B}

Creature - Human Wizard
Whenever Yenzu Mindwrencher perseveres, each opponent discards a card. (A creature perseveres when it survives damage.)
He can read your mind — he'll just need to take it first.
2/4
  • Surging Tide
Young Dragonheart

Young Dragonheart {2}{R}

Creature - Human Shaman
Young Dragonheart gets +1/+0 and has first strike as long as you control a legendary creature.
“The fire may burn my robes to cinders, but it only serves to ignite my soul.”
3/2
  • Goliaths of Nangjiao
Youthful Dreams
Touch of Destiny

Youthful Dreams {R/G}

Sorcery
Target creature gains haste and trample until end of turn.
Fabled {3}{R/G}{R/G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Touch of Destiny
  • A Tourney at Whiterun
Youthful Recruiter

Youthful Recruiter {W}

Creature - Human Soldier
Soldiercycling {2}{W} ({2}{W}, Discard this card: Search your library for a Soldier card, reveal it, and put it into your hand, then shuffle.)
“The Fellors are growing stronger with each assault, the Order needs as many people as they can to fight!”
1/2
  • Khaliz-Dorahn
Youthful Renegade

Youthful Renegade {3}{R}

Creature - Human Rebel Soldier
Other Rebel creatures you control get +1/+0.
When Youthful Renegade enters, create a 1/1 white Rebel creature token.
“If we don't focus on the power of our armies, we will never win.”
3/2
  • Tides of War
Youthful Savior

Youthful Savior {1}{W/U}{W/U}

Creature - Human Noble
You have hexproof.
Adorned — Youthful Savior has hexproof as long as it's equipped and/or enchanted.
Martyrdom is most easily cultivated amongst the naive.
2/2
  • A Tourney at Whiterun
Yujei, Crane Companion

Yujei, Crane Companion {2}{W}{W}

Legendary Creature - Human
Flying
At the beginning of combat on your turn, choose one —
• Other creatures you control gain flying until end of turn.
• Other creatures you control with flying get +2/+2 until end of turn.
2/2
  • Goliaths of Nangjiao
Yvette, the Golden Gull

Yvette, the Golden Gull {2}{W}{U}

Legendary Creature - Human Pirate
Hexproof
{1}{W}{U}, {T}: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“I'll smuggle anything. Treasure, secrets, people... it's nothing more than cargo when stored below.”
2/4
  • A Tourney at Whiterun