2957 cards found
Watchful Ancestor

Watchful Ancestor {1}{W}

Creature - Spirit Soldier
{1}{W}, {T}: Tap target creature.
“To the ancestors, a ‘rank of bronze' was of little account, a ‘rank of platinum,' priceless.”
—The Book of Secrets
  • Arkadai
Watchful Authority
Capital Watch

Watchful Authority

Creature - Angel Soldier
(Color indicator: Watchful Authority is white and green)
Vigilance, reach
Watchful Authority can block an additional creature each combat.
True forms always carry the risk of identity loss. In this case, it's desired.
Card has other part: Capital Watch
  • Feanav: The Apothecary's Progress
Watchful Griffin

Watchful Griffin {3}{W}

Creature - Griffin
“We are the eyes and ears of Yroncaster. A single elf or dwarf spotted at the border, and we'll know about it.”
—Lileaux, Skysworn captain
  • Quest for the Roseblade
Watchful Navigator

Watchful Navigator {2}{W}

Creature - Human Pirate Scout
Whenever Watchful Navigator crews a Vehicle, that Vehicle gets +1/+1 and gains vigilance until end of turn.
“Focus. The rocks ahead are perilous, but the storm behind is fatal.”
  • Dark Seas of Shiryen
Watchful Signalman

Watchful Signalman {3}{W}

Creature - Human Scout
Whenever you cast a noncreature spell, you gain 2 life.
“I may not be able to stop Union Rail's saboteurs, but at least I can keep our trains well away from them.”
  • Rail War
Watchful Skyguardian

Watchful Skyguardian {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
  • Tides of War
Water into Wine

Water into Wine {1}{W}

If you would gain life this turn, you gain twice that much life instead.
Draw a card.
What mortals call miracles are simply like breathing for the worldly gods.
  • Scriptures of Urshad
Waxing Angel

Waxing Angel {W}

Creature - Angel
Flying, lifelink
At the beginning of each end step, if you gained 3 or more life this turn, choose one —
• Put a +1/+1 counter on Waxing Angel.
• Exile target artifact or enchantment.
Waxing Celestial

Waxing Celestial {3}{W}

Creature - Dragon Spirit
Whenever another creature enters the battlefield under your control, you may have Waxing Celestial get +1/+1 until end of turn.
The children of the Harmonious Wind took to the earth below, and a glorious union was formed.
  • Panxiou
Way of the Warrior

Way of the Warrior {1}{W}

Target creature gets +1/+1 and gains first strike until end of turn. Untap it.
“Strike without fear, strike without warning, strike without mercy.”
—Dthan, Who Bloodies the Sands
  • Riddles of Revio
Wayfaring Mentor

Wayfaring Mentor {4}{W}

Creature - Rhino Monk
At the beginning of your end step, if you cast no spells this turn, untap target creature.
“Good technique is mostly just waiting for the right moment.”
  • Adventurers of Onora
Wayfaring Pilgrim

Wayfaring Pilgrim {1}{W}

Creature - Human Monk
Whenever you gain life, put a +1/+1 counter on Wayfaring Pilgrim.
Wayfaring Swindler

Wayfaring Swindler {2}{W}

Creature - Cat Rogue
When Wayfaring Swindler enters the battlefield, destroy all permanents attached to target creature.
“Trust me, this is a win-win deal.”
  • Mious
Weald Wanderer

Weald Wanderer {W}{B}{G}

Creature - Human Druid
When Weald Wanderer enters the battlefield, you gain 3 life and each opponent loses 2 life.
{1}, Pay 1 life: Shuffle Weald Wanderer into its owner's library. If you do, draw a card.
  • Arcanum Academia
Weary Adventurer

Weary Adventurer {1}{W}

Creature - Human Scout
When Weary Adventurer enters the battlefield, return a permanent you control to its owner's hand.
“They've said I can leave at any time to go home. But I am home.”
  • Love Song
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
  • Rail War
Weary Steward

Weary Steward {2}{W}

Creature - Human Advisor
Flash (You may cast this spell any time you could cast an instant.)
When Weary Steward enters the battlefield, prevent all combat damage target creature would deal this turn.
  • A Tourney at Whiterun
Web of the Lost

Web of the Lost {1}{W}

If a source would deal damage to a creature this turn, prevent all but 1 of that damage.
From the break of dawn to the fall of night, Some will run and others take flight, Though many may falter under it's sight, Never give up our quest to make right.
  • Novea
Weeping Soul

Weeping Soul {1}{W}{B}

Creature - Spirit
Whenever you gain life, each opponent loses 1 life.
Wehre-District Patrollers

Wehre-District Patrollers {1}{W}

Creature - Human Soldier
Whenever you attack or block with one or more other creatures, Wehre-District Patrollers gets +1/+0 and gains first strike until end of turn.
When the Great Fear fell upon Weltall, it looked to its soldiers for safety; but they too had succumbed to paranoia.
  • Kaleidoscope
Wei Ji, Dawn and Dusk

Wei Ji, Dawn and Dusk {1}{G/W}{B}

Legendary Planeswalker - Ji
[+1]: Until your next turn, when up to one target creature dies, return a creature card with lesser mana value from your graveyard to the battlefield tapped.
[–1]: Target player discards a card. When they do, return a card with equal mana value from your graveyard to your hand.
[–2]: You may sacrifice a creature. When you do, exile target nonland permanent.
  • Panxiou
Weight of Nobility

Weight of Nobility {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's legendary. Otherwise, it can't attack or block.
When enchanted creature dies, if it's legendary, return that card to its owner's hand.
  • Seasons of War
Weirding Wings

Weirding Wings {W}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
{2}: Tap enchanted creature.
A ghoul's gift
—Glacian expression meaning “both a curse and a blessing”
  • Glacia: Hail to the Queen
West Ward Purifier

West Ward Purifier {1}{W}

Creature - Dwarf Cleric
Whenever West Ward Purifier becomes tapped, you gain 1 life.
As the plague crept into the West Ward, those fortunate enough to stay healthy did everything they could to keep those less fortunate alive.
  • Dark Seas of Shiryen
When the Stars Align

When the Stars Align {2}{W}

You gain 5 life and draw a card. Then if you've cast spells named When the Stars Align five times this game, you win the game.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may shuffle When the Stars Align into your library.
  • Love Song