Whenever Ontarachie Hunter attacks, each opponent loses 1 life. At the beginning of your end step, if an opponent has 10 or less life, transform Ontarachie Hunter.
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
You may play cards exiled with Azamir planeswalkers. [+1]: Target player exiles a card from their hand. [–3]: Exile target nonland permanent unless its controller exiles two other permanents they control. [–7]: Target opponent may have you take two extra turns after this one. If they don't, you control them during their next turn.
{T}, Sacrifice Palace of Reflections: Choose a land you control. Search your library for a land card with the same name as the chosen land, put it onto the battlefield tapped, then shuffle.
Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
Whenever The Feller of Greatwoods enters or attacks, you may sacrifice two noncreature permanents. For each permanent sacrificed this way, reveal the top five cards of your library. You may put a creature card from among them onto the battlefield and the rest into your graveyard.
Trample When Ashka Ritualist enters or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
When Silkweaver Matron enters, create a white Aura enchantment token named Spinning Silk attached to target creature. The token has enchant creature and “Whenever enchanted creature attacks, tap target creature defending player controls.” {1}{W}: Untap target enchanted creature.
Foretell {3}{G}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) This spell's foretell cost costs {3} less to pay if an opponent drew two or more cards this turn. Create a 5/5 green Beast creature token with trample.
As long as you've gained life this turn, Bloodied Outcast gets +1/+0 and has lifelink. As long as an opponent has lost life this turn, Bloodied Outcast gets +0/+1 and has deathtouch.
{3}{B}: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Wanderlust — When Riftbreaker Mage dies, if you control four or more differently named lands, Riftbreaker Mage deals damage equal to its power to each opponent.
“They didn't ask to close the door behind me, but I'm still minding my manners.”
At the beginning of your upkeep, return target creature or enchantment card with mana value 2 or less from your graveyard to the battlefield. At the beginning of your end step, you may sacrifice a creature or enchantment. If you do, draw a card.
Trample Whenever Breaker of Cities deals combat damage to a player, create a 1/1 white Soldier creature token with vigilance. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
Hexproof At the beginning of your upkeep, put a card from your hand on top of your library. You may shuffle. {1}: Look at the top three cards of your library, then put them back in any order. {2}{U}: Draw a card.
Improve {R}({R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever another creature you control with power less than or equal to Folkvar, Galdurheim Brawler's power attacks, Folkvar deals 1 damage to the player or planeswalker that creature is attacking and you gain 1 life.