15897 cards found
Malignant Afflicted

Malignant Afflicted {3}{B}{B}

Creature - Demon
Whenever Malignant Afflicted perseveres, destroy target creature an opponent controls that dealt damage this turn. (A creature perseveres when it survives damage.)
“Your actions are unforgivable. Your death... undeniable.”
3/4
  • Surging Tide
Malignant Reaver

Malignant Reaver {3}{B}{B}

Creature - Elemental Horror
{2}: Exile up to two target cards in a single graveyard. If two creature cards were exiled this way, create a 1/1 blue Elemental creature token with flying.
“The Abominations hear without listening, talk without speaking, and live without breathing.”
—Lieutenant Saxon
3/4
  • Love Song
Maligned Brute

Maligned Brute {4}{R}{R}

Creature - Giant Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Double strike (This creature deals both first-strike and regular combat damage.)
3/3
  • Zero
Malingering Phantom

Malingering Phantom {1}{W}

Creature - Spirit Knight
Lifelink
When this creature enters, put a -1/-1 counter on a creature you control.
Death comes for all in time. Defeat, however, does not.
3/2
  • The Petals Wilt
Mamei, Benevolent Tyrant

Mamei, Benevolent Tyrant {2}{W}{B}

Legendary Creature - Human
Whenever a non-Serf creature you control enters, create a 0/1 black Serf creature token.
Sacrifice a Serf: Target creature you control gets +0/+1 until end of turn.
“Our slaves keep us healthy and safe. The mere thought of anyone living life without one is utterly barbaric.”
3/3
  • Surging Tide
Mandibled Mass

Mandibled Mass {2}{G}

Creature - Jellyfish Horror
Pressure {G} (You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.)
Deathtouch
“Poisonous fangs and stinging tentacles? That's just the right amount of overkill for me.”
—Turi of Hollow Depths
3/2
  • Elmare: Into the Abyss
Maniacal Elementalist

Maniacal Elementalist {2}{R}

Creature - Human Wizard Warrior
Menace
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
“The Iken Company is full of cowards, unwilling to channel true power. You'll want a freelancer like me to help out.”
3/2
  • Discoveries of Akieva
Manifested Freedom

Manifested Freedom {4}{W}{W}

Creature - Horse Spirit
Flying
Whenever you attack, create two 1/1 white Human creature tokens that are tapped and attacking. Creatures you control get +1/+1 until end of turn.
Fleeting {2}{W}{W} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
3/3
  • End of Wollensie
Marglen of Undying Oaths
Lord Pollux Marglen

Marglen of Undying Oaths

Legendary Creature - Vampire Demon
(Color indicator: Marglen of Undying Oaths is black)
Flying, lifelink
Your opponents can't search libraries.
{B}, Pay 2 life, Discard a card: Search your library for a card, then shuffle and put that card on top.
3/3
Card has other part: Lord Pollux Marglen
  • The Empty Throne of Feanav
Maritime Thug

Maritime Thug {2}{R}

Creature - Human Pirate
Whenever Maritime Thug becomes tapped, it deals 1 damage to each opponent.
“When in High and Dry, assume everyone you meet is out to kill you until proven otherwise. At least thrice.”
—Captain Ripley Vance
3/2
Maritou's Pride

Maritou's Pride {2}{U}{U}

Creature - Spirit Pirate
This spell costs {2} less to cast if you've foretold a card from your hand this turn.
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. (You can only cast it later if it has foretell.)
3/3
  • The Petals Wilt
Marre Guardian

Marre Guardian {4}{G}

Creature - Human Scout
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
“You look like you could use help finding the path.”
3/4
  • Rail War
Marrow Cruncher

Marrow Cruncher {2}{R}

Creature - Hyena
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a nontoken creature you control dies, exile the top card of your library. You may play that card until the beginning of your next end step.
3/2
  • Scriptures of Urshad
Martial Eagle

Martial Eagle {5}{W}

Creature - Bird
Flying
To the Danuri, no companion is more loyal; to their enemies, no creature is more threatening.
3/5
  • Khaliz-Dorahn
Martoob Guardian

Martoob Guardian {1}{G}

Creature - Nephilim Warrior
Whenever another creature you control enters, you may pay {2}. If you do, judge that creature. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/2
  • Alkabah
Masabh Legionnaire

Masabh Legionnaire {W}{W}

Creature - Human Warrior
First strike
The legionnaires patrolling Masabh's borders are as loyal the Gods' most devout patrons and as hostile the fierce, unforgiving dunes.
3/1
  • Al Tabaq
Masahita, Bloodtongue

Masahita, Bloodtongue {1}{R}

Legendary Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Masahita, Bloodtongue deals damage to you equal to that card's mana value. Until end of turn, you may play that card.
3/1
Masamori Ranger

Masamori Ranger {2}{G}

Creature - Human Scout Ranger
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
3/2
  • Imperial Legacies
Masha Ritualist

Masha Ritualist {3}{R}{R}

Creature - Human Shaman
First strike
When Masha Ritualist enters or whenever you cast a spell, if {B}{G} was spent to cast it, return target creature card with mana value 3 or less from a graveyard to the battlefield under your control. Put a +1/+1 counter on Masha Ritualist.
3/2
  • Beyond Our Ken
Masha's Lightbound

Masha's Lightbound {1}{W}

Creature - Human Soldier
When Masha's Lightbound becomes tapped for the first time each turn, untap Masha's Lightbound and each other creature you control.
{W}, {T}: Exile target card from a graveyard.
A gleaming blade to break through the smoldering darkness of the Nav.
3/1
  • The Unraveling
Masked Lancer

Masked Lancer {2}{R}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Masked Lancer has first strike as long as it's attacking.
Whenever Masked Lancer mentors a creature, that creature gains first strike until end of turn.
3/1
  • Riddles of Revio
Master Assassin
Petty Thief

Master Assassin

Creature - Azra Assassin
(Color indicator: Master Assassin is blue)
Master Assassin can't be blocked by creatures with odd mana values. (Zero is even. This creature's mana value is 2.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Master Assassin. You may have it phase out.
3/2
Card has other part: Petty Thief
  • Alkabah: The Rise of Soli
Master of Ancient Ways

Master of Ancient Ways {1}{W}{W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
3/2
Master of Arts
Passionate Painter

Master of Arts

Creature - Human Actor
(Color indicator: Master of Arts is red)
Whenever an Actor you control becomes untapped, you may discard a card. If you do, draw a card.
3/3
Card has other part: Passionate Painter
  • Villains: The Musical
Master of Dark Arts

Master of Dark Arts {2}{B}{B}

Creature - Human Warlock
Menace
Foresight — Whenever you draw your second card each turn, search your library for a card, put it into your hand, then shuffle.
3/3