15897 cards found
Herald of Unity

Herald of Unity {R}{W}

Creature - Elemental
Haste
Herald of Unity's power is equal to the number of creatures you control.
*/3
Heraldry

Heraldry {W}{W}{W}

Enchantment
Flying, prowess
Whenever one or more creatures attack, you gain life equal to the greatest power among those creatures.
Whenever you cast a white spell, you may have Heraldry become an Angel creature in addition to its other types or stop being a creature.
Wings and a halo do not a hero make.
3/3
Herd's Bounty

Herd's Bounty {W}

Enchantment - Deity
Beckon Ox {1}{W} ({1}{W}: This enchantment permanently becomes an Ox creature in addition to its other types.)
Vigilance
Whenever a creature or another enchantment you control enters, you gain 1 life.
3/3
Hermit of the Taiga

Hermit of the Taiga {1}{G}{W}

Creature - Human Scout
Hexproof, vigilance, lifelink
“The world can change all it likes. I'll survive like I always have.”
2/3
  • Lovi Awoken
Hero Slayer

Hero Slayer {3}{B}

Creature - Lizard Warrior
Deathtouch
Whenever a storied permanent you control enters, remove up to two counters from target creature or planeswalker an opponent controls. (Enchantments and legendary permanents are storied.)
3/3
  • Kahembo: Olde Dawn
Hero's Henchman

Hero's Henchman {2}{W}

Creature - Dwarf Soldier
Whenever Hero's Henchman attacks, another target creature you control gets +1/+1 until end of turn.
“Remember, Ensouled, I don't resurrect like you do. That's why I'm asking for my pay up front.”
2/3
  • Arkadai
Heroes' Adversary

Heroes' Adversary {3}{W}

Creature - Cat
Colossal 2—{6}{W}{W} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{W}{W} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Heroes' Adversary's colossal ability puts one or more counters on it, exile target creature an opponent controls until Heroes' Adversary leaves the battlefield.
3/3
  • Theros Triumphant
Heroic Crusader
Faradia's Ascendant

Heroic Crusader {1}{W}{W}

Creature - Human Soldier
Lifelink
Tap three other untapped creatures and/or artifacts you control: Transform Heroic Crusader.
Even after Faradia was gone...
3/3
Card has other part: Faradia's Ascendant
Hesediel, the Reborn

Hesediel, the Reborn {1}{W}{W}

Legendary Creature - Elk Spirit
First strike, lifelink
Once each turn, when another nontoken creature you control dies, you may create a 2/2 white Elk Spirit creature token with first strike and lifelink named Fawn of Hesediel.
3/3
Hex Maniac

Hex Maniac {3}{B}

Creature - Human Wizard
When Hex Maniac enters, return target non-Human creature card from your graveyard to your hand.
“Ghosts aren't willing to work with just anyone. I don't think you have what it takes to earn their allegiance.”
1/3
  • Monsters of Chikyu
High Priest of Kahroba

High Priest of Kahroba {2}{W}

Creature - Azra Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”
2/3
  • Alkabah
High Sovereign Thura

High Sovereign Thura {1}{W}

Legendary Creature - Dwarf Cleric
Lifelink
Triggered abilities of creatures you control that would trigger only when that creature enters instead trigger whenever you gain life for the first time each turn.
1/3
  • Dark Seas of Shiryen
High-Priestess Nebti

High-Priestess Nebti {1}{W}{W}

Legendary Creature - Human Cleric
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token.
{1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
3/3
Highlands Advocate

Highlands Advocate {1}{G}

Creature - Bear Druid
{T}: Add {G}.
Dominance — {T}: Add {G}{G}. Activate only if you control the creature with the greatest power or tied for the greatest power.
0/3
  • Glacia: Hail to the Queen
Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
3/3
  • Survive the Night
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
  • Adventurers of Onora
Hilaback Outriders

Hilaback Outriders {3}{B}

Creature - Human Nomad
Assault {B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Hilaback Outriders assaults, it gains menace until end of turn.
3/3
  • Scriptures of Urshad
Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
  • Oirohpo
Hirsute Champion

Hirsute Champion {2}{W}

Creature - Human Soldier
Civilized — As long as you control an artifact, a creature, and an enchantment, prevent all combat damage that would be dealt to Hirsute Champion.
He will only cut his locks when defeated in battle, leading many to believe the long hair makes him invincible.
3/3
  • Scriptures of Urshad
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
  • MSEM Masters: Jumpstart
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3
Hollow Queen

Hollow Queen {1}{G}{U}

Creature - Horror Noble
Hollow Queen can't be blocked by tokens.
Whenever Hollow Queen deals combat damage to a player or planeswalker, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on target creature you control.
3/3
  • The Stage Presents: The Neverending Act
Honor's Refuge

Honor's Refuge {2}{W}{W}

Creature - Human Soldier Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/3
  • Plagues of Fretport
Honored Retinue

Honored Retinue {2}{W}

Creature - Human Samurai
When Honored Retinue enters, choose a creature you control. You may search your library for a creature card with the same name as that creature, reveal it, put it into your hand, then shuffle.
2/3
  • Tales of Old Jidai
Hooded Inquirers

Hooded Inquirers {3}{G/U}{G/U}

Creature - Human Rogue
When Hooded Inquirers enters, draw two cards.
“Here's some simple math for you. There are three of you, and we only need to keep one of you alive to tell us where the gold is kept.”
3/3
  • A Tourney at Whiterun