Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) Ward—Discard a card. {B}{R}: Demigod — Draw a card, then discard a card. You may have each opponent sacrifice a nonland permanent with the same mana value as the discarded card. {4}{B}{R}: God — Create two tokens that are copies of Shi Hou's back face.
Whenever Shianne's Guardian or another creature you control enters, you may pay {1}{R}{G}. When you do, that creature deals damage equal to its power to any target.
“It is a sad fact that we must occasionally destroy to protect creation.”
Archive 7 (As this enters, shuffle the top seven cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) As long as you control five or more creatures, you may play permanent cards from the archived library.
Menace Whenever an opponent casts a spell during your turn or an opponent casts a spell that targets a creature you control, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Equipped creature gets +2/+2. Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card. Equip {2}
Equipped creature has haste. At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step. Equip {2}
Create a token that's a copy of target creature. Metamorph {2}{U}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Whenever Shina Taiyohata or another creature you control enters, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step.
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) Counter target spell. If Shinrei's Ruse was kicked, draw a card.
Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
Equipped creature gets +2/+2 and has flying and lifelink. When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it. Equip {W}{U} Shionoshio can be your commander.
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order.
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)