5738 cards found
Laiyru Huntsman

Laiyru Huntsman {R}

Creature - Frog Archer
First strike
When a creature you control scavenges Laiyru Huntsman, put a first strike counter on that creature.
Scavenge {2}{R} ({2}{R}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/1
  • Panxiou
Lake of Rage

Lake of Rage

Land
Whenever one or more creatures you control deal damage to a player, put a charge counter on Lake of Rage.
{T}: Add {C}.
{T}, Remove a charge counter from Lake of Rage: Add one mana of any color.
  • Monsters of Chikyu
Lamp of Endless Possibilities
Shapur, the Fifth Shah

Lamp of Endless Possibilities

Legendary Artifact - Monument
(Color indicator: Lamp of Endless Possibilities is red)
{T}: Add {R}.
Whenever you cast a spell from anywhere other than your hand, copy that spell. You may choose new targets for the copy.
Card has other part: Shapur, the Fifth Shah
  • Alkabah
Lamplight Explosion

Lamplight Explosion {1}{R}

Sorcery
Choose one —
• Destroy target artifact. Lamplight Explosion deals 1 damage to each opponent.
• Lamplight Explosion deals 1 damage to each creature your opponents control.
  • The Empty Throne of Feanav
Land Grab

Land Grab {2}{R}{R}

Sorcery
Gain control of target land.
“Every bit of land's got something that'll scare of its investors. The trick is to find it first, and failing that, invent something even worse.”
—Lexie Boggs, aether baron
  • High Noon
Land Ho!

Land Ho! {1}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard, then discard a card if two cards were put into your hand this way.
  • Dark Seas of Shiryen
Landbirth Elemental

Landbirth Elemental {3}{G}

Creature - Elk Elemental
When Landbirth Elemental enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
3/3
  • Khaliz-Dorahn
Landbound Connoisseur

Landbound Connoisseur {2}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, Landbound Connoisseur gets +1/+1 until end of turn, then you may have another target creature get +X/+X until end of turn, where X is Landbound Connoisseur's power.
1/1
Landbound Sage

Landbound Sage {1}{G}

Creature - Elf Druid
Landfall — Whenever a land you control enters, you may reveal the top card of your library. If it's a land card, put it into your hand.
“The earth is always speaking to us. I just happen to know how to listen.”
2/1
  • Aftermath
Landmender

Landmender {2}{G}

Creature - Elf Druid
Landmender enters with two -1/-1 counters on it.
{1}{G}, Remove a -1/-1 counter from Landmender: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/3
  • Khaliz-Dorahn
Landplate Elemental

Landplate Elemental {3}{G}{G}{G}

Creature - Elemental
Trample
Other creatures you control get +1/+1 and have trample.
It's hard to stand your ground when the ground itself stands against you.
5/5
  • Kaleidoscope
Lands Untrodden

Lands Untrodden {1}{G}

Sorcery
Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Dominance — If you control the creature with the greatest power or tied for the greatest power, also search your library for a basic non-Forest card, reveal it, put it into your hand, then shuffle.
  • Glacia: Hail to the Queen
Lantern-Bearer Belle

Lantern-Bearer Belle {R}

Creature - Construct Wizard
Lantern-Bearer Belle gets +2/+0 and has flying as long as you've sacrificed a permanent this turn.
“For Xiyue, letting the lanterns go was like letting her parents go. She knew then that though the end was cold and bleak, still the future blazed bright.”
—As the Lanterns Float On, Act III
1/1
  • The Stage Presents: The Neverending Act
Last Parley

Last Parley {3}{G}

Instant
Put two +1/+1 counters on target creature. You gain life equal to that creature's power.
“Between the two Spirits was a single moment of decision that carried more than words could describe.”
— Therian fable
  • Spark of Revolution
Last Priest of Hadak

Last Priest of Hadak {1}{R}

Creature - Human Shaman
Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
1/3
  • Alkabah: The Rise of Soli
Last Stand of the Coil

Last Stand of the Coil {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and poisonous 1. (Whenever one of those creatures deals combat damage to a player, that player gets a poison counter.)
Jidai had been promised to the Coil and they would take as much of it as they could before they died.
  • Path of Shadows
Last of Kin

Last of Kin {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Lasting Legacy

Lasting Legacy {3}{G}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it is an enchantment. (It still has its abilities, but it's not a creature or other types.)
“We cannot survive a war with nature. Only when we are at peace, we can finally grow.”
—Golna, the First Shah
  • Alkabah
Latent Potential

Latent Potential {R}

Sorcery
Target creature gets +X/+0 until end of turn, where X is the number of instant and sorcery cards in your graveyard.
Lava Hellions

Lava Hellions {4}{R}

Creature - Hellion
Trample
Whenever Lava Hellions attacks, you may have it consume. If you do, it deals 2 damage to defending player. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
4/5
  • Alara
Lava Plume

Lava Plume {1}{R}{R}

Sorcery
Lava Plume deals 3 damage to any target.
At the beginning of each end step, if you have 5 or less life, you may pay {R} and exile Lava Plume from your graveyard. If you do, it deals 3 damage to any target.
The earth's anger boils beneath the surface, waiting until the worst moment to erupt.
Lava Scutterer

Lava Scutterer {4}{R}

Creature - Lizard Beast
Menace
Whenever you sacrifice an artifact or creature, Lava Scutterer deals 2 damage to any target.
Steel or blood, the Molten Mother accepts all offerings.
5/3
Lavacore Elemental

Lavacore Elemental {2}{R}

Creature - Elemental
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
5/3
  • Aftermath
Lavahurler

Lavahurler {3}{R}

Creature - Elemental
{4}{R}, Sacrifice Lavahurler: It deals 5 damage to target player or planeswalker.
Sometimes the world gets fed up with people.
3/3
  • Spark of Revolution
Lavamancer Adept

Lavamancer Adept {R}

Creature - Elf Warrior
First strike
{R}, Discard a land card: Put a +1/+1 counter on Lavamancer Adept. It gains menace until end of turn.
The earth splits at her approach, pouring forth the weapons of her art.
1/2
  • Descent from the Highlands